godot/tests/scene/test_gradient_texture.h

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/**************************************************************************/
/* test_gradient_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#ifndef TEST_GRADIENT_TEXTURE_H
#define TEST_GRADIENT_TEXTURE_H
#include "scene/resources/gradient_texture.h"
#include "tests/test_macros.h"
namespace TestGradientTexture {
// [SceneTree] in a test case name enables initializing a mock render server,
// which ImageTexture is dependent on.
TEST_CASE("[SceneTree][GradientTexture1D] Create GradientTexture1D") {
Ref<GradientTexture1D> gradient_texture = memnew(GradientTexture1D);
Ref<Gradient> test_gradient = memnew(Gradient);
gradient_texture->set_gradient(test_gradient);
CHECK(gradient_texture->get_gradient() == test_gradient);
gradient_texture->set_width(83);
CHECK(gradient_texture->get_width() == 83);
gradient_texture->set_use_hdr(true);
CHECK(gradient_texture->is_using_hdr());
}
TEST_CASE("[SceneTree][GradientTexture2D] Create GradientTexture2D") {
Ref<GradientTexture2D> gradient_texture = memnew(GradientTexture2D);
Ref<Gradient> test_gradient = memnew(Gradient);
gradient_texture->set_gradient(test_gradient);
CHECK(gradient_texture->get_gradient() == test_gradient);
gradient_texture->set_width(82);
CHECK(gradient_texture->get_width() == 82);
gradient_texture->set_height(81);
CHECK(gradient_texture->get_height() == 81);
gradient_texture->set_use_hdr(true);
CHECK(gradient_texture->is_using_hdr());
gradient_texture->set_fill(GradientTexture2D::Fill::FILL_SQUARE);
CHECK(gradient_texture->get_fill() == GradientTexture2D::Fill::FILL_SQUARE);
gradient_texture->set_fill_from(Vector2(0.2, 0.25));
CHECK(gradient_texture->get_fill_from() == Vector2(0.2, 0.25));
gradient_texture->set_fill_to(Vector2(0.35, 0.5));
CHECK(gradient_texture->get_fill_to() == Vector2(0.35, 0.5));
gradient_texture->set_repeat(GradientTexture2D::Repeat::REPEAT);
CHECK(gradient_texture->get_repeat() == GradientTexture2D::Repeat::REPEAT);
}
} //namespace TestGradientTexture
#endif // TEST_GRADIENT_TEXTURE_H