Paulb23
bec8ae7ba6
Preserve script editor state through tab closes
2021-10-07 19:44:23 +01:00
Haoyu Qiu
274ed82283
Fix make sub-resource crash in AnimationTreeEditor
2021-10-07 19:45:03 +08:00
Silc 'Tokage' Renew
7a447026c2
fixed insert track queue in AnimationTrackEditor doesn't work correctly
2021-10-07 07:30:36 +09:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
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Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew
f2e9867e9f
Implemented SkeletonEditorGizmo
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
kobewi
3f6112d48b
Improve editor panning and remove RMB panning
2021-10-06 14:11:33 +02:00
Gilles Roudière
bfbaa4b461
Allow editing several tiles animations at once
2021-10-06 13:20:29 +02:00
Rémi Verschelde
8a0db53d0f
Merge pull request #51437 from timothyqiu/selection-box-sep
2021-10-05 13:55:22 +02:00
kobewi
6397eaa27e
Fix some leftover references to idle_frame
2021-10-04 20:57:31 +02:00
reduz
b11bb595d1
Remove ClippedCamera3D
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* Usage was always confusing for users
* The ability to generate a pyramid shape was moved to Camera3D
* SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04 10:46:49 -03:00
Eric M
bd3cc8d6cc
Fixed ScriptTextEditor errors/warnings panel formatting.
2021-10-04 18:03:26 +10:00
PouleyKetchoupp
39f6ca96a3
Rename Joint2D and Joint3D files for consistency
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Now matches the class names to be consistent between 2D and 3D and with
other node types.
2021-10-01 12:00:32 -07:00
Camille Mohr-Daurat
c7ee029acd
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
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Remove editor code in PhysicalBone3D
2021-10-01 08:45:20 -07:00
PouleyKetchoupp
ca30b70943
Remove editor code in PhysicalBone3D
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_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
2021-10-01 08:02:38 -07:00
Eric M
ad30b0a8dd
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
Rémi Verschelde
a28f44fa53
Merge pull request #53277 from YeldhamDev/tabs_renaming
2021-10-01 07:52:29 +02:00
Michael Alexsander
663e480f24
Rename some elements of `Tabs`
2021-09-30 20:18:23 -03:00
Lightning_A
c63b18507d
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
Rémi Verschelde
3e1b630461
Merge pull request #53025 from Paulb23/textfile-ux
2021-09-30 23:00:07 +02:00
Juan Linietsky
c370b4c4d0
Merge pull request #52544 from JFonS/lod_fixes
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Auto LOD fixes and improvements
2021-09-30 14:49:11 -03:00
Hugo Locurcio
570cdc128f
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 16:50:25 +02:00
Paulb23
6596c7bdc2
Add TextFile support across the editor
2021-09-30 13:29:29 +01:00
Rémi Verschelde
1ab8f3f559
Merge pull request #52724 from groud/improve_tilemap_physics
2021-09-29 23:01:16 +02:00
Gilles Roudière
f2caab4691
Improve TileMap physics for moving platforms and conveyor belts like movements
2021-09-29 17:56:30 +02:00
Rémi Verschelde
1979266a17
Merge pull request #53062 from stebulba/4.0_undo_CloseCurve
2021-09-29 10:18:24 +02:00
Rémi Verschelde
ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs
2021-09-29 07:40:52 +02:00
Rémi Verschelde
50c0cee44e
Merge pull request #53186 from groud/tiles_fixes
2021-09-29 07:05:19 +02:00
Anilforextra
fc9767abb1
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
Gilles Roudière
27b9b3ef3c
Various tiles-related fixes
2021-09-28 19:25:49 +02:00
Rémi Verschelde
46607ec08e
Merge pull request #53064 from YeldhamDev/template_manager_mirror_icon
2021-09-28 12:14:13 +02:00
jfons
9e1810695c
Auto LOD fixes and improvements
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* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
meshes that were previously left untouched. The angle difference at
wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
doubling (approximately) the number of triangles from there. This
makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
various LODs. Right now only normals are taken into account,
but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
kobewi
a402bf0ea4
Fix tile size property
2021-09-26 19:32:30 +02:00
Michael Alexsander
e84861d596
Make some buttons in editor use the lighter version of the TabMenu icon
2021-09-25 15:30:11 -03:00
Hugo Locurcio
3143e7df69
Add history navigation in the script editor using extra mouse buttons
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This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
2021-09-25 13:33:07 +02:00
Rémi Verschelde
9293c76636
Merge pull request #53049 from AnilBK/dont-construct-2
2021-09-25 12:26:08 +02:00
Anilforextra
cdd912c48e
Construct values only when necessary.
2021-09-25 14:46:45 +05:45
kleonc
1a3d53c008
TexturePreview Update text when texture is being changed
2021-09-25 00:10:12 +02:00
John Wigg
ed5f6cc351
Fix GPUParticle3D emission point generation
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`emission_point_texture` is now correctly created from an image containing the emission points.
2021-09-24 23:11:10 +02:00
Rémi Verschelde
89c718c58b
Merge pull request #44352 from KoBeWi/ItemList 🔥 🔥 🔥 🔥 🔥
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Add Delete All button to ItemList editor
2021-09-24 20:46:42 +02:00
kobewi
f7e152b001
Add Delete All button to ItemList editor
2021-09-24 14:56:46 +02:00
Rémi Verschelde
32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements
2021-09-24 13:04:42 +02:00
Anilforextra
cc51b045da
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496
Implement animated tiles
2021-09-23 17:24:37 +02:00
Rémi Verschelde
88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-23 13:14:20 +02:00
Rémi Verschelde
0f48599ada
Merge pull request #52808 from AnilBK/simplify-logic
2021-09-22 14:08:19 +02:00
Anilforextra
c63d51408f
Use Rect2's get_end().
2021-09-22 14:09:45 +05:45
Rémi Verschelde
c63d1c3e4a
Merge pull request #52923 from SirQuartz/paint-tool
2021-09-22 10:06:17 +02:00
Nicholas Huelin
d625901032
Fix paint tool duplicate shortcut
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This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
2021-09-21 23:04:46 -04:00
Haoyu Qiu
1032c8535b
Fix 3D view name typo
2021-09-22 10:30:48 +08:00
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center
2021-09-21 21:30:30 +02:00
Anilforextra
90908cd67d
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
Eric M
6b65092c57
Added ability to override shortcut definitions for OSX (remove preprocessor defines)
2021-09-22 00:09:57 +10:00
Rémi Verschelde
e3ebe8b976
Merge pull request #52886 from bruvzg/rtl_fixes
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Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:16:56 +02:00
bruvzg
99dc2ec9e1
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:35:23 +03:00
Hugo Locurcio
e2718b7717
Tweak the 3D editor inertia defaults for better responsiveness
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The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.
This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-20 16:32:37 +02:00
Rémi Verschelde
b5380f9f59
Merge pull request #52867 from JFonS/upd_giz_fix
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Fix error spam on quit
2021-09-20 13:53:13 +02:00
Rémi Verschelde
80e2c084cd
Merge pull request #52479 from KoBeWi/the_close_of_all_tabs
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Don't stop closing on unsaved script
2021-09-20 13:16:05 +02:00
jfons
6747126c14
Fix error spam on quit
2021-09-20 13:10:19 +02:00
Yuri Roubinsky
8e6fdd5227
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 10:39:29 +03:00
Rémi Verschelde
87de2e7c4a
Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawing
2021-09-17 23:17:08 +02:00
Rémi Verschelde
23f4e7990f
Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-active
2021-09-17 23:14:58 +02:00
Rémi Verschelde
d67e2f3e0f
Merge pull request #51590 from aaronfranke/texture-region
2021-09-17 15:08:14 +02:00
Rémi Verschelde
949c268a68
Merge pull request #52655 from Chaosus/toggle_scripts_panel
2021-09-17 13:54:54 +02:00
Rémi Verschelde
5ebc5a7714
Merge pull request #52751 from Rubonnek/rename-listener-nodes
2021-09-17 12:23:41 +02:00
Hugo Locurcio
e5406ba952
Print a warning if a 3D editor gizmo has no name defined
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Unnamed gizmos should be avoided, so this should help editor plugin
authors resolve issues with gizmo naming if they forgot to override
the function.
2021-09-17 00:26:51 +02:00
Wilson E. Alvarez
f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
HaSa1002
053b3b946c
Remove bbcode_text from RichTextLabel
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Also renames:
- append_bbcode -> append_text
- get_bbcode -> get_text
- set_bbcode -> set_text
- get_text -> get_parsed_text
Property text is:
set_text
get_text
2021-09-16 22:27:08 +02:00
Camille Mohr-Daurat
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp
85819b199a
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
Rémi Verschelde
3a41a91b7a
Merge pull request #49284 from Calinou/add-listener3d-gizmo-icon
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Display a editor gizmo icon for Listener3D
2021-09-16 12:08:02 +02:00
Rémi Verschelde
9e0f8110ad
Merge pull request #52732 from manueldun/materialConversionM
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Materials Conversion now includes "Local to scene" flag and name
2021-09-16 11:16:05 +02:00
Hugo Locurcio
05697ee848
Display a editor gizmo icon for Listener3D
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The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.
This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 10:56:45 +02:00
Manuel Dun
3e8b54bfc3
Conversion now includes "Local to scene" flag and name
2021-09-15 19:45:07 -04:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
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Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
Yuri Roubinsky
c6d5c98c71
Fix pressing `Add Node` button in visual shader editor
2021-09-15 19:01:02 +03:00
Rémi Verschelde
d169087b67
Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-terms
2021-09-15 13:27:31 +02:00
Yuri Roubinsky
1dda47c280
Added status bar and toggle scripts panel button to EditorHelp/VScripts
2021-09-15 11:35:03 +03:00
Stéphane Fortin
367cab90f0
add missing undo on CloseCurve path3d
2021-09-14 21:24:55 -04:00
Krystof Klestil
44aa26ad66
Fix issues with scaling Node3Ds
2021-09-15 00:10:20 +02:00
Rémi Verschelde
cd5a8f8dd4
Merge pull request #52667 from butkeim/master
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Fix 3D Onion skinning missing
2021-09-14 22:27:19 +02:00
PouleyKetchoupp
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
Kerrad Yanis
4f9784ca9c
Fix 3D Onion skinning missing
2021-09-14 14:51:50 +02:00
Rémi Verschelde
e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll
2021-09-14 14:34:22 +02:00
Rémi Verschelde
ce8dbef6a0
Merge pull request #52662 from Chaosus/fix_bookmarks
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Fix editor crash on pressing `Go to Previous Bookmark` menu button
2021-09-14 14:13:00 +02:00
Yuri Roubinsky
6a9e855af9
Fix editor crash on pressing `Go to Previous Bookmark` menu button
2021-09-14 14:21:51 +03:00
Gilles Roudière
8c8b634d23
Merge pull request #52658 from groud/some_tilemap_fixes
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Fix transform of TileMap nodes and tilemap selection
2021-09-14 13:02:45 +02:00
Gilles Roudière
73cc6f94bf
Fix transform of TileMap nodes and tilemap selection
2021-09-14 12:18:36 +02:00
Rémi Verschelde
feba85a569
Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snap
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Enable Pixel Snap by default in the 2D editor
2021-09-13 21:07:08 +02:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
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implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
Hugo Locurcio
c03e7c2dde
Enable Pixel Snap by default in the 2D editor
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Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.
2021-09-10 22:13:06 +02:00
Juan Linietsky
729461b2a4
Merge pull request #51158 from YeldhamDev/potgen_enhancements
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Make some enhancements to the POT generation
2021-09-09 20:21:29 -03:00
Vincent
70108fd850
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
Juan Linietsky
25291a5b03
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
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Fixed regression of skinning with skeleton
2021-09-08 10:07:46 -03:00
Gilles Roudière
321ee7bda1
Merge pull request #52106 from Paulb23/text-edit-optimisation
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Optimise TextEdit get line height and width
2021-09-08 14:04:41 +02:00
Gilles Roudière
b0fd7ae642
Merge pull request #52459 from groud/fix_terrain_editor_reset
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Fix TileSet terrain painting reset to no terrain
2021-09-08 09:19:39 +02:00
AndreaCatania
e3a06c3a9e
Improve collision generation usability in the new 3D scene import workflow.
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With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
kobewi
8fe664fb4b
Don't stop closing on unsaved script
2021-09-07 23:38:19 +02:00
Silc 'Tokage' Renew
48aa2d5494
Fixed regression of skinning with skeleton
2021-09-07 23:59:29 +09:00
kleonc
ad7a6102ae
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
2021-09-07 15:27:19 +02:00
Gilles Roudière
f361796771
Fix TileSet terrain painting reset to no terrain
2021-09-07 14:59:58 +02:00