Commit Graph

2051 Commits

Author SHA1 Message Date
smix8
35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
Rémi Verschelde
10694ea027
Merge pull request #88755 from stoofin/debug-draw-enum-names
Add all `Viewport.debug_draw` enum options to dropdown
2024-02-26 10:49:12 +01:00
kobewi
75ba837612 Fix inefficient list iteration in Node 2024-02-24 23:18:44 +01:00
stoofin
b6c033fc39 Add all Viewport.debug_draw enum options to dropdown 2024-02-23 23:55:01 -08:00
A Thousand Ships
3a707b1f54
Fix some additional errors with 3D disabled
* Disabled 2D navigation tests as they do not work
* Disabled tests for primitive meshes
* Unbound some `Mesh` methods that rely on 3D resources
* Unexposed `World3D` as it depends on physics (and isn't useful)
* Unexposed some `Viewport` vrs related properties that had unexposed
  methods
2024-02-23 20:58:56 +01:00
Rémi Verschelde
3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals 2024-02-23 11:29:22 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
A Thousand Ships
f06222e487
[Physics] Fix export with 3D disabled 2024-02-22 16:23:48 +01:00
Michael Alexsander
584a6aeeb7
Revert "Fix NOTIFICATION_WM_SIZE_CHANGED firing if the size hasn't changed"
This reverts commit 957378a69e, reversing
changes made to 0d88840e81.
2024-02-21 15:37:53 -03:00
Rémi Verschelde
73758e093e
Merge pull request #88456 from sabslikesobs/master
Expose pixel snapping settings add pixel-art notes
2024-02-20 19:34:48 +01:00
TML
6a17f2a82d
Expose CanvasLayer::get_canvas_layer_node() 2024-02-20 18:14:47 +01:00
Travis Lange
ae97cf2ff0
Fix AnimationMixer breaking animations with redundant check
Also change `Node::get_node_and_resource` to prevent it from printing an
error from `Node::get_node`, and just returns nullptr. This is what the
redundant check was trying to prevent.

Fixes #88428.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-19 16:50:19 +01:00
Rémi Verschelde
ab4c5a594a
Merge pull request #88521 from YeldhamDev/atr_regression
Fix regression in auto translation overhaul
2024-02-19 00:09:22 +01:00
Rémi Verschelde
0c4d8d7a6c
Merge pull request #88473 from Sauermann/fix-mouse-event-global-position
Fix global position for `InputEventMouse` in `viewport::push_input`
2024-02-19 00:08:37 +01:00
Rémi Verschelde
0f0515a75f
Merge pull request #87743 from WhalesState/camera2d
Fix `Camera2D` is enabled when dragging scene files to the `CanvasItemEditor`
2024-02-19 00:07:57 +01:00
Rémi Verschelde
dfcecb77bd
Merge pull request #79617 from sepTN/add-screensize-check-popup
Add size check to prevent popup bigger than the screen itself
2024-02-19 00:07:01 +01:00
Michael Alexsander
b56774b5bf
Fix regression in auto translation overhaul 2024-02-18 19:33:08 -03:00
Mounir Tohami
451b198c40 Fix dragging scene files to the CanvasItemEditor 2024-02-18 21:55:14 +02:00
Septian
34210e812a Add screen size check on popup 2024-02-19 00:25:02 +07:00
Markus Sauermann
8de39911c8 Fix global position for InputEventMouse in viewport::push_input
Global position doesn't get adjusted within `InputEventMouse::xformed_by()`.
2024-02-18 03:26:09 +01:00
Sabs, like Sobs
3475156ae3 Expose pixel snapping settings add pixel-art notes
This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.

- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.

Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.

Some references for the frustration:

- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Rémi Verschelde
92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
This reverts commit bf37a9bac6.
2024-02-17 19:04:18 +01:00
Rémi Verschelde
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
This reverts commit d3852deaa4.
2024-02-17 19:03:21 +01:00
Michael Alexsander
7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Rémi Verschelde
921b656f33
Merge pull request #86781 from KoBeWi/scenes_that_are_no_longer_with_us
Allow opening scenes with missing scene dependency
2024-02-13 23:43:14 +01:00
kobewi
be4cbee873 Allow opening scenes with missing scene dependency 2024-02-13 19:46:35 +01:00
bruvzg
8da36031e4
Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
Silc Lizard (Tokage) Renew
67e38709fd Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
Rémi Verschelde
5306b917e6
Merge pull request #87164 from 0x0ACB/camera_fix
Rename camera `near` and `far` private members to avoid conflict with `Windows.h` defines
2024-02-12 23:29:22 +01:00
Rémi Verschelde
2b36dcf70a
Merge pull request #75688 from mnemoli/pickone
Add setting for picking only top-most overlapping collision object
2024-02-12 13:33:08 +01:00
Rémi Verschelde
b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
Rémi Verschelde
58a8eb8617
Merge pull request #84824 from Rindbee/fix-double-internal-node
Fix duplicating sub-scene may get two copies of internal node
2024-02-09 12:14:29 +01:00
RedMser
d3852deaa4 Update Node::get_configuration_warnings signature 2024-02-08 23:05:20 +01:00
RedMser
bf37a9bac6 Allow configuration warnings to refer to a property
This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
bruvzg
0d88aadd53
Automatically set viewport background to transparent when window flag is set. 2024-02-02 10:40:26 +02:00
kobewi
0de8a736da Allow Node.create_tween() outside SceneTree 2024-01-29 20:18:43 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
9a789adff2
Merge pull request #87632 from Sauermann/fix-remove-unused-group-variable
Remove unused internal Variable `Viewport::gui_input_group`
2024-01-29 13:17:48 +01:00
Rémi Verschelde
ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
Micky
3e4e0f08c4 Improve appearance of Node configuration warnings 2024-01-27 13:03:07 +01:00
Markus Sauermann
36c2c4bf0d Remove unused Variable Viewport::gui_input_group
The gui input group is not needed during the gui input step.
2024-01-26 23:37:30 +01:00
Yuri Sizov
815038962f Improve error reporting in the asset library and in related types
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Yuri Sizov
91ac53ec1b Merge pull request #87385 from Sauermann/fix-subviewport-physics-picking
Fix SubViewport physics picking
2024-01-25 16:27:02 +01:00
Yuri Sizov
adcfe3d1a0 Merge pull request #87252 from ajreckof/Fix-renaming-a-node-to-the-name-of-its-siblings-breaking-NodePath
Fix renaming a node to the name of its siblings breaking NodePath
2024-01-24 14:08:20 +01:00
Yuri Sizov
e0f8cf4acb Merge pull request #77730 from Jummit/fix-subviewport-1
Fix `push_input` events not going through after first pressed mouse event
2024-01-22 20:38:22 +01:00
Markus Sauermann
7b00c136a1 Fix SubViewport physics picking
Apply the logic of `handle_input_locally` for physics picking.
2024-01-19 21:42:41 +01:00
Gilles Roudière
9dfc012369 Remove unecessary _set_global_invalid added by mistake 2024-01-18 10:48:23 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00