Rémi Verschelde
a5082c010a
doc: Fix invalid tags or properties introduced in recent cherry-picks
2019-07-29 17:55:20 +02:00
Chris Bradfield
2a9c2d95f5
[DOCS] Correct "fixed process" reference in KinematicBody doc
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(cherry picked from commit 7f4059ceb7
)
2019-07-29 17:47:46 +02:00
Michael Alexsander Silva Dias
eef5dc98fa
Update some dead links in the codebase
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(cherry picked from commit 12ae7a4c02
)
2019-07-29 17:47:46 +02:00
FlamyAT
5a8fad0f4e
Documents the need for input_pickable in _input_event
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Update CollisionObject2D.xml
Added member tags to missing docs
(cherry picked from commit 9a84cef4fc
)
2019-07-29 17:47:46 +02:00
Hugo Locurcio
61eb6b5180
Improve the Variant class documentation
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Taken from
https://docs.godotengine.org/en/latest/development/cpp/variant_class.html .
(cherry picked from commit 4840d36654
)
2019-07-29 17:47:46 +02:00
unknown
dbbbf7a7f4
AStar and AStar2D examples fixed to not use 'as' keyword and also removed error causing code
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(cherry picked from commit d7cf3c8e72
)
2019-07-29 17:47:46 +02:00
FlamyAT
4e07bab968
Added missing InputEvent documentation
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(cherry picked from commit 2046d7b87a
)
2019-07-29 17:47:46 +02:00
Meriipu
81ac9c9afb
Document Tree column behaviour of min_width in conjunction w expand
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(cherry picked from commit 94c5e6a97e
)
2019-07-29 17:47:46 +02:00
Nathan Warden
0d4f6463f9
Completed documentation for BakedLightmap node.
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(cherry picked from commit 643ea41c68
)
2019-07-29 17:47:46 +02:00
Hugo Locurcio
1f8470eaf2
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
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(cherry picked from commit f4e99e2e39
)
2019-07-29 17:47:46 +02:00
hbina085
f45b8c36fd
Clarify what %APPDATA% expands to in Windows
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Linux users should be familiar with "~" so I think it might be unnecessary.
Also changed the file separator in the description to use Windows' instead.
(cherry picked from commit 5f68ae93b5
)
2019-07-29 17:47:46 +02:00
lmp
f011721a6e
Clearify how hex_to_int expects a '0x' prefixed string. Provide a small hex_to_int example
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(cherry picked from commit cebb38e0b3
)
2019-07-29 17:47:46 +02:00
Remi Rampin
417f223e63
DOC: Fix spelling
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See also https://github.com/godotengine/godot-docs/pull/2595
(cherry picked from commit ddfd67401f
)
2019-07-29 17:47:46 +02:00
Tomasz Chabora
6891c942a1
Clarify better what Node.raise does
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(cherry picked from commit a26f52db33
)
2019-07-29 17:47:46 +02:00
Marco Costa
e9f4886253
Document constants in Transform/Transform2D
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(cherry picked from commit f99e84d180
)
2019-07-29 17:47:46 +02:00
Hugo Locurcio
d81ca21a6c
Fix Nintendo buttons in the @GlobalScope documentation
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These were mistakenly referred to as DualShock buttons.
(cherry picked from commit 398219a80e
)
2019-07-29 17:47:46 +02:00
Rémi Verschelde
0cccb6b4fa
doc: Complete GlobalScope documentation
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(cherry picked from commit 5aafc62a9b
)
2019-07-29 17:47:46 +02:00
unknown
7dd98f3de7
Added descriptions to OS.get_splash_tick_msec() and OS.get_window_safe_area()
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(cherry picked from commit f2fd5dfb91
)
2019-07-29 17:47:46 +02:00
tree786
37e9ec842c
doc: UPNP: Add example on how to open/close a port
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I have added a small code sample to show how to automate the process of port forwarding (and closing after you are done).
Thanks to @mhilbrunner for explaining how to achieve t0his (see #18780 )
(cherry picked from commit 2a63853720
)
2019-07-29 17:47:46 +02:00
Zak
3e8b2d2063
Document SpinBox node
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(cherry picked from commit f9cbd34fe0
)
2019-07-29 17:47:46 +02:00
Zak
baebe22ab0
Document PopupMenu node.
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(cherry picked from commit 316931998c
)
2019-07-29 17:47:46 +02:00
Tomasz Chabora
e7899b9e35
Clarify docs for _ready and request_ready
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(cherry picked from commit b71a339160
)
2019-07-29 17:47:46 +02:00
Rémi Verschelde
383c678a1e
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
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(cherry picked from commit bc82781f7d
)
2019-07-29 17:32:54 +02:00
Rémi Verschelde
7a97fd99c7
Properly expose all Error constants to scripting languages
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(cherry picked from commit 1bf448dd87
)
2019-07-29 17:32:54 +02:00
Rémi Verschelde
755896b036
doc: Complete and harmonize all _MAX constant descriptions
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(cherry picked from commit 86ed7a9884
)
2019-07-29 17:32:53 +02:00
tree786
128eaa2718
Added example on how to use RandomNumberGenerator
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(cherry picked from commit 68c6790baf
)
2019-07-29 16:37:29 +02:00
Rémi Verschelde
055f9f075f
doc: Proofread and complete various nodes
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All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.
Also fixed some en_GB occurrences as the reference spelling is en_US.
(cherry picked from commit 867dda1124
)
2019-07-29 16:35:23 +02:00
Rémi Verschelde
ef5b885492
doc: Document NodePath.
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(cherry picked from commit 6e9272eea8
,
without the Node logic changes)
2019-07-29 16:26:42 +02:00
Rémi Verschelde
558e268edd
doc: Document EncodedObjectAsID, expose its property
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(cherry picked from commit a9cff880d6
)
2019-07-29 16:20:25 +02:00
Marc Gilleron
021347e178
Document VisualServer.instances_cull_ray
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(cherry picked from commit cb5233ee12
)
2019-07-29 16:19:36 +02:00
Rémi Verschelde
b8d29b5c66
doctool: Fix writing theme_item descriptions
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We already had support for parsing and saving theme_item descriptions
in DocData, and displaying it in the editor, but doctool would drop the
changes as it was not writing them back to the XML.
Part of #29868 .
(cherry picked from commit 615ffb3507
)
2019-07-29 16:18:48 +02:00
Chaosus
67efb30f2a
Extends wrapi/wrapf docs
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(cherry picked from commit 4c137bebe8
)
2019-07-29 16:17:43 +02:00
austinried
2f30fb9fec
Remove references to mouse stuff from OS
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There is nothing in `OS` about mouse grabbing or mouse cursors, that's in `Input`, so I'm cleaning up those references.
(cherry picked from commit 9eeead4be3
)
2019-07-29 16:17:13 +02:00
Randall Fulton
f8ee310b69
Call out scaling in Spatial.translate docstring
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This fixes issue #26938 .
(cherry picked from commit bdf51e8e49
)
2019-07-29 16:16:58 +02:00
Zak
6f637b2bf3
Document MarginContainer Node
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(cherry picked from commit 9f582a7c3e
)
2019-07-29 16:16:39 +02:00
Randall Fulton
1137ccb050
Add docstring for Object.set_deferred
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(cherry picked from commit 6843ad87a4
)
2019-07-29 16:16:03 +02:00
Hugo Locurcio
a08141120e
Improve the `Engine.get_version_info()` documentation
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This documents some keys that were missing and improves formatting.
(cherry picked from commit 03335e5250
)
2019-07-29 16:15:37 +02:00
Zak
02a8c1d9fe
Document ReferenceRect Node
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Added missing documentation for ReferenceRect Node
(cherry picked from commit 5d0040e340
)
2019-07-29 16:15:09 +02:00
unknown
29fbb408ec
Added description to is_pixel_opaque() in Sprite.xml
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(cherry picked from commit 44a20a0f61
)
2019-07-29 16:06:02 +02:00
Rémi Verschelde
0893bb9a02
doc: Improve docs for Resource* classes
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Also move module-specific classes to their own module's `doc_classes`
folder.
(cherry picked from commit 0764451dc5
)
2019-07-29 16:05:01 +02:00
Zak
b279f225c0
Document TextEdit node
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(cherry picked from commit 1f81981b3d
)
2019-07-29 16:01:14 +02:00
Nathan Lovato
040e1dd411
Add documentation for Bone2D
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(cherry picked from commit c12fc1ade1
)
2019-07-29 16:00:15 +02:00
Zak
7cd696f1b5
Document ItemList control
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(cherry picked from commit 49df253627
)
2019-07-29 15:59:52 +02:00
Ertain
0e21648419
Corrected spelling error
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(cherry picked from commit 7a397d6976
)
2019-07-29 15:59:34 +02:00
tree786
ffab827683
Update VehicleWheel.xml
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It seems (please correct me if you understand it otherwise) that the description for the `get_skidinfo()` function is the inverse of what actually happens. I have run some simple tests, and it looks like setting low `Friction Slip` (e.g. try `1` or `2`) causes more skidding and returns smaller values for `get_skidinfo()`, while when the `Friction Slip` is increased, the car skids less and values printed to the console increase (get closer to `1.0`). So it seems that a value of `0.0` means skidding, while a value of `1.0` means no skidding (the description says the exact opposite to this, from what I understood).
(cherry picked from commit e9b8ff273d
)
2019-07-29 15:58:53 +02:00
Nathan Lovato
a9d7f2ed9b
Add documentation for AnimationNode* resources
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I haven't put [code] bbcode around the amount of the AnimationNodeAdd* classes
because it's not exposed to GDScript.
Same for the +add, -add, etc. labels: they're just labels you can find in the
AnimationTree bottom panel.
(cherry picked from commit d0eb99f970
)
2019-07-29 15:58:36 +02:00
Maxime Leroy
a6316d8a56
Adding details about `Image.lock()` function
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(cherry picked from commit f1e2324605
)
2019-07-29 15:57:41 +02:00
Maxime Leroy
8947e9f438
Fixing returned alpha component for inverted method
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See `core/color.cpp:217`, alpha channel is not changed.
(cherry picked from commit 024d595850
)
2019-07-29 15:57:21 +02:00
Ken Paulson
d05f673669
Changes to OS.has_feature() docs:
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- Added link to the Feature Tags documentation
- Added note that tag names are case-sensitive
(cherry picked from commit 349e924cad
)
2019-07-29 15:56:42 +02:00
Aspin
26e25a8c1b
More accurate description of valid Parents
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I hope this is the right place to edit now.
(cherry picked from commit a9ddf2a449
)
2019-07-29 15:55:34 +02:00