godot/modules/gltf
Aaron Franke 1d0bcae019
GLTF: Propagate owner for root node children
(cherry picked from commit 246cc7e86d)
2024-09-16 17:08:33 +02:00
..
doc_classes Move GLTFAccessorType into GLTFAccessor 2024-07-04 15:46:48 -07:00
editor Fix no validation on Blender path on importation 2024-09-16 17:05:03 +02:00
extensions Retain meta data set on imported nodes 2024-06-18 12:39:34 -05:00
structures Move GLTFAccessorType into GLTFAccessor 2024-07-04 15:46:48 -07:00
README.md
SCsub Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_defines.h Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
gltf_document.cpp GLTF: Propagate owner for root node children 2024-09-16 17:08:33 +02:00
gltf_document.h Move GLTFAccessorType into GLTFAccessor 2024-07-04 15:46:48 -07:00
gltf_state.cpp Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
gltf_state.h Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
gltf_template_convert.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
register_types.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.h
skin_tool.cpp Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
skin_tool.h Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.