Commit Graph

7753 Commits

Author SHA1 Message Date
Rémi Verschelde c84cf04e95
PopupMenu: Update margins on visibility change
Fixes #96149.

Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2024-09-04 11:35:41 +02:00
lawnjelly 31940c784a Safe `Camera::unproject_position()`
`unproject_position()` can fail in some circumstances, and this needs to be conveyed to calling code.
2024-08-26 07:55:19 +01:00
Ricardo Subtil 1cf50364c1 Fix `PopupMenu` size calculations not taking into account control/canvas scale 2024-07-20 12:46:33 +01:00
kleonc 66d1ab0459 [3.x] Fix AtlasTexture::draw_rect flipping for non-zero margin 2024-07-02 11:26:23 +02:00
lawnjelly 98e24835ee
Merge pull request #92941 from lawnjelly/fix_physics_tickcounter
[3.x] Fix physics tick counter
2024-07-01 12:30:22 +01:00
lawnjelly f137eb3929
Merge pull request #92105 from lawnjelly/merging_storage_refactor
[3.x] Mesh merging - refactor to be backward compatible for CPU / GPU storage
2024-07-01 12:21:23 +01:00
lawnjelly 40961d62e2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than the end.
2024-07-01 08:58:02 +01:00
lawnjelly 49d3161ce0 Physics Interpolation - Fix behaviour on pause 2024-06-20 10:50:30 +01:00
lawnjelly d80b206643 Physics Interpolation - refactor client interpolation pump
* Move client interpolation pump to earlier in the iteration before 3D physics synced
* Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick
2024-06-19 08:44:33 +01:00
lawnjelly 12781e4554
Merge pull request #93309 from lawnjelly/fti_skinning
[3.x] Physics Interpolation - Fix 2D skinning
2024-06-19 06:50:44 +01:00
lawnjelly 44f6042e6b Physics Interpolation - Fix 2D skinning
2D skinning required the interpolated skeleton base transform to be updated when using interpolation.
2024-06-18 15:01:20 +01:00
lawnjelly 0b30d77384 Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`
* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
2024-06-09 12:08:27 +01:00
Haoyu Qiu d655fc8fed Add range hint for ViewportContainer.stretch_shrink 2024-05-29 09:06:06 +08:00
lawnjelly 1bfb788c4f
Merge pull request #92438 from lawnjelly/fti_fix_visual_instance_identity
[3.x] Physics Interpolation - Fix `VisualInstance::set_instance_use_identit…
2024-05-28 11:16:23 +01:00
lawnjelly 7130c1bebc Physics Interpolation - Fix `VisualInstance::set_instance_use_identity_transform()`
The logic for updating the `VisualServer` with the transform was the wrong way around.
2024-05-27 19:02:42 +01:00
Haoyu Qiu 1f0d9f04d2 Fix theme item parameter completion 2024-05-25 10:28:40 +08:00
lawnjelly 0f5cadfb56 Fix Viewport interpolation mode
Viewport interpolation mode is a special case, which should be set to ON instead of INHERIT.
2024-05-20 10:28:58 +01:00
lawnjelly da3c95f325 Mesh merging - refactor to be backward compatible for CPU / GPU storage
Allows the old `merge_meshes()` function to work from the editor.
2024-05-19 07:44:36 +01:00
kleonc b045a7c92e
Always look for unique node names in owner if not found in owned nodes
(cherry picked from commit 95ced4bbdc)
2024-05-01 12:04:27 +02:00
lawnjelly 561a8eaf6e
Merge pull request #88207 from lawnjelly/view_mesh_stats
[3.x] Editor 3D view mesh stats
2024-04-21 19:31:57 +01:00
lawnjelly 36474d6142
Merge pull request #90928 from timothyqiu/toggle-tab-icon-3.x
[3.x] Fix TabContainer not updating content rect after toggling tab icon
2024-04-21 19:29:38 +01:00
lawnjelly bdf0f78e07 Editor 3D view mesh stats
Similar to information window, add a small optional window to display face count and other stats.
2024-04-21 08:20:18 +01:00
lawnjelly a73715cf55
Merge pull request #58577 from pfertyk/issue_58543_audio_not_paused
[3.x] Fix AudioStreamPlayer not paused on pause mode change
2024-04-20 09:18:46 +01:00
Haoyu Qiu 30dead8a5e Fix TabContainer not updating content rect after toggling tab icon 2024-04-20 16:12:45 +08:00
lawnjelly d56d1ff4d2 Deprecate NOTIFICATION_MOVED_IN_PARENT
* NOTIFICATION_MOVED_IN_PARENT makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILD_ORDER_CHANGED (and children_changed signal).
* Most of the previous tasks carried out by NOTIFICATION_MOVED_IN_PARENT are now done not more than a single time per frame.

This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
2024-04-20 07:52:05 +01:00
Rémi Verschelde 1869243644
Merge pull request #88807 from lawnjelly/portals_fix_enter_tree_order
[3.x] Portals - defer setting active in `VisualServer` until enter tree
2024-04-19 10:24:37 +02:00
lawnjelly ea68c2bfab
Merge pull request #88946 from lawnjelly/fix_physics_on_floor_body
[3.x] Fix physics `on_floor_body` crash
2024-04-16 15:02:00 +01:00
lawnjelly db3fe5e5c3
Merge pull request #90669 from timothyqiu/owner-id-3.x
[3.x] Store `ObjectID` instead of pointer for KinematicCollision owner
2024-04-16 13:49:58 +01:00
Haoyu Qiu 33043c63d5 Fix SceneTree not respecting virtual process methods
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-04-16 18:49:02 +08:00
Haoyu Qiu 43862fbf44 Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:32:17 +08:00
Haoyu Qiu ed952f82bd Add is_zero_approx methods to Vector{2,3} 2024-04-10 19:02:42 +08:00
Haoyu Qiu fe65682937 Add Node.is_node_ready 2024-04-08 17:44:23 +08:00
Paweł Fertyk 90cf873979 Fix AudioStreamPlayer not paused on pause mode change
Fixes #58543.
2024-04-05 14:20:44 +02:00
lawnjelly a0f130e23c Optimize `AnimationTree::_process_graph()`
Removes redundant lookups on HashMap.
2024-03-18 09:01:41 +00:00
lawnjelly f8438601ef Physics Interpolation 2D - fix light and light occluder resetting
It turns out `NOTIFICATION_TRANSFORM_CHANGED` is deferred for these nodes, which can mean the transform is not set in the `VisualServer` until after the reset has been sent, even if the transform is set before the reset in script. This prevented the reset from acting correctly.

Here we explicitly set the transform prior to each reset, to ensure the `VisualServer` is up to date.
2024-03-16 16:02:22 +00:00
A Thousand Ships 0f6d2c3441
Fix building with `disable_3d` 2024-03-16 11:31:23 +01:00
Rémi Verschelde 1ad9e856a0
Merge pull request #88198 from lawnjelly/fix_facecount_bug
[3.x] Fix `Mesh::get_face_count()`
2024-03-08 17:54:04 +01:00
Rémi Verschelde ae7dfd1f13
Merge pull request #85437 from lawnjelly/lod_scene_side
[3.x] Discrete Level of Detail
2024-03-08 17:53:58 +01:00
lawnjelly 9a9dccbaa2 Fix physics on_floor_body crash
Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted.
This PR stores the ObjectID in addition to the RID, and checks the object still exists prior to access.
2024-02-28 07:54:00 +00:00
lawnjelly 788567987a Portals - defer setting active in `VisualServer` until enter tree
`set_portal_active()` was being called loading packed scenes prior to entering the tree, visual server portals had not been fully created at this point hence the call was being ignored with an error flagged.
This PR defers the call until after entering the tree.
2024-02-25 10:11:06 +00:00
Ansraer 1e7c60174e fix crash on mat creation after orm refactor 2024-02-16 20:51:27 +01:00
lawnjelly a32a2613e9 Fix `Mesh::get_face_count()`
This fixes a minor bug whereby facecount was actually returning the facecount * 3.
There were no major problems from this, but it did mean the optional threshold poly count used when merging was out by a factor of 3.
2024-02-11 12:19:52 +00:00
lawnjelly 1b5fa74e39 Discrete Level of Detail
Add scene side discrete level of detail.

New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-02-10 18:54:25 +00:00
Ansraer b9cbffd957 add ORMSpatialMaterial 2024-02-08 20:34:11 +01:00
lawnjelly 0aa22b8f13 Vertex cache optimizer
Optimizes indices to make good use of vertex cache on GPU.
2024-02-07 09:35:50 +00:00
Rémi Verschelde e96ebf9218
Merge pull request #61568 from lawnjelly/merge_node
[3.x] Add MergeGroup node to simplify merging Meshes at runtime
2024-02-07 09:49:45 +01:00
Rémi Verschelde dc776e46b6
Merge pull request #60246 from Calinou/directional-light-add-fade-start-3.x
[3.x] Backport DirectionalLight `fade_start` property
2024-02-07 09:49:21 +01:00
Rémi Verschelde 5eeb4f220d
Merge pull request #87713 from lawnjelly/portal_include_in_bound
[3.x] Portals - include in bound and special cases in start room
2024-02-07 09:41:22 +01:00
Rémi Verschelde 991e922877
Merge pull request #86786 from lawnjelly/calinou_sdf_fixed
[3.x] Fix signed distance field font rendering
2024-02-07 09:40:59 +01:00
Rémi Verschelde 862d63e9f7
Merge pull request #81559 from matorin57/3.x-backport-finished-singal-GPU-particles
[3.x] Backport "Add `finished` signal to GPUParticles"
2024-02-07 09:39:49 +01:00