lawnjelly
d24c715678
Float literals - fix math classes to allow 32 bit calculations
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Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations, and cast to (real_t) or (float) as appropriate.
This ensures that appropriate calculations will be done at 32 bits when real_t is compiled as float, rather than promoted to 64 bits.
2022-02-24 16:46:02 +00:00
jfons
0959ff2fe4
Add sanity checks to lightmap unwrap texel size
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(cherry picked from commit d0fd5fd3c7
)
2022-02-24 13:31:17 +01:00
Rémi Verschelde
76de874f01
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
CakHuri, floppyhammer, rafallus, Sauermann, Scony, trollodel,
winterpixelgames
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit 093b46ddf0
)
2022-02-24 13:29:01 +01:00
skyace65
310adf533d
Add more information on triangulate polygon
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(cherry picked from commit bcc4d26c48
)
2022-02-24 10:33:52 +01:00
Rémi Verschelde
ae9fa90091
Merge pull request #58470 from Calinou/doc-glow-mobile
2022-02-23 18:31:41 +01:00
Hugo Locurcio
595d67ae8b
Document glow rendering caveats when using GLES3 on mobile
2022-02-23 17:47:16 +01:00
Rémi Verschelde
74b698b817
Merge pull request #58135 from timothyqiu/shortcut-zoom-mouse-pos-3.x
2022-02-23 13:26:21 +01:00
Rémi Verschelde
8fb81fd7cd
Merge pull request #58355 from timothyqiu/gridmap-export-3.x
2022-02-23 13:05:53 +01:00
Rémi Verschelde
f35a680aa5
Merge pull request #58428 from lawnjelly/giprobe_gizmo_fix
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Fix GIProbe gizmo out of bounds crash
2022-02-22 19:51:54 +01:00
lawnjelly
e3f84916de
Fix GIProbe gizmo out of bounds crash
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The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message.
This PR removes the Vector2s as they were unused.
2022-02-22 17:37:31 +00:00
Rémi Verschelde
24713a27ae
Merge pull request #51316 from Chaosus/fix_shader_test
2022-02-22 13:53:53 +01:00
Rémi Verschelde
bc82747629
Merge pull request #58425 from akien-mga/3.x-ci-mono-static
2022-02-22 13:38:40 +01:00
Yuri Roubinsky
4c2ffa7af3
Fix test_shader_lang (for 3.x)
2022-02-22 15:24:34 +03:00
Rémi Verschelde
6475c676a8
CI: Use mono_static=yes for Mono builds
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This removes the dependency on shared libmonosgen installed locally
and makes the artifacts usable as standalone for testing without
needing a full Mono install.
2022-02-22 13:10:17 +01:00
Rémi Verschelde
c8e7e89e8d
Merge pull request #58422 from lawnjelly/portals_improve_static_bounds
2022-02-22 12:14:33 +01:00
lawnjelly
cb108fb4f8
Portals - improve STATIC bounds on conversion
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Introduces fallback path for geometry types that are not recognised.
Allows STATIC mode for CPUParticles (using expansion margin)
Allows STATIC mode for Particles (using "visibility_aabb")
2022-02-22 10:00:17 +00:00
Bastiaan Olij
7e2c4aac7e
Fix external textures not working correctly with viewport texture
2022-02-22 14:24:34 +11:00
Rémi Verschelde
1bbf46bfba
Merge pull request #58391 from rburing/cull_aabb_for_body_once_3.x
2022-02-21 15:16:59 +01:00
Ricardo Buring
e6f1a44b4d
In final phase of test_body_motion, move and cull AABB for body once instead of for every shape
2022-02-21 15:03:09 +01:00
Rémi Verschelde
4e44a15176
Merge pull request #58386 from KoBeWi/fix3bility
2022-02-21 12:33:28 +01:00
Rémi Verschelde
c221539207
Merge pull request #58387 from lawnjelly/fti_jitter_fix
2022-02-21 12:18:26 +01:00
lawnjelly
b90f1a3ec0
Disable jitter fix when physics interpolation is enabled.
2022-02-21 10:32:42 +00:00
kobewi
fdded6b44d
Fix 2D instance drop position
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(cherry picked from commit 3a9fb3aff0
)
2022-02-21 11:14:54 +01:00
Markus Sauermann
156d9d1643
simplify calculation of max in grayscale
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(cherry picked from commit 79a75cd683
)
2022-02-21 11:12:54 +01:00
Rémi Verschelde
0d8fa9baca
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@94b76208bc
(cherry picked from commit e3d89a76f7
)
2022-02-21 11:11:36 +01:00
kobewi
642591b6a9
Fix CanvasItem visibility propagation
2022-02-21 11:11:03 +01:00
Powerbyte7
52ce161787
[HTML5] Add Stadia controller to database
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Add web support for the Stadia controller.
(cherry picked from commit b8a7ea034c
)
2022-02-21 11:10:35 +01:00
Rémi Verschelde
fe8ea0de5b
Merge pull request #58295 from Pineapple/ustring-optimizations
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Optimize String concatenation and copy functions
2022-02-21 08:45:23 +01:00
Haoyu Qiu
2e75471a48
Fix GLTF exporter crash when using GridMap
2022-02-20 22:02:23 +08:00
Mai Lavelle
2c00b90613
Fix deleting of directories on Linux
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Trailing slash of directories was mishandled, and incorrect derived paths
were formed. Stripping the slash fixes this.
2022-02-20 08:43:44 -05:00
Bartłomiej T. Listwon
66085e210e
Optimize String::copy_from(const CharType &p_char)
2022-02-20 12:47:35 +01:00
Bartłomiej T. Listwon
3d35f29f27
Optimize String::copy_from_unchecked
2022-02-20 12:47:35 +01:00
Bartłomiej T. Listwon
069e8f32d8
Optimize String::operator+= and CharString::operator+=
2022-02-20 12:47:22 +01:00
Rémi Verschelde
6071d78ba1
Merge pull request #57165 from winterpixelgames/3.x-allow-disable-alpha-trim-texture-atlas
2022-02-20 12:43:58 +01:00
Jason Knight
177041b968
Allow disabling the alpha trim on texture atlas creation.
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Default to true
2022-02-19 14:01:30 -06:00
Hugo Locurcio
cfba65fa23
Expose AudioServer.capture_device
as a property
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This is more consistent with `AudioServer.device` (for output),
which is already exposed as a property.
(cherry picked from commit 1d35b37499
)
2022-02-19 15:57:36 +01:00
Ricardo Subtil
60f9c0fb42
Fix decompression functions not returning errcodes
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(cherry picked from commit 61790a03f5
)
2022-02-19 15:50:38 +01:00
Hugo Locurcio
92e6c2a33d
Use versioned URL for "Online Documentation" buttons in the editor
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This also avoids a redirect, making the page appear to load faster.
(cherry picked from commit 958912a33f
)
2022-02-19 15:49:26 +01:00
Haoyu Qiu
f61ce6ee89
Fix wording in AnimationNode classref
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(cherry picked from commit bc37b0508b
)
2022-02-19 15:45:43 +01:00
Sergey Minakov
4282076ab5
[iOS] Fix incorrect method name for input dragging event
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(cherry picked from commit 8b3ac9479e
)
2022-02-19 15:40:01 +01:00
Rémi Verschelde
3e0f380c90
Merge pull request #58292 from Calinou/doc-voxelgi-procedural-bake-deferred-3.x
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Document that meshes and lights must be fully set up before baking GIProbe
2022-02-18 21:58:20 +01:00
Hugo Locurcio
def35898e4
Document that meshes and lights must be fully set up before baking GIProbe
2022-02-18 21:42:06 +01:00
Rémi Verschelde
7384475493
Merge pull request #58271 from timothyqiu/visible-propagate-fix
2022-02-18 13:19:42 +01:00
Haoyu Qiu
85be83ebbb
Fix typo in CanvasItem visibility propagation backport
2022-02-18 19:12:29 +08:00
Rémi Verschelde
e2287a201a
Merge pull request #58253 from mbrlabs/deselect-3x
2022-02-17 20:32:38 +01:00
Rémi Verschelde
453dc482e2
Merge pull request #58252 from mbrlabs/region-select-3x
2022-02-17 20:32:25 +01:00
Rémi Verschelde
516e1ff537
Merge pull request #58254 from Calinou/editor-use-anchors-metadata-no-redundant-3.x
2022-02-17 20:31:57 +01:00
Hugo Locurcio
3b25190494
Only store _edit_use_anchors_
metadata if value is not the default
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The default value is assumed to be `false`, so this metadata
only needs to be stored if the value is `true`.
2022-02-17 20:13:28 +01:00
Marcus Brummer
d9c99f64c1
Improved region-select in the 3D editor viewport
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Enable region-select when dragging the mouse. Previously this was only possible when the mouse was not over a mesh.
2022-02-17 19:49:39 +01:00
Marcus Brummer
67b879edbd
Deselect nodes in the 3D editor when pressing ESC
2022-02-17 19:43:35 +01:00