159 lines
6.1 KiB
C++
159 lines
6.1 KiB
C++
/**************************************************************************/
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/* wsl_peer.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef WSL_PEER_H
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#define WSL_PEER_H
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#ifndef WEB_ENABLED
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#include "packet_buffer.h"
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#include "websocket_peer.h"
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#include "core/crypto/crypto_core.h"
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#include "core/error/error_list.h"
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#include "core/io/packet_peer.h"
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#include "core/io/stream_peer_tcp.h"
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#include "core/templates/ring_buffer.h"
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#include <wslay/wslay.h>
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#define WSL_MAX_HEADER_SIZE 4096
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class WSLPeer : public WebSocketPeer {
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private:
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static CryptoCore::RandomGenerator *_static_rng;
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static WebSocketPeer *_create() { return memnew(WSLPeer); }
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// Callbacks.
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static ssize_t _wsl_recv_callback(wslay_event_context_ptr ctx, uint8_t *data, size_t len, int flags, void *user_data);
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static ssize_t _wsl_send_callback(wslay_event_context_ptr ctx, const uint8_t *data, size_t len, int flags, void *user_data);
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static int _wsl_genmask_callback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void *user_data);
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static void _wsl_msg_recv_callback(wslay_event_context_ptr ctx, const struct wslay_event_on_msg_recv_arg *arg, void *user_data);
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static wslay_event_callbacks _wsl_callbacks;
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// Helpers
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static String _compute_key_response(String p_key);
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static String _generate_key();
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// Client IP resolver.
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class Resolver {
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Array ip_candidates;
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IP::ResolverID resolver_id = IP::RESOLVER_INVALID_ID;
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int port = 0;
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public:
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bool has_more_candidates() {
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return ip_candidates.size() > 0 || resolver_id != IP::RESOLVER_INVALID_ID;
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}
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void try_next_candidate(Ref<StreamPeerTCP> &p_tcp);
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void start(const String &p_host, int p_port);
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void stop();
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Resolver() {}
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};
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Resolver resolver;
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// WebSocket connection state.
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WebSocketPeer::State ready_state = WebSocketPeer::STATE_CLOSED;
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bool is_server = false;
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Ref<StreamPeerTCP> tcp;
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Ref<StreamPeer> connection;
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wslay_event_context_ptr wsl_ctx = nullptr;
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String requested_url;
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String requested_host;
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bool pending_request = true;
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Ref<StreamPeerBuffer> handshake_buffer;
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String selected_protocol;
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String session_key;
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int close_code = -1;
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String close_reason;
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uint8_t was_string = 0;
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// WebSocket configuration.
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bool use_tls = true;
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Ref<TLSOptions> tls_options;
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// Packet buffers.
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Vector<uint8_t> packet_buffer;
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// Our packet info is just a boolean (is_string), using uint8_t for it.
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PacketBuffer<uint8_t> in_buffer;
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Error _send(const uint8_t *p_buffer, int p_buffer_size, wslay_opcode p_opcode);
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Error _do_server_handshake();
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bool _parse_client_request();
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void _do_client_handshake();
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bool _verify_server_response();
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void _clear();
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public:
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static void initialize();
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static void deinitialize();
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// PacketPeer
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virtual int get_available_packet_count() const override;
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virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
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virtual int get_max_packet_size() const override { return packet_buffer.size(); };
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// WebSocketPeer
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virtual Error send(const uint8_t *p_buffer, int p_buffer_size, WriteMode p_mode) override;
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virtual Error connect_to_url(const String &p_url, Ref<TLSOptions> p_options = Ref<TLSOptions>()) override;
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virtual Error accept_stream(Ref<StreamPeer> p_stream) override;
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virtual void close(int p_code = 1000, String p_reason = "") override;
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virtual void poll() override;
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virtual State get_ready_state() const override { return ready_state; }
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virtual int get_close_code() const override { return close_code; }
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virtual String get_close_reason() const override { return close_reason; }
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virtual int get_current_outbound_buffered_amount() const override;
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virtual IPAddress get_connected_host() const override;
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virtual uint16_t get_connected_port() const override;
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virtual String get_selected_protocol() const override;
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virtual String get_requested_url() const override;
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virtual bool was_string_packet() const override { return was_string; }
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virtual void set_no_delay(bool p_enabled) override;
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WSLPeer();
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~WSLPeer();
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};
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#endif // WEB_ENABLED
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#endif // WSL_PEER_H
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