godot/drivers/gles3/storage
ArthasMenethil 28abd259f7
Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true.
(cherry picked from commit 17e489b93d)
2024-04-08 15:48:30 +02:00
..
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp Parse OpenGL and Vulkan strings as UTF-8. 2023-10-30 17:24:31 +02:00
config.h Add wireframe for compatibility mode 2024-01-25 18:32:35 +01:00
light_storage.cpp Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true. 2024-04-08 15:48:30 +02:00
light_storage.h Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
material_storage.cpp Use vertex input mask for creating vertex arrays 2023-12-07 10:27:06 +01:00
material_storage.h GLES3: Ensure all ShaderData is properly initialized in set_code 2023-11-11 15:13:23 +01:00
mesh_storage.cpp Store ArrayMesh path in RenderingServer for use in error messages 2024-03-11 15:00:43 +01:00
mesh_storage.h Store ArrayMesh path in RenderingServer for use in error messages 2024-03-11 15:00:43 +01:00
particles_storage.cpp Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer 2023-10-21 16:49:24 -05:00
particles_storage.h OpenGL: Fix uninitialized memory usage for GPUPartciles `interp_to_end` 2023-10-30 15:08:24 +01:00
render_scene_buffers_gles3.cpp Fix transparent viewport backgrounds with custom clear color 2023-07-30 06:19:47 -05:00
render_scene_buffers_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
texture_storage.cpp Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 2024-01-24 15:57:59 +01:00
texture_storage.h Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3 2024-03-11 15:00:44 +01:00
utilities.cpp Add wireframe for compatibility mode 2024-01-25 18:32:35 +01:00
utilities.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00