Hugo Locurcio
c3da5228a3
Fix project manager window position when editor scale is above 100%
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This backports a fix from `master` to `3.x` (with simplified code).
2022-04-15 18:05:32 +02:00
FireForge
8aa30eee2f
Fix EditorProperty text and icon overlap bugs
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(cherry picked from commit dbc380af59
)
2022-04-14 21:38:06 +02:00
Haoyu Qiu
4e0547afe9
Add option to paste animation as duplicate
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-04-14 10:40:39 +08:00
Rémi Verschelde
9a45eb70b4
Merge pull request #60204 from akien-mga/3.x-cherrypicks
2022-04-13 14:23:56 +02:00
Haoyu Qiu
8d9071542b
Localize unnamed project name in editor window title
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(cherry picked from commit 35d0878139
)
2022-04-13 11:43:49 +02:00
Jason Yundt
6ca73386d1
Improve autoload inheritance error message
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Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.
Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.
Fixes #59884 .
(cherry picked from commit 1cc7e7ec33
)
2022-04-13 11:43:49 +02:00
Haoyu Qiu
722d28adeb
Clip animation track keyframe rects
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(cherry picked from commit c7e06e2202
)
2022-04-13 11:43:49 +02:00
FireForge
423ca42a9b
Capitalize names in the debugger
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(cherry picked from commit efd9b8bc29
)
2022-04-13 11:43:49 +02:00
Ev1lbl0w
5f05cb8696
Restore hidden folder behavior for project manager
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(cherry picked from commit 38fed916e7
)
2022-04-13 11:43:48 +02:00
Ev1lbl0w
a5e58f102d
Hide .gdignore'd folders
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(cherry picked from commit 057a0e00eb
)
2022-04-13 10:53:56 +02:00
Haoyu Qiu
65aac2cfae
Fix popup dialog UI in AnimationTreePlayer editor
2022-04-13 16:49:47 +08:00
Rémi Verschelde
e5abfc8679
Merge pull request #60048 from timothyqiu/input-drag
2022-04-12 21:04:02 +02:00
Rémi Verschelde
808f315325
Merge pull request #60058 from timothyqiu/select-frames-3.x
2022-04-12 14:43:54 +02:00
Haoyu Qiu
32488b46a6
Improve Select Frames dialog of SpriteFrames editor
2022-04-09 17:30:06 +08:00
Haoyu Qiu
af8d85a15e
Fix crash when dragging from Input Map to VisualScript editor
2022-04-09 09:11:56 +08:00
Haoyu Qiu
f0908df8b9
Disable "Open in Inspector" when there is no animation
2022-04-08 10:20:33 +08:00
Haoyu Qiu
f196532de6
Focus filter LineEdit after Theme Type dialog popup
2022-04-07 17:14:53 +08:00
Haoyu Qiu
f6251724af
Add an explicit way to remove a theme type
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Co-Authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-05 11:51:15 +08:00
Rémi Verschelde
44a7fd1bfb
Merge pull request #59836 from ConteZero/fix_editor_log
2022-04-04 23:56:06 +02:00
Rémi Verschelde
5f9ae5e936
Merge pull request #59868 from m4gr3d/update_default_display_scale
2022-04-04 19:31:59 +02:00
Fredia Huya-Kouadio
3ba0508f79
Update the editor display scale based on the device's scaled density
2022-04-04 04:18:56 -07:00
Haoyu Qiu
1136a9b58a
Add missing CheckBox & CheckButton editor icons
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Co-authored-by: Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-04 12:15:46 +08:00
ConteZero
6188e427b4
Fix Copy Selection on editor_log
2022-04-03 16:38:55 +02:00
Hugo Locurcio
053b54b67c
Add missing newlines to the generated `default_env.tres` in new projects
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This prevents unnecessary whitespace changes in VCS diffs when saving
a scene for the first time in a new project.
2022-04-02 18:41:15 +02:00
Haoyu Qiu
f9da6f6978
Extract theme property names for localization
2022-04-01 11:35:02 +08:00
Rémi Verschelde
383f79e4f1
Merge pull request #59668 from timothyqiu/strip-feature-tag-3.x
2022-03-30 16:06:56 +02:00
Rémi Verschelde
8f2b484817
Merge pull request #59179 from Calinou/occluder3D-add-editor-icons-3.x
2022-03-30 16:03:37 +02:00
Haoyu Qiu
14c13f7c4a
Strip feature tag manually when extracting property paths
2022-03-30 20:28:57 +08:00
Haoyu Qiu
79d3fc5319
Add more patterns for property path extraction
2022-03-30 18:21:24 +08:00
Haoyu Qiu
17ce0fcc7c
Simplify FBX importer project settings registering
2022-03-29 15:00:31 +08:00
Rémi Verschelde
eb837f8cb4
Merge pull request #59375 from timothyqiu/extract-refactor-3.x
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[3.x] Refactor editor `extract.py`
2022-03-29 08:45:18 +02:00
Rémi Verschelde
15dc747de8
i18n: Sync editor translation template after #59349
2022-03-29 01:22:20 +02:00
Rémi Verschelde
0db753ef54
i18n: Sync editor translations with Weblate
2022-03-29 01:22:20 +02:00
FireForge
7f787857ef
Fix inspector group name capitalization
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(cherry picked from commit 88b09694e7
)
2022-03-29 00:20:23 +02:00
Nicholas Huelin
6c778a19d1
Hide "Normal Map" import option when using lossless compression on Texture
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This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.
Resolves : #59435
(cherry picked from commit 01ca9d3eec
)
2022-03-29 00:07:45 +02:00
Daniel Kříž
7ed3bfc2fb
Fix persistent favorites after rename
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Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
(cherry picked from commit 0535ef549a
)
2022-03-29 00:06:24 +02:00
Vitika9
8d1827cf7c
Made reload current project ask for confirmation with unsaved changes
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(cherry picked from commit eb81ac8fc5
)
2022-03-29 00:03:53 +02:00
FireForge
e97893ba0e
Remove space in MeshLibrary editor button
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(cherry picked from commit c0f2825f8b
)
2022-03-28 23:50:30 +02:00
taigi100
d20cf762b3
Update properties to properly filter for templates.
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(cherry picked from commit d8d73cdd02
)
2022-03-28 23:49:44 +02:00
Haoyu Qiu
60fe14c595
Add TTR context for pagination button texts
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(cherry picked from commit 81c21ebf39
)
2022-03-28 23:49:23 +02:00
Haoyu Qiu
50ba2d3051
Fix crash when exporting projects with shared libraries
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(cherry picked from commit 680bcef825
)
2022-03-28 23:48:03 +02:00
Rémi Verschelde
113102aa51
ResourceImporterWAV: Allow configuring loop mode on import
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
(cherry picked from commit b389ce5ccd
)
2022-03-28 23:46:29 +02:00
Vitika9
77a386aa08
Removed extra separator in absence of ChangeType and Rename
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(cherry picked from commit 46ca4737f1
)
2022-03-28 23:44:56 +02:00
Fredy Huya-Kouadio
cb0b2aefc3
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
Haoyu Qiu
b1044b9b86
Add property name style toggle to Inspector
2022-03-28 17:10:41 +08:00
Rémi Verschelde
e80a8bebf6
Merge pull request #59615 from timothyqiu/debug-colors-3.x
2022-03-28 10:19:09 +02:00
Rémi Verschelde
fa9e2f8e21
Merge pull request #59522 from bruvzg/mo_and_woff2_3x
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[3.x] Add binary MO translation file and brotli decoder and WOFF2 support.
2022-03-28 09:00:54 +02:00
Haoyu Qiu
37d4306c2e
Update SceneTree debug colors when settings changed
2022-03-28 10:49:13 +08:00
Haoyu Qiu
7b7ef59552
Mark Editor SSL Certificates setting as require restart
2022-03-27 09:48:42 +08:00
bruvzg
fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
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Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00