Commit Graph

414 Commits

Author SHA1 Message Date
FireForge 7f7244f04a Use consistent casing in editor filter/search bars 2022-05-28 18:43:16 -05:00
Rémi Verschelde 3c9cc7914a
Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss 2022-05-23 22:08:03 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
kobewi 95bbffff48 Only switch to node when not dragging it 2022-05-18 23:25:32 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
kobewi 1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde 8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
reduz 8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
bruvzg de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
bruvzg f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
bruvzg d1207a0504
[Input] Add extra `shortcut_input` input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
Hendrik Brucker 314430b868 Cleanup EditorNode and EditorData
Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-03-30 20:12:26 +02:00
Haoyu Qiu ccde2bf66f Add property name style toggle to Inspector 2022-03-28 18:52:09 +08:00
Vitika9 46ca4737f1 Removed extra separator in absence of ChangeType and Rename 2022-03-18 14:42:48 +05:30
Aaron Franke 918b09cabc
Initialize bools in the headers in editor 2022-03-12 13:34:06 -06:00
kobewi 42078dec9f Allow negative indexes in ItemList and PopupMenu 2022-03-12 01:14:03 +01:00
kobewi 2057ea2883 Remove duplicate editor settings definitions 2022-03-06 22:05:49 +01:00
Jakob Bouchard 6553f5c242
Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
trollodel 05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Francois Belair 13a0d9177d Implement drawing and editing all anim beziers
* Move bezier edit from track to button in toolbar
* Draw, edit all bezier curves simultaneously
* Add click on curve to select tracks
* Tie track editor's filter view to bezier editor
* Implement visibility and locking
* Fix editor spacing issues
* Fix track buttons spacing
* Add keyframe focus and (de)select all key handling
2022-02-09 19:48:22 -05:00
Rémi Verschelde 561fbe2175
Merge pull request #56923 from fire-forge/fix-create-root-node-scrolling 2022-02-08 13:17:35 +01:00
Rémi Verschelde fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
jmb462 a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
Gilles Roudière 73e784de1e Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner() 2022-02-03 11:59:32 +01:00
Anilforextra fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
kobewi 2cd0c3f8be Improve 2D editor's right-click menu 2022-01-27 03:02:45 +01:00
Rémi Verschelde e6170aae39
Merge pull request #55066 from trollodel/less_singletons_in_editornode 2022-01-20 22:29:17 +01:00
Rémi Verschelde d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming 2022-01-20 22:01:37 +01:00
trollodel aa1102fc53 Store panels and docks singletons in their own classes 2022-01-20 20:13:26 +01:00
Pedro J. Estébanez 7b0ed2aa5e Rename Variant::is_ref() to is_ref_counted() 2022-01-20 18:46:25 +01:00
Michael Alexsander b3a82f8310 Make Scene dock menu button an actual `MenuButton` 2022-01-20 08:54:36 -03:00
fire540 f8dde5871c Fix Create Root Node dialog expanding in favorites tab 2022-01-19 16:05:02 -06:00
kobewi 6630eb3b5a Improve node pasting 2022-01-18 16:54:53 +01:00
Rémi Verschelde 5bc87025f4
Merge pull request #55809 from cdemirer/fix-reparenting-inherited-nodes 2022-01-18 10:54:59 +01:00
cdemirer 31a6ad83fd Editor: Disallow reparenting inherited nodes 2022-01-18 00:37:17 +08:00
Rémi Verschelde ae06511bf6
Merge pull request #55569 from KoBeWi/expand_all_was_a_mistake 2022-01-13 12:42:28 +01:00
kobewi 9e095bb68b Fix some more wrong node names 2022-01-07 00:27:20 +01:00
SaracenOne 941ea38b9a Prevent saving branches in foreign scenes 2022-01-06 15:04:12 +00:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
kobewi fe71a91de9 Move and rename Collapse/Expand All button 2021-12-23 22:19:56 +01:00
Rémi Verschelde c972948c21
Merge pull request #55761 from KoBeWi/alt_hack 2021-12-21 11:35:14 +01:00
kobewi bd6e9e0d6e Allow to copy foreign nodes 2021-12-13 13:33:06 +01:00
Pedro J. Estébanez 18663aa305 Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +01:00
kobewi acf563e59f Add drag and drop for NodePaths 2021-12-09 18:50:57 +01:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Yuri Roubinsky 771491d358 Add `New Shader` option to the FileSystemDock popup menu. 2021-12-03 19:42:58 +03:00