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SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
config.cpp
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Parse OpenGL and Vulkan strings as UTF-8.
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2023-10-30 17:24:31 +02:00 |
config.h
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Add wireframe for compatibility mode
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2024-01-25 18:32:35 +01:00 |
light_storage.cpp
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Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true.
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2024-04-08 15:48:30 +02:00 |
light_storage.h
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Implement 3D shadows in the GL Compatibility renderer
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2023-09-28 09:39:26 +02:00 |
material_storage.cpp
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Use vertex input mask for creating vertex arrays
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2023-12-07 10:27:06 +01:00 |
material_storage.h
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GLES3: Ensure all ShaderData is properly initialized in set_code
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2023-11-11 15:13:23 +01:00 |
mesh_storage.cpp
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Store ArrayMesh path in RenderingServer for use in error messages
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2024-03-11 15:00:43 +01:00 |
mesh_storage.h
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Store ArrayMesh path in RenderingServer for use in error messages
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2024-03-11 15:00:43 +01:00 |
particles_storage.cpp
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Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer
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2023-10-21 16:49:24 -05:00 |
particles_storage.h
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OpenGL: Fix uninitialized memory usage for GPUPartciles `interp_to_end`
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2023-10-30 15:08:24 +01:00 |
render_scene_buffers_gles3.cpp
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Fix transparent viewport backgrounds with custom clear color
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2023-07-30 06:19:47 -05:00 |
render_scene_buffers_gles3.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
texture_storage.cpp
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Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
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2024-01-24 15:57:59 +01:00 |
texture_storage.h
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Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3
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2024-03-11 15:00:44 +01:00 |
utilities.cpp
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Add wireframe for compatibility mode
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2024-01-25 18:32:35 +01:00 |
utilities.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |