Commit Graph

4581 Commits

Author SHA1 Message Date
Haoyu Qiu e4e4e475f8 Make `--doctool` locale aware
* Adds `indent(str)` to `String`:
    * Indent the (multiline) string with the given indentation.
    * This method is added in order to keep the translated XML correctly
      indented.
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`.
    * This will be used from both `EditorSettings` and the doc tool from
      `main`.
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio Alessandrelli f9c05333ef
Merge pull request #55657 from MorganKF/patch-multiplayer-peer-extension
Patch `MultiplayerPeerExtension` to allow derived classes
2021-12-15 11:40:52 +01:00
Xavier Sellier ba0abd399f
Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor time to properly start 2021-12-14 20:08:19 +01:00
MorganKF 44b35c3759 Update MultiplayerPeerExtension class registration to non-virtual
Fix formatting
2021-12-11 11:05:03 -03:30
raphaelazev 82527df55c Added check to get_all_locales to avoid adding duplicate locales to array 2021-12-10 19:25:59 -03:00
Tomasz Chabora d04c2a554f Improve Directory content navigation 2021-12-10 17:24:04 +01:00
Rémi Verschelde 03e105f677
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@348cfa347f.
2021-12-10 10:59:30 +01:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke 41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Rémi Verschelde 46d384060e
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 2021-12-07 14:00:59 +01:00
Fabio Alessandrelli 3ae8eda1ed
Merge pull request #55603 from Calinou/add-os-crash-method
Add an `OS.crash()` method for testing system crash handler
2021-12-06 16:34:15 +01:00
Rémi Verschelde 1f5a3ba0ba
Merge pull request #55661 from KoBeWi/joys_of_connection 2021-12-06 14:03:01 +01:00
Rémi Verschelde 5baf20e638
Merge pull request #34005 from aaronfranke/minmax 2021-12-06 14:01:45 +01:00
Rémi Verschelde 608c9f8203
Merge pull request #47257 from timothyqiu/http-client-proxy 2021-12-06 13:30:53 +01:00
kobewi cb2bdcd286 Unexpose joy_connection_changed method 2021-12-06 13:10:17 +01:00
Hugo Locurcio 5761b90f3c
Add an `OS.crash()` method for testing system crash handler
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-03 22:11:46 +01:00
Yuri Sizov b3992f7e6e Make overridden properties link to parent definition
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Rémi Verschelde aaabc0abcc
Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums 2021-12-03 15:29:29 +01:00
Rémi Verschelde 8762d8fa5d
Merge pull request #55470 from groud/move_godot_object_init_to_extension 2021-12-03 14:41:07 +01:00
Aaron Franke 24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Rémi Verschelde 892a5a72cd
Merge pull request #55474 from akien-mga/copy-operators-no-reference 2021-12-02 17:34:45 +01:00
Max Hilbrunner 837e6bdf18
Merge pull request #37626 from aaronfranke/rect2-warnings
Print warnings when using a Rect2 or AABB with a negative size
2021-12-02 14:41:02 +01:00
Rémi Verschelde 49d8925713
Merge pull request #47294 from sebastian-heinz/patch-1 2021-12-02 10:04:17 +01:00
Rémi Verschelde 02d6cbfd8c
Merge pull request #38604 from Calinou/astar-rename-get-point-ids 2021-12-02 09:35:57 +01:00
sebastian-heinz be90aadbcd allow variant construction in expressions 2021-12-02 15:30:10 +08:00
Raul Santos a367378f9e Rename Vector parameters to be consistent
Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
Yuri Sizov 397e56964d Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-01 21:02:20 +03:00
Aaron Franke 9687f6fca3
Warn when using an AABB or Rect2 with a negative size 2021-11-30 18:27:58 -06:00
Hugo Locurcio 89849a9ed9
Rename `AStar.get_points()` to `AStar.get_point_ids()` for clarity
The same has been done for AStar2D as well.
2021-11-30 22:14:39 +01:00
Gilles Roudière 4fc0fb826a Change gdnative interface so that Godot object initialization should be triggered from the extension side 2021-11-30 16:55:48 +01:00
Rémi Verschelde 7da392bcc5
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.

According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.

This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Marcel Admiraal 272b3c3728 Enable sorting of operator methods in class documentation. 2021-11-29 14:51:44 +00:00
Nathan Franke dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice 2021-11-26 22:13:12 -06:00
Ricardo Subtil 93396b3e51 Fix wrong comparison with default values 2021-11-26 14:04:13 +00:00
Yuri Roubinsky a4b7de6b23 Fix console colors on Windows 2021-11-26 13:10:55 +03:00
Aaron Franke 40cb86ba96
Don't show errors when getting nonexistent settings 2021-11-25 08:23:42 -06:00
Aaron Franke 9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom 2021-11-25 03:08:05 -06:00
Aaron Franke e81c689592
Project feature warning system 2021-11-24 10:32:07 -06:00
Rémi Verschelde b1bf82d2b4
Merge pull request #52456 from kleonc/image-fill-rect 2021-11-24 16:34:01 +01:00
Haoyu Qiu c09ea8d45a Adds proxy support for HTTPClient
Also fixed a potential infinite loop when connecting to server.
2021-11-24 14:36:42 +08:00
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
kleonc 92ca300ab1 Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb()
Co-authored-by: Lightning_A <aaronjrecord@gmail.com>
2021-11-23 18:06:26 +01:00
kleonc 91595b16e3 Add Image::fill_rect method 2021-11-23 18:06:23 +01:00
bruvzg 9877d91c4a
Add Input.is_physical_key_pressed method. 2021-11-23 11:14:19 +02:00
Rémi Verschelde 1e71cab797
Merge pull request #55223 from bruvzg/gde_dict_index 2021-11-23 09:18:30 +01:00
kobewi 7dc97d6558 Ignore override.cfg when in editor 2021-11-22 16:10:31 +01:00
bruvzg f214b2b194 [GDExtension] Implement missing Dictionary index operators.
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2021-11-22 12:43:00 +02:00
Haoyu Qiu 8253a45a1a Fix crash when executing PackedDataContainer._iter_init 2021-11-21 20:14:59 +08:00
Rémi Verschelde be16eb625b
Merge pull request #54932 from briansemrau/expose-main-thread-id 2021-11-20 10:48:46 +01:00
Fabio Alessandrelli 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00