George Marques
a685535ad5
Fix initialization of objects in VariantInternal
2021-08-19 20:19:47 -03:00
Rémi Verschelde
4f640762f7
Merge pull request #51881 from KoBeWi/zz__iinnddeexx
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Fix z_index applied twice for TileMap layers
2021-08-19 21:30:10 +02:00
Rémi Verschelde
5b30685976
Merge pull request #51583 from nekomatata/capsule-height-radius-setters
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Fix capsule height/radius setters with linked properties
2021-08-19 20:48:54 +02:00
Rémi Verschelde
fb8487e011
Merge pull request #51890 from fabriceci/crash-animation-blend-tree
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Fix 51889 that cause a crash when you click on an AnimationTree that contains an invalid node
2021-08-19 20:46:33 +02:00
PouleyKetchoupp
645bc94bfc
Fix capsule height/radius setters with linked properties
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Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).
Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.
Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
2021-08-19 10:31:19 -07:00
Rémi Verschelde
93dac1c7db
Merge pull request #51804 from ThreeRhinosInAnElephantCostume/fixundoredo
2021-08-19 17:49:01 +02:00
JFonS
276d1e4844
Merge pull request #51335 from JFonS/fix-omni-shadow-bias
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Improvements to SpotLight3D and OmniLight3D's shadows
2021-08-19 16:33:24 +02:00
Fabio Alessandrelli
4f53e8a9e8
Merge pull request #51885 from akien-mga/html5-GODOT_VERSION_STATUS
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HTML5: Handle `GODOT_VERSION_STATUS` env var in `@GODOT_VERSION@`
2021-08-19 16:29:22 +02:00
fabriceci
f871f13340
Avoid a crash when an node of the AnimationTree is invalid
2021-08-19 16:05:35 +02:00
ThreeRhinosInAnElephantCostume
0aa13ecd30
fixed popup_menu buttons getting triggered by lmb press instead of release.
2021-08-19 15:56:33 +02:00
Rémi Verschelde
30a5cdc093
Merge pull request #51876 from ThreeRhinosInAnElephantCostume/fixcameracurrent
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Fixed Camera2d's "current" property getting reset when switching scenes
2021-08-19 15:41:46 +02:00
ThreeRhinosInAnElephantCostume
78e2d35a7e
fixed camera2d's "current" property getting reset when switching scenes
2021-08-19 15:19:19 +02:00
Rémi Verschelde
16f49d4b29
HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@
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Follow-up to #51002 .
2021-08-19 15:01:30 +02:00
jfons
55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
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OmniLight3D:
* Fixed lack of precision in cube map mode by scaling the projection's
znear.
* Fixed aliasing issues by making the paraboloids use two square regions instead of two half
squares.
* Fixed shadowmap atlas bleeding by adding padding.
* Fixed sihadow blur's inconsistent radius and unclamped sampling.
SpotLight3D:
* Fixed lack of precision by scaling the projection's znear.
* Fixed normal biasing.
Both:
* Tweaked biasing to make sure it works out of the box in most situations.
2021-08-19 13:46:51 +02:00
kobewi
a7ace9fec1
Fix z_index applied twice for TileMap layers
2021-08-19 12:40:09 +02:00
Rémi Verschelde
8b6c168b3a
Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0
2021-08-19 09:02:16 +02:00
Rémi Verschelde
5ccf797c9c
Merge pull request #51703 from YeldhamDev/compal_tweaks
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Minor tweaks/fixes for the Command Palette
2021-08-19 07:12:38 +02:00
George Marques
89695da337
GDScript: Fix memory leak when using self class as type
2021-08-18 18:58:45 -03:00
George Marques
1c8b076502
GDScript: Fix calling builtin static functions
2021-08-18 18:58:41 -03:00
George Marques
47545aeb1a
GDScript: Fix issue when calling `new()` on its own
2021-08-18 18:56:21 -03:00
George Marques
2ba4ee9198
GDScript: Fix inner classes and preloaded scripts as types
2021-08-18 18:56:21 -03:00
Rémi Verschelde
31dfdcb69e
Merge pull request #51850 from RevoluPowered/ignore_cache_when_server_down
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Fix github actions cache server being down failing builds
2021-08-18 23:06:42 +02:00
Gordon MacPherson
27da2e364e
Fix github actions cache server being down failing builds
2021-08-18 21:58:54 +01:00
Rémi Verschelde
c0bdea6a67
Merge pull request #51859 from nekomatata/bullet-body-motion-fixes
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Fixes in Bullet body_test_motion
2021-08-18 22:46:10 +02:00
Rémi Verschelde
8376af3c31
Merge pull request #51854 from akien-mga/scons-progress-fix-open-error
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SCons: Fix potential error when pruning cache on CI
2021-08-18 22:43:35 +02:00
Rémi Verschelde
825b245f0d
SCons: Fix potential error when pruning cache on CI
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This could cause spurious errors on CI when trying to prune the cache,
as for some reason it tries to remove files/paths which do not exist.
That points at a bug in the `cache_progress` logic but at least this
workaround should prevent CI failures.
2021-08-18 22:19:51 +02:00
PouleyKetchoupp
45bc97b8b8
Fixes in Bullet body_test_motion
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Synchronize fixes from the 3.x branch to keep Bullet code in sync for
later, even if it's disabled for now.
2021-08-18 13:18:19 -07:00
Rémi Verschelde
5aecce775e
Merge pull request #51848 from aaronfranke/float-doc
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Improve the docs for the float type
2021-08-18 21:47:12 +02:00
Rémi Verschelde
f6626a40e5
Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3
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More fixes to mobile renderer
2021-08-18 20:43:25 +02:00
Rémi Verschelde
e1e01427cc
Merge pull request #50411 from Chaosus/vs_filter
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Added port type content filter on port dragging in visual shader
2021-08-18 20:43:03 +02:00
Aaron Franke
70c0154cbe
Improve the docs for the float type
2021-08-18 13:27:22 -05:00
Rémi Verschelde
de7b6d13eb
Merge pull request #51627 from mhilbrunner/todo-for-neikeq
2021-08-18 20:13:50 +02:00
Yuri Roubinsky
f653cc13b9
Added port type content filter on port dragging in visual shader
2021-08-18 21:13:04 +03:00
Rémi Verschelde
a619a92e3c
Merge pull request #51846 from m4gr3d/delegate_restart_invokation_master
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Delegate handling and implementation of the restart functionality to the Godot host
2021-08-18 20:12:10 +02:00
Rémi Verschelde
1327c77848
Merge pull request #51845 from Paulb23/hide-textfiles
2021-08-18 20:09:13 +02:00
Rémi Verschelde
2fcf3057fd
Merge pull request #51792 from Chaosus/removed_restart
2021-08-18 19:59:57 +02:00
Fredia Huya-Kouadio
f4222733ca
Delegate handling and implementation of the restart functionality to the Godot host.
2021-08-18 10:24:42 -07:00
Paulb23
c13c738c88
Hide TextFile from the API
2021-08-18 17:56:23 +01:00
Paulb23
ac39022dbc
Fix visual shader keyword colour
2021-08-18 17:56:04 +01:00
Michael Alexsander
9819be7562
Minor tweaks/fixes for the Command Palette
2021-08-18 13:12:14 -03:00
Rémi Verschelde
01675eb75a
Merge pull request #51837 from pycbouh/particles-adjust-material-bit-size
2021-08-18 17:28:04 +02:00
reduz
700f9d916d
More fixes to mobile renderer
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* Specify all precision qualifiers
* Makes renderer work on Adreno Vulkan
2021-08-18 12:20:19 -03:00
Yuri Sizov
b88a41a161
Adjust the material key bit size for ParticlesMaterial
2021-08-18 17:53:46 +03:00
Rémi Verschelde
b033dff983
String: Remove old NO_USE_STDLIB code path
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We're using the standard library in many core classes by now so
this code path no longer makes sense.
2021-08-18 14:38:04 +02:00
Fabio Alessandrelli
2a9c4a59df
Merge pull request #51534 from Faless/mp/4.x_replicator
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[Net] MultiplayerReplicator with initial state.
2021-08-18 12:39:55 +02:00
Rémi Verschelde
919040f70d
Merge pull request #51832 from Faless/js/4.x_ci-2.0.27
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[CI] Upgrade Emscripten to 2.0.27.
2021-08-18 12:31:08 +02:00
Fabio Alessandrelli
71fb2429a0
[CI] Upgrade Emscripten to 2.0.27.
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Update Godot Javascript FS library to manually depend on ERRNO_CODES.
2021-08-18 10:30:50 +01:00
Fabio Alessandrelli
d4dd859991
[Net] MultiplayerReplicator with initial state.
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Move the former "spawnables" functions to a dedicated
MultiplayerReplicator class.
Support custom overrides in replicator.
Spawn/despawn messages can now contain a state.
The state can be automatically encoded/decoded by passing the desired
object properties to `spawnable_config`.
You can use script properties to optimize the state representation.
2 Callables can be also specified to completely override the default
implementation for sending and receiving the spawn/despawn event.
(9 bytes overhead, and there's room for improvement here).
When using a custom implementation `spawn` and `despawn` can be called
with any Object, `send_spawn`/`send_despawn` can receive any Variant as
a state, and the path is not required.
Two new functions, `spawn` and `despawn`, convey the implementation
independent method for requesting a spawn/despawn of an Object, while
`send_spawn` and `send_despawn` represent the more low-level send event
for a Variant to be used by the custom implementations.
2021-08-18 10:21:29 +01:00
Rémi Verschelde
a031579286
Merge pull request #50752 from Phischermen/indeterminate_checkmark_api
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Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-18 10:31:06 +02:00
Rémi Verschelde
d7b843a060
Merge pull request #51787 from akien-mga/string-num-fix-default-decimals
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String: Fix default decimals truncation in num and num_real
2021-08-18 09:31:34 +02:00