Juan Linietsky
3fae505128
Begin modifying properties to make them more friendly to script and doc.
2017-01-03 00:38:16 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Juan Linietsky
ce26eb74bc
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-02 19:12:25 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
ac04a932d6
Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_on_play
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Fix bottom panel visibility on play
2017-01-02 15:54:26 +01:00
Rémi Verschelde
3fc4ee6243
Merge pull request #7401 from Zylann/bucket_fill_preview
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Bucket fill preview
2017-01-02 14:47:08 +01:00
Rémi Verschelde
3e1b5ad223
Merge pull request #7382 from volzhs/fix-visibility
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Able to change visibility when ancestor node is hidden
2017-01-02 14:17:42 +01:00
Bruno Ortiz
7e0d0d0bb9
Exposing edit_resource method of EditorNode in the EditorPlugin ( #7355 )
2017-01-02 13:37:22 +01:00
Juan Linietsky
c2a217c350
WIP particle system
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Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
2017-01-01 22:16:52 -03:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Marc Gilleron
39771f22b6
Added option to toggle bucket fill preview
2016-12-31 17:56:27 +01:00
Marc Gilleron
36d0281a2b
Added bucket fill preview
2016-12-31 17:42:05 +01:00
volzhs
f33e21e7af
Show visual notice for visibility on Scene Dock
2016-12-28 22:12:08 +09:00
volzhs
792ff11642
Able to change visibility when ancestor node is hidden
2016-12-28 14:27:27 +09:00
Guilherme Felipe
faf6f865dd
Add new option to always open output on play
2016-12-24 20:39:16 -02:00
Guilherme Felipe
83b82fc267
Fix visibility of bottom panel when start playing
2016-12-24 19:52:43 -02:00
Rémi Verschelde
d1e3c0f017
Merge pull request #7347 from bebae/master
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Allows to start the scene with custom arguments within the editor
2016-12-23 15:59:16 +01:00
Ivan P. Skodje
da950cd0f2
PopupMenu upgrade: Hide on item selection ( #7306 )
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* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item
* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00
Juan Linietsky
19ba45587c
put some limits to max ubo sizes to avoid crashes
2016-12-23 01:05:21 -03:00
Juan Linietsky
4e729f38e0
baking now shows a proper button, and bakes can be saved.
2016-12-23 00:37:38 -03:00
bebae
abdedc3522
Allows to start the scene with custom arguments within the editor
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fixes #7346
Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments.
Custom Arguments are read from editor/main_run_args
2016-12-21 22:11:50 +01:00
Juan Linietsky
37f558cd7b
Some BRDF fixes
2016-12-21 14:22:17 -03:00
Juan Linietsky
075fde7f26
work in progress global illumination
2016-12-20 00:21:07 -03:00
Rémi Verschelde
9b1e04f79e
Merge pull request #7233 from Hinsbart/fix_dnd_crash
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Fix crash on project importing by dragging a folder.
2016-12-08 07:46:19 +01:00
Rémi Verschelde
e7cab423c2
Merge pull request #7229 from volzhs/show-selected-node
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Show selected node in Scene dock when parent node is folded
2016-12-08 07:45:31 +01:00
Andreas Haas
c2040324be
TextureRegionEditor: Fix mouse wheel scroll speed.
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Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236
2016-12-03 21:38:49 +01:00
Andreas Haas
d82c2687f3
Fix crash on project importing by dragging a folder.
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Fixes #7226
2016-12-02 18:51:31 +01:00
Rémi Verschelde
d311a39c19
Merge pull request #7191 from volzhs/check-android-release
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Check keystore field when export Android release apk
2016-12-02 08:54:17 +01:00
volzhs
a192e0785e
Show selected node in Scene dock when parent node is folded
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Fix #7228
2016-12-02 11:27:17 +09:00
Juan Linietsky
a47c78aed1
Screen space reflection effect
2016-11-29 19:55:12 -03:00
volzhs
36b4b45170
Check keystore field when export Android release apk
2016-11-29 14:07:03 +09:00
Dmitry Kram
d766738991
Fix snap mode selector sticking in texture region module
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When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.
2016-11-27 02:56:42 +02:00
Juan Linietsky
a732708b9d
Blend shapes using transform feedback (GPU)
2016-11-24 20:46:55 -03:00
BastiaanOlij
da5651fbb9
Set minimum version to 10.9 building OSX
2016-11-25 00:55:13 +11:00
Juan Linietsky
943d27f46d
Instancing is working! (hooray)
2016-11-22 01:26:56 -03:00
Juan Linietsky
c39d2b3f42
working reflection probes!!
2016-11-19 13:23:37 -03:00
Rémi Verschelde
4c698f825d
i18n: Sync template and translations with current code
2016-11-15 08:58:29 +01:00
Rémi Verschelde
3b42e0a336
i18n: Sync translations with Weblate
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Adds initial translations for Hungarian and Pirate (yaaaar!)
2016-11-15 08:57:54 +01:00
Rémi Verschelde
635db806c4
Merge pull request #7115 from sketchyfun/path3D_handle_snap
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Added snapping to 3D path handles
2016-11-15 08:17:55 +01:00
Ben Hickling
4d1acab79b
Added snapping to 3D path handles to bring it in line with its 2D counterpart
2016-11-14 14:46:08 +00:00
volzhs
2d9e89ea2a
Check entered and trimmed path when create, import, install project
2016-11-14 21:46:10 +09:00
Rémi Verschelde
bbc71083c1
Merge pull request #7111 from volzhs/crash-import-scene
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Fix crash when select target path on import 3d scene window
2016-11-14 08:28:20 +01:00
volzhs
b0cf201ea3
Fix crash when select target path on import 3d scene window
2016-11-14 08:36:01 +09:00
volzhs
c3f4d676c0
Prevent to select children if selection lock or instanced scene
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Fix #7086
2016-11-12 22:43:31 +09:00
Rémi Verschelde
02e616b4ef
Merge pull request #6998 from volzhs/fix-editor-settings
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Fix resetting to default value in EditorSettings
2016-11-11 14:17:53 +01:00
Rémi Verschelde
d0d81a2470
Merge pull request #7082 from volzhs/attach-script
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Can create or load script on Attach script dialog
2016-11-11 10:55:16 +01:00
Rémi Verschelde
02fba9e396
Merge pull request #7078 from pkowal1982/export_button
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Export immediately if only one device present
2016-11-11 10:52:00 +01:00
volzhs
1880238c3e
Can create or load script on Attach script dialog
2016-11-11 05:06:39 +09:00
Juan Linietsky
cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
2016-11-09 23:55:06 -03:00
Rémi Verschelde
7d1230a266
Merge pull request #7052 from Paulb23/text_edit_color_uniformation
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Made background and symbol color follow the color API
2016-11-09 15:47:15 +01:00