Commit Graph

13870 Commits

Author SHA1 Message Date
Carter Anderson 40b0c55834 Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
bncastle ceb079fa35 Fix BaseButton not always calling _pressed()
Fix "ui_accept" action in BaseButton.cpp not calling _pressed() func in
GDScript
2018-03-05 20:37:10 -05:00
Rémi Verschelde 91ed678708
Merge pull request #17247 from poke1024/canvas-select-prio
In CanvasItemEditor, prioritize selected items when dragging
2018-03-05 21:07:22 +01:00
Rémi Verschelde ce6b7efb21
Merge pull request #17285 from bruvzg/gles_extension_checks
Add OpenGL extension support checks (Debug/FBO) and FBO fallback for GLES2
2018-03-05 21:07:12 +01:00
bruvzg e256f9d4e5
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings).
Add GL_ARB_debug_output extension support check on all platforms.
2018-03-05 20:49:47 +02:00
Rémi Verschelde cd1d1f5545
Merge pull request #17249 from efornara/skip_demo_prompt_nossl
skip demo download prompt if ssl is unavailable
2018-03-05 19:40:40 +01:00
Bernhard Liebl ced694e9cd In CanvasItemEditor, prioritize selected items 2018-03-05 19:09:59 +01:00
Emanuele Fornara 0071c04dcb skip demo download prompt if ssl is unavailable 2018-03-05 17:08:39 +01:00
Rémi Verschelde d345712547
Merge pull request #17266 from ivodopiviz/subnode-fix
Fix new Node dialog Create button behavior
2018-03-05 10:54:51 +01:00
Rémi Verschelde b3f43496a5
Merge pull request #17256 from marcelofg55/drivers_funcs
Clean and expose get_audio/video_driver_* funcs on OS class
2018-03-05 10:50:35 +01:00
Rémi Verschelde 6a6aab498e
Merge pull request #17262 from poke1024/fix-sprite-get-rects
Fix uninitialized data in Sprite::_get_rects()
2018-03-05 10:46:17 +01:00
Ivan Vodopiviz 68a4241131 Fix new Node dialog Create button behavior
Added a one-liner to update the Create button disabled state when
selecting an item from the search results list.

Fixes #17265, long live the Realm!
2018-03-04 23:27:18 +01:00
Bernhard Liebl 166c2bdea7 Fix gesture events being blocked 2018-03-04 22:19:10 +01:00
Bernhard Liebl 5f917139ab Fix uninitialized data in Sprite::_get_rects() 2018-03-04 21:19:32 +01:00
Andrew Dunai 0269e366f1 Fix garbage in string padding. 2018-03-04 19:45:33 +02:00
Marcelo Fernandez d780d774aa Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
x1212 d2dc8fd423 fix enum from preloaded script in export
without triggering unnecessary reloads and parsing.
2018-03-04 18:01:15 +01:00
Paul Joannon ef5672d3f9
[mono] write classes with no constructor as abstract 2018-03-04 15:37:39 +01:00
Paul Joannon d7020aef8d
[mono] rename functions to conform to PascalCase
in:
* StringExtensions.cs
* Transform.cs
2018-03-04 15:37:29 +01:00
Markus Ewald fc166f3ee1 Implement VisualServerScene::instance_set_extra_visibility_margin() method to actually apply extra culling margin and mark instance AABB dirty 2018-03-04 14:20:59 +01:00
Rémi Verschelde e619727e99 SCons: Fix linking system pcre2 on server platform
Fixes #17245.
2018-03-04 13:46:54 +01:00
Pedro J. Estébanez 602da6fa4f Fix wrong SSL handshake
The name of the remote host is passed to mbed TLS in all cases so the client hello message is correctly formed.
2018-03-04 01:22:59 +01:00
Hein-Pieter van Braam 184b2fe21b
Merge pull request #17236 from marcelofg55/custom_theme_crashfix
Fix for a possible crash when a custom theme is not loaded properly
2018-03-04 01:04:05 +01:00
Marcelo Fernandez 2f1429eb24 Fix for a possible crash when a custom theme is not loaded properly 2018-03-03 20:47:57 -03:00
Mavropoulos Ioannis 60b2ee1624 enhance mipmaps 2018-03-03 23:19:31 +02:00
Fabio Alessandrelli 5081ced57f Use MultiplayerAPI class for high level networking
Remove networking related logic from Node and SceneTree.
SceneTree now simply relay all networking related stuff to
MultiplayerAPI for compatibility
2018-03-03 18:34:22 +01:00
Fabio Alessandrelli df391cc5be Add new MultiplayerAPI class
Handles all the high level networking stuff
2018-03-03 18:28:49 +01:00
Rémi Verschelde cf0bc13588
Merge pull request #17226 from marcelofg55/osx_export_logic
Modify OSX can_export logic to match the logic from EditorExportPlatformPC::can_export
2018-03-03 16:20:10 +01:00
Rémi Verschelde cbb4fe45d0
Merge pull request #17035 from Chaosus/fixleaks
Fix memory leaks
2018-03-03 15:06:34 +01:00
Rémi Verschelde 973d4753a2
Merge pull request #17225 from Chaosus/fixshaderfunc
Fix floatBitsToUint shader builtin function
2018-03-03 14:49:55 +01:00
Marcelo Fernandez a42dfd7882 Modify OSX can_export logic to match the logic from EditorExportPlatformPC::can_export 2018-03-03 10:23:00 -03:00
Chaosus c6b6af7bb5 Fix floatBitsToUint function 2018-03-03 16:22:36 +03:00
Rémi Verschelde 26d42cd9a4
Merge pull request #17187 from bruvzg/macos_unbundled_app_focus_hack
[macOS] Hack to force window activation for non-bundled app.
2018-03-03 12:53:01 +01:00
bruvzg 506e17ee70
Hack to force macOS window activation for non-bundled app. 2018-03-03 13:28:59 +02:00
Rémi Verschelde 618b22bbec
Merge pull request #17219 from mhilbrunner/docs-area
[DOCS] Small fix to Area: Fix copy/paste errors
2018-03-03 11:00:10 +01:00
Rémi Verschelde dd23f33b49 i18n: Sync translation templates with 3.0 source
(cherry picked from commit 65d214d3da)
2018-03-03 10:58:51 +01:00
Rémi Verschelde 7c7d3efb5b i18n: Sync translations with Weblate 2018-03-03 10:56:09 +01:00
Max Hilbrunner fdd0f18959
[DOCS] Small fix to Area: Fix copy/paste errors 2018-03-03 10:52:14 +01:00
robfram 5ef88cf577 Added `get_playing_speed` method to AnimationPlayer, returning the actual
playing speed of the animation being played.

As stated in #16550, there is no way to get the playing speed of an
animation. The `playback_speed` property is for the whole AnimationPlayer
node, and the argument passed to `play` method is another scale applied
in top of the AnimationPlayer properties.

Thus, the actual playing speed is AnimationPlayer.speed_scale *
AnimationPlayer.playback.current.speed_scale. If it is not playing, the
method returns 0.
2018-03-03 09:29:22 +01:00
Chaosus 7c0da76402 Fix 3 memory leaks 2018-03-03 09:11:26 +03:00
Ranoller 979dccbd8d
FIX Windows enter/exit mouse notifications
Fix to this issue #17202
2018-03-03 03:42:38 +01:00
Blazej Floch 934498d37a Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport 2018-03-02 21:27:32 -05:00
Hein-Pieter van Braam 04345d2557
Merge pull request #17192 from poke1024/fixrtl-multiline
Fix more regressions in RichTextLabel from PR 15711
2018-03-03 01:19:41 +01:00
Rémi Verschelde 741af0652d Update AUTHORS and DONORS list
New contributors added as AUTHORS:
@mrcdk, @binbitten, @paulloz, @PJB3005

New Gold sponsor: Skirmish <https://skirmish.io>

Thanks and welcome! :)

[ci skip]
2018-03-02 19:47:48 +01:00
Bernhard Liebl 0e1e95c41f Fix more regressions in RichTextLabel from PR 15711 2018-03-02 19:19:46 +01:00
Andreas Loew a01ba4523b Fix selection of Sprites using AtlasTexture in the editor.
Fixes #16261.
2018-03-02 19:17:47 +01:00
Rémi Verschelde 8d01b706ff
Merge pull request #17158 from bruvzg/gles2_driver_select
[GLES2] Renderer selection improvement
2018-03-02 18:43:18 +01:00
Poommetee Ketson 2067932e2a
Merge pull request #17185 from Noshyaar/camear
s/Camear/Camera in docs

[ci skip]
2018-03-02 23:57:08 +07:00
Poommetee Ketson b099a500eb
s/Camear/Camera in docs 2018-03-02 23:20:14 +07:00
Poommetee Ketson 54ecfc96ea TileSetEditorPlgn: use EditorHandle icon as handle 2018-03-02 23:15:32 +07:00