Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Franklin Sobrinho
48524384d6
Fix Project Settings dialog add/delete global variable
2016-03-06 11:22:21 -03:00
Juan Linietsky
dc7c6c19f3
Revert "Better search for SectionedPropertyEditor, added "All" section"
2016-01-23 16:05:27 -03:00
Juan Linietsky
579ec65d36
Revert "Tree and PropertyEditor confirm value change on focus loss"
2016-01-23 11:20:54 -03:00
Franklin Sobrinho
06cafeac0a
Tree and PropertyEditor confirm value change on focus loss
2016-01-21 13:03:06 -03:00
Franklin Sobrinho
94a60f408a
Better search for SectionedPropertyEditor, added "All" section
2016-01-12 09:40:35 -03:00
Juan Linietsky
eb7901c8b8
-Project settings can properly add/remove properties again, fixes #3177
2016-01-10 17:08:02 -03:00
Juan Linietsky
1597082c85
-Ability to roll-back script-exported properties to their default value on the script, closes #2128
2016-01-02 20:17:31 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
fb01d18251
small fix for undo redo
2015-12-16 00:42:34 -03:00
Juan Linietsky
a1142225bf
-split view of property editor and editor settings
2015-12-15 23:39:36 -03:00
Juan Linietsky
fbda3c5d88
-remove (can be added back in editor settings) icons from property editor
...
-remove ".." from file dialog when opening res://, fixes #2994
2015-12-11 09:37:34 -03:00
Franklin Sobrinho
d6d335f20c
Make ItemListEditor plugin functional
2015-12-03 15:17:56 -03:00
Franklin Sobrinho
82c8190013
Implement name filter to PropertyEditor
...
- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-11-21 13:42:15 -03:00
MarianoGNU
a5ebb52500
Merge branch 'master' of https://github.com/okamstudio/godot
...
# Solved Conflicts:
# tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
reduz
422929e87f
Large improvements on scene packing and management
...
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
Mariano Javier Suligoy
c688b55019
Merge branch 'master' of https://github.com/okamstudio/godot
...
# Solved Conflicts:
# tools/editor/property_editor.cpp
# tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Mariano Javier Suligoy
ea448cb779
Edit default values. WARNING!!!
...
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Juan Linietsky
d50921b550
Show documentation for properties on hover.
...
This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
Juan Linietsky
9acab32daa
new file dialog!
...
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky
f36e7dcb40
improved animation editor
...
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
167c1027be
-fixed bug on focus capture, now respets line/text edit
...
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
b324ff7ea5
A bit of everything:
...
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
marynate
8fb19e5843
Auto select custom property value field when pop up, user can start typing to change value right away.
2014-02-27 22:19:30 +08:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00