Commit Graph

30 Commits

Author SHA1 Message Date
Rémi Verschelde df6a6a2004 doc: Sync classref with current source 2019-07-05 11:34:47 +02:00
Thomas Karcher 31ba78e4bd Update of RigidBody2D class description
Added a hint in the RigidBody2D class description regarding the transformation issue mentioned in https://github.com/godotengine/godot/issues/5734

(cherry picked from commit 1170b78e28)
2019-07-03 13:19:40 +02:00
Rémi Verschelde a485d862f1 doc: Sync classref with current source 2019-04-25 14:00:31 +02:00
Rémi Verschelde 53d73f59eb doc: Drop unused <demos> tag
(cherry picked from commit 6af69f851a)
2019-04-19 13:10:25 +02:00
toger5 ef99f034b4 [DOCS] rephrase impulse
- improove coordinate system explanation
 - define usecase
2019-01-29 13:05:20 +01:00
Rémi Verschelde 26fddb77be doc: Fix wrong references found by new makerst.py
Thanks @PJB3005
2019-01-07 10:06:12 +01:00
Rémi Verschelde 6cdcde7114 doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
Chris Bradfield 7bc11505b1 [DOCS] Classref updates: Color, RigidBody* 2018-10-02 15:47:10 -07:00
Kelly Thomas 1dc8e7c05f Improve ClassDB information for some some signal parameters 2018-09-01 18:05:51 +08:00
Rémi Verschelde 391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Poommetee Ketson eb63f7b071 [DOCS] Sync classref with current source 2018-02-25 15:14:25 +07:00
Rémi Verschelde 48850d4077
Merge pull request #16738 from YeldhamDev/rigidbodies_descriptions
Made modifications to the RigidBody(2D) descriptions
2018-02-19 20:29:53 +01:00
Michael Alexsander Silva Dias 50e6b3c005 Made modifications to the RigidBody(2D) descriptions. 2018-02-19 14:40:00 -03:00
Rémi Verschelde 3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Bojidar Marinov ad79c70300
Update docs
[ci skip]
2018-01-12 00:58:22 +02:00
Juan Linietsky e633a04c42 Update documentation to clarify that list of overlaps is not updated immediately. 2018-01-11 11:19:12 -03:00
Rémi Verschelde 7dfba3cda9 doc: Fix enum tags thanks to 2bc6db6 2017-11-24 23:16:30 +01:00
Rémi Verschelde 92f07fefcd doc: Remove setters and getters now exposed via properties/members 2017-11-24 18:10:32 +01:00
Rémi Verschelde bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
Rémi Verschelde 967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Rémi Verschelde fc09e14366 classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
2017-10-22 12:56:17 +02:00
Rémi Verschelde b302084395 makerst: Fix rst-ization of members and escaping of [Class]s
Fixes #11517.
2017-10-21 12:33:52 +02:00
Chris Bradfield d4eecce962 [DOCS] Updates and clarifications to RigidBody2D 2017-10-20 22:48:23 -07:00
Jakob Sinclair 1870c2fdcf Fix ambiguous documentation for RigidBody2D
Fixes #12225 and the possesive form of the word body. Also uses simpler terms now
when describing when the linear velocity gets updated.

Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
2017-10-20 22:40:02 +02:00
FigyTuna ba568456c6 Modified/Added documentation for RigidBody and RigidBody2D 2017-09-18 10:18:05 -07:00
Rémi Verschelde a4005221f5 doc: Sync classref with current source
[ci skip]
2017-09-13 08:53:01 +02:00
Juan Linietsky 4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00