Liangdi
aaa7f625df
support New TileSet Editor zooming use CTRL/CMD + MouseWheel
...
fixed code style for clang-format
apply clang-format
2018-10-26 23:58:58 +08:00
Michael Alexsander Silva Dias
609d97b6d4
Changes to the TileSet and TextureRegion editors
2018-08-14 14:02:47 -03:00
MAriano Javier Suligoy
ce87a30e45
New TileSet Editor
2018-08-09 20:38:02 -03:00
Poommetee Ketson
54ecfc96ea
TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-02 23:15:32 +07:00
Poommetee Ketson
762f241e10
TileSetEditorPlgn: Fix a leak
2018-02-27 09:58:27 +07:00
Damar Indra
e69dd47501
Tileset Editor Improvement
2018-02-20 22:33:59 +07:00
Poommetee Ketson
70be6848c2
Fix ObjectDB Instances still exist
...
```
WARNING: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:1989.
Leaked Instance: VSeparator:13837 - Node Name:
Leaked Instance: AutotileEditorHelper:13814
Orphan StringName: VSeparator
Orphan StringName: AutotileEditorHelper
StringName: 2 unclaimed string names at exit.
```
2018-01-22 11:46:05 +07:00
damarindra
bea40343ab
fix updating tileset list when assign texture and set autotile true
2018-01-11 05:50:36 +07:00
damarindra
97b8be7261
Fixing weird behaviour on autotile editor
2018-01-05 17:53:30 +07:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
361ade53aa
Merge pull request #15185 from damarindra/master
...
Improve : ease of use TileSet Editor
2018-01-03 12:06:21 +01:00
damarindra
9b04973568
Improve : ease of use TileSet Editor
2018-01-02 16:15:33 +07:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
damarindra
e850360948
Autotile Enhancement
2017-12-28 23:57:23 +07:00
Mariano Suligoy
bcfb0a09f8
Implement auto-tiling
2017-11-20 06:27:47 -03:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Jon Ross
c97c733779
Fix #8819 . Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19 14:49:37 -07:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
...
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00