Commit Graph

2169 Commits

Author SHA1 Message Date
PouleyKetchoupp
f9544716f4 Option for software skinning in MeshInstance
Option in MeshInstance to enable software skinning, in order to test
against the current USE_SKELETON_SOFTWARE path which causes problems
with bad performance.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-10-08 16:14:55 +02:00
Marcel Admiraal
5d548d12aa
Remove reference to 3D shapes in RigidBody2D.xml contacts description.
(cherry picked from commit e7edbcedc9)
2020-10-04 20:54:16 +02:00
Anant Ahuja
55d756cbab
Updated NinePatchRect's patch margin descriptions
(cherry picked from commit 00d9432f44)
2020-10-04 20:53:31 +02:00
Andrii Doroshenko (Xrayez)
1a71792655
Cross-reference GDScript load and ResourceLoader.load in classref
The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.

(cherry picked from commit a8404cf56c)
2020-10-04 20:51:40 +02:00
Ryan Roden-Corrent
d05a07235c
Fix bound return type on get_priority.
Also adds a description explaining gizmo priority.

Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)

(cherry picked from commit c6919a13da)
2020-10-04 20:51:19 +02:00
lolligerjoj
0586c856f6
Expose Animation::value_track_interpolate to GDscript
(cherry picked from commit ff4af94414)
2020-10-04 20:50:34 +02:00
Rémi Verschelde
e35687a116
Merge pull request #42478 from bruvzg/macos_dpi_32
[3.2] Fix `get_screen_dpi` on macOS.
2020-10-01 23:03:28 +02:00
bruvzg
610728c9f1
[3.2] Fix get_screen_dpi on macOS for non fractional display scales and update documentation. 2020-10-01 22:55:54 +03:00
Ryan Roden-Corrent
35d58c4435
Clarify store_string vs store_line.
While the behavior can be implied from the name, it seems worth stating
it explicitly.

(cherry picked from commit 2762821c08)
2020-10-01 16:00:47 +02:00
Duroxxigar
a726d011d5
Made toplevel a property for Node3D and CanvasItem
(cherry picked from commit 85a8dbb7b6)
2020-10-01 16:00:47 +02:00
Hugo Locurcio
016ea497eb
Improve the String.is_valid_ip_address() documentation
This closes https://github.com/godotengine/godot-docs/issues/4097.

(cherry picked from commit 00ade39389)
2020-10-01 16:00:47 +02:00
Hugo Locurcio
867b0d57d6
Improve the String comparison methods' documentation
This closes https://github.com/godotengine/godot-docs/issues/4096.

(cherry picked from commit a2271ba3bd)
2020-10-01 16:00:47 +02:00
Wilson E. Alvarez
5766547e33
Make "function" a property of FuncRef
(cherry picked from commit b4e7edabf3)
2020-10-01 16:00:47 +02:00
Rémi Verschelde
4ad74609ce
Merge pull request #40205 from bruvzg/click-through-3
[3.2] Add mouse event pass-through support for window.
2020-10-01 13:58:24 +02:00
Rémi Verschelde
ef223f3aa7
Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2
[3.2] Added UniformRef visual shader node
2020-10-01 13:50:08 +02:00
Sergey Minakov
42de81e235 iOS: move touch delay to settings 2020-10-01 12:36:57 +03:00
Rémi Verschelde
66cbcc1b7e
Merge pull request #41123 from lawnjelly/octree_fix
Optimize octree and fix leak
2020-09-30 23:11:31 +02:00
Rémi Verschelde
aaf0b32e91
doc: Sync classref with current source 2020-09-29 13:57:58 +02:00
follower
0d8cbd5d8c
Doc clarity/detail for extra spacing properties
Re: Space spacing being in addition to character spacing see:

 * <d7b85fbaa1/scene/resources/dynamic_font.cpp (L858-L859)>

Re: Value being able to be negative see example here:

 * <https://github.com/godotengine/godot/issues/38630>

But also note that nodes other than `Label` may not currently render extra space spacing correctly.

(cherry picked from commit 2ef89e0b43)
2020-09-29 13:57:58 +02:00
Megamega53
6bfaa8a8c9
doc: Some improvements to KinematicBody docs
Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit ca5ae64525)
2020-09-29 13:57:58 +02:00
Justin Lee
52b3324e58
doc: Improve distance_fade documentation
Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).

Fixes #36051.

Co-authored-by: Clay John <claynjohn@gmail.com>
(cherry picked from commit 90d1eda90e)
2020-09-29 13:57:58 +02:00
andriyDev
98eb6e4af6
Added inspector_only option to inspect_object in EditorInterface.
Updated docs to reflect change to inspect_object.

(cherry picked from commit 45a1c6f278)
2020-09-29 13:57:57 +02:00
Hugo Locurcio
00e4be1926
Document the BaseMaterial3D billboard mode not being suited for VR
See #41567.

(cherry picked from commit ecc47ce235)
2020-09-29 13:57:57 +02:00
Haoyu Qiu
9bf09a909b
Surrounds boolean false with code tag
(cherry picked from commit aa7ce12bee)
2020-09-29 13:57:56 +02:00
skyace65
a2c4564dc3
Move note about using Resource in the File documentation
(cherry picked from commit 75c5a8b354)
2020-09-29 08:54:45 +02:00
skyace65
1257beac96
Add documentation for shelf filters
(cherry picked from commit 75adefd4b6)
2020-09-29 08:54:44 +02:00
Hugo Locurcio
28be48fb67
Reference the Color constants cheatsheet in the class reference
(cherry picked from commit de49085567)
2020-09-29 08:54:44 +02:00
Hugo Locurcio
c33373b80a
Reference the BaseButton class explicitly in button class documentations
Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.

(cherry picked from commit 038baede5a)
2020-09-24 14:43:12 +02:00
Hugo Locurcio
6036fdab70
Cross-reference AABB and Rect2 in the class reference
(cherry picked from commit e9eddb4f1f)
2020-09-24 14:43:12 +02:00
Hugo Locurcio
f568413e8d
Document RichTextLabel.append_bbcode() not closing previously open tags
This closes #42216.

(cherry picked from commit 3e1457f517)
2020-09-24 14:43:11 +02:00
Hugo Locurcio
575aa3efe3
Document that the JavaScript singleton may be disabled at build-time
(cherry picked from commit 0422027f07)
2020-09-24 14:43:11 +02:00
Leleat
27b09083fc
add description for ScriptEditor.open_script_create_dialog()
(cherry picked from commit adb205a150)
2020-09-24 14:43:11 +02:00
Hugo Locurcio
92a85b4445
Improve documentation about VideoPlayer video formats
This closes https://github.com/godotengine/godot-docs/issues/4021.

(cherry picked from commit 1efe57848a)
2020-09-24 14:43:11 +02:00
Michael Alexsander
2d848227cf
Add 'get_previous_tab()' to 'Tabs'
(cherry picked from commit 2b319889cb)
2020-09-24 14:43:10 +02:00
Jonathan Vice
96ca267209
Reorder sprite h_frames & v_frames
(cherry picked from commit 28326aec60)
2020-09-24 14:43:10 +02:00
Yilin Ma
d571de5f81
added load resource pack with offset feature
(cherry picked from commit c524d50444)
2020-09-24 14:43:09 +02:00
Hugo Locurcio
e07ac3d77e
Fix a typo in the Array class documentation
This closes https://github.com/godotengine/godot-docs/issues/4049.

(cherry picked from commit 603eddce86)
2020-09-24 14:43:07 +02:00
Somnath Sarkar
1f7a3e0f8d
Sort points in a Gradient for color and offset updates.
(cherry picked from commit d5d832417e)
2020-09-24 14:43:06 +02:00
Aaron Franke
76a8458753
Make the Import dock depend on the FileSystem dock
(cherry picked from commit de6f8f9d21)
2020-09-24 14:43:05 +02:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
bruvzg
e51fed9d1b
[3.2] Add window click-through support. 2020-09-17 12:36:01 +03:00
Hugo Locurcio
939de03db7
Cross-reference AABB getter methods in the documentation
This also clarifies that `get_aabb()` returns the AABB in local space.

See https://github.com/godotengine/godot/issues/42095.

(cherry picked from commit 9712f8fd2d)
2020-09-16 16:22:39 +02:00
Hugo Locurcio
369e5a7f35
Mark InterpolatedCamera as deprecated
InterpolatedCamera has already been removed from the `master` branch.
This adds a deprecation notice to inform people about the upcoming removal
in Godot 4.0.

Its functionality could be replicated in a GDScript add-on with relative
ease.
2020-09-16 15:36:40 +02:00
Rémi Verschelde
16eb7b95be
Merge pull request #42102 from Calinou/doc-animationtreeplayer-deprecation
Mention the AnimationTreePlayer deprecation in the class reference
2020-09-16 08:13:27 +02:00
Hugo Locurcio
868776949b
Mention the AnimationTreePlayer deprecation in the class reference
There's a node configuration warning already, but you can only
see it after adding the node to your scene.
2020-09-16 00:19:32 +02:00
Hugo Locurcio
34a0af8343
Clarify that 2D cell sizes are defined in pixels
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.

(cherry picked from commit f83249f224)
2020-09-15 19:26:43 +02:00
Danil Alexeev
06f3cd8bd8
Several documentation improvements
(cherry picked from commit a4c5790350)
2020-09-15 19:26:40 +02:00
Hugo Locurcio
738f6ea221
Document how to remove metadata from an Object
This closes https://github.com/godotengine/godot-docs/issues/4010.

(cherry picked from commit cba4d73b71)
2020-09-14 14:24:14 +02:00
Ebrahim Ebrahim
508dde662a
Clarify get_data Image method
(cherry picked from commit b9764b6109)
2020-09-14 11:00:50 +02:00
skyace65
de9a5b6229
Improve AudioEffectDistortion and AudioEffectFilter documentation
(cherry picked from commit 959f2287f6)
2020-09-14 11:00:49 +02:00