reduz
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bf77016c8a
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Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
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2020-12-16 14:32:04 -03:00 |
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clayjohn
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775e3db2e1
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Fixes to recent Vulkan errors
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2020-12-10 22:47:53 -08:00 |
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reduz
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2748b9a10d
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Add support for low-end 3D rendering.
-Reduce number of uniform sets from 6 to 4.
-Remove features in low end mode, in order to reduce the number of texture units fit to 16.
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2020-12-07 20:50:57 -03:00 |
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Aaron Franke
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5dddf4377a
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Rename RD texture "type" to "texture_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
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2020-12-04 19:34:50 -05:00 |
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Aaron Franke
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19bdd01438
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Rename RD uniform "type" to "uniform_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
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2020-12-04 19:34:50 -05:00 |
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reduz
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2787ad65be
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
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