godot/modules/websocket
Fabio Alessandrelli 7f610a2c6e [WS] Fix set_no_delay on Windows
Windows socket implementation is, as usual, broken in many ways.

This includes `setsockopt` failing to set `TCP_NODELAY` if the socket is
still in a connecting state.

This also means we need to keep polling the IP resolver until the socket
reaches the CONNECTED state (so it can set the TCP_NODELAY after the
connection is successful).
2024-08-07 09:47:00 +02:00
..
doc_classes [WebSocket] Ensure TCP_NODELAY is always set 2024-07-22 14:40:19 +02:00
editor
SCsub UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
config.py
emws_peer.cpp [WebSocket] Allow reusing closing and closed peers 2024-07-10 12:56:40 +02:00
emws_peer.h
library_godot_websocket.js Merge pull request #79407 from zaevi/fix_web_websocket-close-reason 2023-10-13 11:42:41 +02:00
packet_buffer.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
register_types.cpp
register_types.h
remote_debugger_peer_websocket.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
remote_debugger_peer_websocket.h
websocket_multiplayer_peer.cpp Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
wsl_peer.cpp [WS] Fix set_no_delay on Windows 2024-08-07 09:47:00 +02:00
wsl_peer.h