241 lines
10 KiB
C++
241 lines
10 KiB
C++
/**************************************************************************/
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/* config.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifdef GLES3_ENABLED
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#include "config.h"
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#include "../rasterizer_gles3.h"
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#include "texture_storage.h"
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#ifdef WEB_ENABLED
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#include <emscripten/html5_webgl.h>
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#endif
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using namespace GLES3;
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#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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Config *Config::singleton = nullptr;
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Config::Config() {
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singleton = this;
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#ifdef WEB_ENABLED
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// Starting with Emscripten 3.1.51, glGetStringi(GL_EXTENSIONS, i) will only ever return
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// a fixed list of extensions, regardless of what additional extensions are enabled. This
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// isn't very useful for us in determining which extensions we can rely on here. So, instead
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// we use emscripten_webgl_get_supported_extensions() to get all supported extensions, which
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// is what Emscripten 3.1.50 and earlier do.
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{
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char *extension_array_string = emscripten_webgl_get_supported_extensions();
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PackedStringArray extension_array = String((const char *)extension_array_string).split(" ");
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extensions.reserve(extension_array.size() * 2);
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for (const String &s : extension_array) {
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extensions.insert(s);
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extensions.insert("GL_" + s);
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}
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free(extension_array_string);
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}
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#else
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{
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GLint max_extensions = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
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for (int i = 0; i < max_extensions; i++) {
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const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
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if (!s) {
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break;
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}
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extensions.insert((const char *)s);
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}
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}
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#endif
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bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc");
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astc_supported = extensions.has("GL_KHR_texture_compression_astc") || extensions.has("GL_OES_texture_compression_astc") || extensions.has("GL_KHR_texture_compression_astc_ldr") || extensions.has("GL_KHR_texture_compression_astc_hdr");
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astc_hdr_supported = extensions.has("GL_KHR_texture_compression_astc_ldr");
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astc_layered_supported = extensions.has("GL_KHR_texture_compression_astc_sliced_3d");
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if (RasterizerGLES3::is_gles_over_gl()) {
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float_texture_supported = true;
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etc2_supported = false;
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s3tc_supported = true;
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rgtc_supported = true; //RGTC - core since OpenGL version 3.0
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srgb_framebuffer_supported = true;
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} else {
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float_texture_supported = extensions.has("GL_EXT_color_buffer_float");
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etc2_supported = true;
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#if defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
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// Some Android devices report support for S3TC but we don't expect that and don't export the textures.
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// This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
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// For good measure we do the same hack for iOS, just in case.
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s3tc_supported = false;
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#else
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s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
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#endif
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rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
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srgb_framebuffer_supported = extensions.has("GL_EXT_sRGB_write_control");
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}
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glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
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glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
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glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
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// sanity clamp buffer size to 16K..1MB
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max_uniform_buffer_size = CLAMP(max_uniform_buffer_size, 16384, 1048576);
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support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
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if (support_anisotropic_filter) {
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glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level);
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anisotropic_level = MIN(float(1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level);
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}
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glGetIntegerv(GL_MAX_SAMPLES, &msaa_max_samples);
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#ifdef WEB_ENABLED
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msaa_supported = (msaa_max_samples > 0);
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#else
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msaa_supported = true;
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#endif
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#ifndef IOS_ENABLED
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#ifdef WEB_ENABLED
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msaa_multiview_supported = extensions.has("OCULUS_multiview");
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rt_msaa_multiview_supported = msaa_multiview_supported;
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#else
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msaa_multiview_supported = extensions.has("GL_EXT_multiview_texture_multisample");
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#endif
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multiview_supported = extensions.has("OCULUS_multiview") || extensions.has("GL_OVR_multiview2") || extensions.has("GL_OVR_multiview");
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#endif
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#ifdef ANDROID_ENABLED
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// These are GLES only
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rt_msaa_supported = extensions.has("GL_EXT_multisampled_render_to_texture");
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rt_msaa_multiview_supported = extensions.has("GL_OVR_multiview_multisampled_render_to_texture");
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external_texture_supported = extensions.has("GL_OES_EGL_image_external_essl3");
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if (multiview_supported) {
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eglFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultiviewOVR");
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if (eglFramebufferTextureMultiviewOVR == nullptr) {
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multiview_supported = false;
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}
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}
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if (msaa_multiview_supported) {
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eglTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)eglGetProcAddress("glTexStorage3DMultisample");
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if (eglTexStorage3DMultisample == nullptr) {
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msaa_multiview_supported = false;
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}
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}
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if (rt_msaa_supported) {
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eglFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
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if (eglFramebufferTexture2DMultisampleEXT == nullptr) {
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rt_msaa_supported = false;
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}
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}
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if (rt_msaa_multiview_supported) {
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eglFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultisampleMultiviewOVR");
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if (eglFramebufferTextureMultisampleMultiviewOVR == nullptr) {
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rt_msaa_multiview_supported = false;
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}
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}
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if (external_texture_supported) {
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eglEGLImageTargetTexture2DOES = (PFNEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");
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if (eglEGLImageTargetTexture2DOES == nullptr) {
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external_texture_supported = false;
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}
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}
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#endif
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force_vertex_shading = GLOBAL_GET("rendering/shading/overrides/force_vertex_shading");
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use_nearest_mip_filter = GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter");
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use_depth_prepass = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable"));
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if (use_depth_prepass) {
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String vendors = GLOBAL_GET("rendering/driver/depth_prepass/disable_for_vendors");
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Vector<String> vendor_match = vendors.split(",");
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const String &renderer = String::utf8((const char *)glGetString(GL_RENDERER));
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for (int i = 0; i < vendor_match.size(); i++) {
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String v = vendor_match[i].strip_edges();
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if (v == String()) {
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continue;
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}
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if (renderer.containsn(v)) {
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use_depth_prepass = false;
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}
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}
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}
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max_renderable_elements = GLOBAL_GET("rendering/limits/opengl/max_renderable_elements");
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max_renderable_lights = GLOBAL_GET("rendering/limits/opengl/max_renderable_lights");
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max_lights_per_object = GLOBAL_GET("rendering/limits/opengl/max_lights_per_object");
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//Adreno 3xx Compatibility
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const String rendering_device_name = String::utf8((const char *)glGetString(GL_RENDERER));
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if (rendering_device_name.left(13) == "Adreno (TM) 3") {
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flip_xy_workaround = true;
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disable_particles_workaround = true;
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// ignore driver version 331+
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const String gl_version = String::utf8((const char *)glGetString(GL_VERSION));
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// Adreno 3xx examples (https://opengles.gpuinfo.org/listreports.php):
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// ===========================================================================
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// OpenGL ES 3.0 V@84.0 AU@ (CL@)
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// OpenGL ES 3.0 V@127.0 AU@ (GIT@I96aee987eb)
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// OpenGL ES 3.0 V@140.0 AU@ (GIT@Ifd751822f5)
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// OpenGL ES 3.0 V@251.0 AU@08.00.00.312.030 (GIT@Ie4790512f3)
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// OpenGL ES 3.0 V@269.0 AU@ (GIT@I109c45a694)
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// OpenGL ES 3.0 V@331.0 (GIT@35e467f, Ice9844a736) (Date:04/15/19)
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// OpenGL ES 3.0 V@415.0 (GIT@d39f783, I79de86aa2c, 1591296226) (Date:06/04/20)
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// OpenGL ES 3.0 V@0502.0 (GIT@09fef447e8, I1fe547a144, 1661493934) (Date:08/25/22)
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String driver_version = gl_version.get_slice("V@", 1).get_slice(" ", 0);
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if (driver_version.is_valid_float() && driver_version.to_float() >= 331.0) {
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flip_xy_workaround = false;
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//TODO: also 'GPUParticles'?
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//https://github.com/godotengine/godot/issues/92662#issuecomment-2161199477
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//disable_particles_workaround = false;
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}
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} else if (rendering_device_name == "PowerVR Rogue GE8320") {
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disable_transform_feedback_shader_cache = true;
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}
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}
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Config::~Config() {
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singleton = nullptr;
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}
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#endif // GLES3_ENABLED
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