Fabio Alessandrelli
f6f8628ec9
Editor now shows error when debug port is in use
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(cherry picked from commit fc1368bee0
)
2017-06-17 12:09:09 +02:00
Poommetee Ketson
f1901d8e3f
Fix unsaved scene not running after save
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(cherry picked from commit 6b7021ad90
)
2017-06-17 12:07:27 +02:00
Nuno Donato
575ee17779
Run project after selecting main scene. Fixes #9077
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(cherry picked from commit 1ab0a779d8
)
2017-06-17 12:07:18 +02:00
Nuno Donato
ef2a962bad
Automatically open new project after creating it in project manager.
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Fixes #9075
(cherry picked from commit 9fd41416a9
)
2017-06-17 12:07:10 +02:00
toger5
e1f4abe062
added grow functions to Rect2
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- grow_individual
- grow_margin
(cherry picked from commit 66b308925c
)
2017-06-17 12:04:49 +02:00
toger5
314fa89978
project manager, fixed siing of sort button
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(cherry picked from commit c33eff4bf9
)
2017-06-17 12:03:59 +02:00
Poommetee Ketson
44864eb663
About: add contributors list
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(cherry picked from commit db439308e6
)
2017-06-17 12:03:19 +02:00
Poommetee Ketson
0aa6b4aac7
Fix autoplay animation starts from last editor state #8976
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(cherry picked from commit c7ac90c97f
)
2017-06-17 12:00:23 +02:00
Gilles Roudiere
cbca1d8343
Formatting CONTRIBUTING.md to 80 colums
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Added a little paragraph about how to contribute to Godot's translations
(cherry picked from commit 4f874e4f8e
and synced with master text)
2017-06-17 11:58:55 +02:00
Andreas Haas
c0747b22c3
X11: Turn warning about not finding cursor theme into verbose output.
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Failing to get the cursor theme should not cause any issues since we're then using the default one anyway.
So I removed the warning and made it a verbose-only print instead, as people tend to mistake it for a real error..
(pretty much like `iCCP: known incorrect sRGB profile` :P)
(cherry picked from commit d6333066fc
)
2017-06-17 11:55:05 +02:00
Rémi Verschelde
75a6e0f65a
opus: Update to upstream version 1.1.5
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(cherry picked from commit 47e0e530a9
)
2017-06-17 11:53:19 +02:00
Poommetee Ketson
15ab3804df
CreateDialog: fix activating recent item creates node selected in search result
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(cherry picked from commit db64fcdd5f
)
2017-06-17 11:52:45 +02:00
Poommetee Ketson
76955cc187
CreateDialog: select root if search exactly match
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(cherry picked from commit 9fb90d7aea
)
2017-06-17 11:52:23 +02:00
Rémi Verschelde
1fea09bfeb
openssl: Sync with upstream 1.0.2l
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(cherry picked from commit 67305d1b0a
)
2017-06-17 11:51:29 +02:00
Rémi Verschelde
22e1512638
openssl: Reapply necessary WinRT changes from patch
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(cherry picked from commit 996f1ae29e
)
2017-06-17 11:51:28 +02:00
Rémi Verschelde
b5d200898e
openssl: Define WIN32_LEAN_AND_MEAN on Windows
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This avoids namespace collisions with things such as X509_NAME.
Also force include of necessary definitions in `crypto/o_str.c`
which seem missing on MSVC (but work on MinGW).
(cherry picked from commit c1b0662b40
)
2017-06-17 11:51:28 +02:00
Rémi Verschelde
c2e022c7c9
openssl: Sync with pristine upstream 1.0.2h
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Our necessary custom changes will be reapplied in later commits for clarity,
and saved as patches for future updates.
(cherry picked from commit cb0f771aaa
)
2017-06-17 11:51:28 +02:00
Rémi Verschelde
8301137b38
openssl: Document update process and delete unused files
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(cherry picked from commit 022541d917
)
2017-06-17 11:51:28 +02:00
Rémi Verschelde
c4a0679776
Merge pull request #8948 from RandomShaper/improve-mobile-builds-2.1
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Improve/harmonize mobile builds (2.1)
2017-06-17 11:51:17 +02:00
Rémi Verschelde
90a07122c2
Merge pull request #9197 from vnen/fix-wheel-pos
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Fix MouseWheel position on Windows
2017-06-15 18:24:48 +02:00
George Marques
7174d706aa
Fix MouseWheel position on Windows
2017-06-15 13:18:58 -03:00
Rémi Verschelde
734045667d
Merge pull request #9100 from RandomShaper/optimize-2d-lighting-2.1
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Add optimizing AT_LIGHT_PASS builtin to canvas shaders (2.1)
2017-06-15 15:12:43 +02:00
Rémi Verschelde
8536d21931
Merge pull request #9101 from RandomShaper/filtered-texscreen-2.1
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Add option for filtered texscreen (2.1)
2017-06-15 13:35:33 +02:00
Rémi Verschelde
89621fee5d
Merge pull request #9178 from RandomShaper/fix-touchbutton-2.1
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Fix/improve TouchScreenButton (2.1)
2017-06-15 12:39:04 +02:00
Pedro J. Estébanez
184ef18420
Add optimizing AT_LIGHT_PASS builtin to canvas shaders
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This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass.
You can use `if (AT_LIGHT_PASS) , negated or not, and that will be converted to a preprocessed #if when the shader is compiled.
Depending on your game (number of items and lights), this can be a *significant* performance gain, or at least avoids relying on the driver's optimizing abilities.
2017-06-15 02:03:25 +02:00
Pedro J. Estébanez
693ebbb807
Fix/improve TouchScreenButton
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- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.
Fixes #9159 .
2017-06-14 17:13:58 +02:00
Rémi Verschelde
a514518aa8
Merge pull request #9172 from StraToN/signals-description
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[2.1] Add Signals descriptions when they exist.
[ci skip]
2017-06-14 16:13:07 +02:00
Julian Murgia
e15162ccc3
Add Signals descriptions when they exist
2017-06-14 15:55:27 +02:00
Rémi Verschelde
dc420b3b0a
Doc: Sync classref with current source
2017-06-14 09:26:43 +02:00
Andreas Haas
6ae8cbb850
EditorSettings: Default game window placement to Centered.
2017-06-12 21:10:31 +02:00
Rémi Verschelde
fe78ebbcb4
Merge pull request #8920 from pixelpicosean/scroll-to-pan-canvas-item-editor
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Add settings to pan canvas editor instead of zoom with mouse/touchpad scrolling
2017-06-09 10:49:25 +02:00
Pedro J. Estébanez
8e4c60756a
Add option for filtered texscreen
2017-06-08 20:19:04 +02:00
Rémi Verschelde
a23d321445
Merge pull request #9088 from vnen/uwp-2.1
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[2.1] Add WinRT support
2017-06-07 22:02:24 +02:00
George Marques
b2f8a365f2
Fix cherry-picking issues caused by code updates
2017-06-07 12:59:42 -03:00
George Marques
477c770181
Change winrt build to be less dependent on ANGLE
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Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.
Also remove messages from detect.py since it is ran for every platform
target.
2017-06-07 12:50:38 -03:00
George Marques
21c4bff64c
Add Windows Universal export to editor
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- Use OPENSSL_ENABLED definition to the whole source to detect it
anywhere.
- Add WinRT/UWP template files with manifest and default images.
2017-06-07 11:36:00 -03:00
George Marques
1cb77c3684
Patch thirdy-party libraries to build for WinRT
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- Patch enet code.
- Patch OpenSSL code and add shims for unavailable API.
- Add extra definition header for Freetype.
2017-06-07 11:36:00 -03:00
George Marques
c51f54749f
Fix drivers coding for WinRT
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- Add a proper function to retrieve IP addresses.
- Solve issues with Windows FileAccess and DirAccess to use the same code
for WinRT.
- Add patches to the GLES2 rasterizer to workaround ANGLE issues.
2017-06-07 11:36:00 -03:00
George Marques
1d759f02e6
Fix root path resolution on PCK file
2017-06-07 11:36:00 -03:00
George Marques
e01fdd8a86
Remove embedded ANGLE headers
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There's now a dependency on external ANGLE code, those are not needed
anymore.
2017-06-07 11:36:00 -03:00
George Marques
48a06f730f
Implement missing WinRT functions
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- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
be used by Windows and WinRT.
2017-06-07 11:36:00 -03:00
Rémi Verschelde
7c3b3e0a80
Revert "Fix text warp in color blocks with CJK"
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This reverts commit b93fce1c18
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That commit introduced regressions for non-CJK languages are discussed
in #8952 . Fixes #9078 .
2017-06-07 07:40:06 +02:00
Rémi Verschelde
5f98c16d59
Merge pull request #8964 from RandomShaper/fix-bc-2.1
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Use builtin BC decompression when libsquish not available (2.1)
2017-05-29 08:10:16 +02:00
Pedro J. Estébanez
bf4a25c272
Use builtin BC decompression when libsquish not available
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Builtin code is revived and fixed.
2017-05-28 03:45:38 +02:00
Pedro J. Estébanez
499ef55cbc
Improve/harmonize mobile builds
2017-05-27 23:26:47 +02:00
Rémi Verschelde
6fb97d9898
Merge pull request #8952 from GodotExplorer/pr-fix-richtextlabel-warp-CJK
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[2.1] Fix text warp in color blocks with CJK
2017-05-27 11:34:31 +02:00
Rémi Verschelde
3ebf4d5b32
Merge pull request #8945 from tagcup/s3tc_stuff_2_1
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Use libsquish to decompress DXT textures.
2017-05-27 11:33:23 +02:00
Rémi Verschelde
fd1f712aeb
Merge pull request #8941 from RandomShaper/warn-levels-2.1
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Rework warning levels (2.1)
2017-05-27 11:30:19 +02:00
Rémi Verschelde
1b99d75d7e
Merge pull request #8934 from volzhs/get-locale
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Make OS.get_locale() returns same value
2017-05-27 11:27:14 +02:00
Rémi Verschelde
7b286b06da
Merge pull request #8919 from pixelpicosean/fix-item-list-scroll
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[2.1] Fix item list scroll speed
2017-05-27 11:20:47 +02:00