266 lines
21 KiB
Diff
266 lines
21 KiB
Diff
diff --git a/thirdparty/amd-fsr2/ffx_fsr2.cpp b/thirdparty/amd-fsr2/ffx_fsr2.cpp
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index 051018e437..864f7f1294 100644
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--- a/thirdparty/amd-fsr2/ffx_fsr2.cpp
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+++ b/thirdparty/amd-fsr2/ffx_fsr2.cpp
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@@ -36,6 +36,17 @@
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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+// -- GODOT start --
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+#ifndef _countof
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+#define _countof(array) (sizeof(array) / sizeof(array[0]))
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+#endif
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+
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+#ifndef _MSC_VER
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+#include <wchar.h>
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+#define wcscpy_s wcscpy
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+#endif
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+// -- GODOT end --
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+
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// max queued frames for descriptor management
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static const uint32_t FSR2_MAX_QUEUED_FRAMES = 16;
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@@ -943,6 +954,10 @@ static FfxErrorCode fsr2Dispatch(FfxFsr2Context_Private* context, const FfxFsr2D
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context->constants.lumaMipDimensions[0] = uint32_t(context->constants.maxRenderSize[0] / mipDiv);
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context->constants.lumaMipDimensions[1] = uint32_t(context->constants.maxRenderSize[1] / mipDiv);
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+ // -- GODOT start --
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+ memcpy(context->constants.reprojectionMatrix, params->reprojectionMatrix, sizeof(context->constants.reprojectionMatrix));
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+ // -- GODOT end --
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+
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// reactive mask bias
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const int32_t threadGroupWorkRegionDim = 8;
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const int32_t dispatchSrcX = (context->constants.renderSize[0] + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
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diff --git a/thirdparty/amd-fsr2/ffx_fsr2.h b/thirdparty/amd-fsr2/ffx_fsr2.h
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index 2a1c74abb1..7df3773ccc 100644
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--- a/thirdparty/amd-fsr2/ffx_fsr2.h
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+++ b/thirdparty/amd-fsr2/ffx_fsr2.h
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@@ -146,6 +146,10 @@ typedef struct FfxFsr2DispatchDescription {
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float autoReactiveScale; ///< A value to scale the reactive mask
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float autoReactiveMax; ///< A value to clamp the reactive mask
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+ // -- GODOT start --
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+ float reprojectionMatrix[16]; ///< The matrix used for reprojecting pixels with invalid motion vectors by using the depth.
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+ // -- GODOT end --
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+
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} FfxFsr2DispatchDescription;
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/// A structure encapsulating the parameters for automatic generation of a reactive mask
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diff --git a/thirdparty/amd-fsr2/ffx_fsr2_private.h b/thirdparty/amd-fsr2/ffx_fsr2_private.h
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index 6b5fbc5117..0face069b6 100644
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--- a/thirdparty/amd-fsr2/ffx_fsr2_private.h
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+++ b/thirdparty/amd-fsr2/ffx_fsr2_private.h
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@@ -44,6 +44,11 @@ typedef struct Fsr2Constants {
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float deltaTime;
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float dynamicResChangeFactor;
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float viewSpaceToMetersFactor;
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+
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+ // -- GODOT start --
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+ float pad;
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+ float reprojectionMatrix[16];
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+ // -- GODOT end --
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} Fsr2Constants;
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struct FfxFsr2ContextDescription;
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diff --git a/thirdparty/amd-fsr2/ffx_types.h b/thirdparty/amd-fsr2/ffx_types.h
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index 74edd192c4..8b65219b50 100644
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--- a/thirdparty/amd-fsr2/ffx_types.h
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+++ b/thirdparty/amd-fsr2/ffx_types.h
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@@ -22,6 +22,9 @@
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#pragma once
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#include <stdint.h>
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+// -- GODOT start --
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+#include <stdlib.h>
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+// -- GODOT end --
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#if defined (FFX_GCC)
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/// FidelityFX exported functions
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diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_accumulate_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_accumulate_pass.glsl
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index 6006fd024e..d2306fec4c 100644
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--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_accumulate_pass.glsl
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+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_accumulate_pass.glsl
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@@ -19,7 +19,7 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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-#version 450
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+
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_samplerless_texture_functions : require
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@@ -35,7 +35,6 @@
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#endif
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#define FSR2_BIND_SRV_INTERNAL_UPSCALED 3
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#define FSR2_BIND_SRV_LOCK_STATUS 4
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-#define FSR2_BIND_SRV_INPUT_DEPTH_CLIP 5
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#define FSR2_BIND_SRV_PREPARED_INPUT_COLOR 6
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#define FSR2_BIND_SRV_LUMA_INSTABILITY 7
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#define FSR2_BIND_SRV_LANCZOS_LUT 8
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@@ -52,6 +51,12 @@
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#define FSR2_BIND_CB_FSR2 18
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+// -- GODOT start --
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+#if FFX_FSR2_OPTION_GODOT_DERIVE_INVALID_MOTION_VECTORS
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+#define FSR2_BIND_SRV_INPUT_DEPTH 5
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+#endif
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+// -- GODOT end --
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+
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#include "ffx_fsr2_callbacks_glsl.h"
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#include "ffx_fsr2_common.h"
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#include "ffx_fsr2_sample.h"
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diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_autogen_reactive_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_autogen_reactive_pass.glsl
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index 7ae41cf0c1..e62b445924 100644
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--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_autogen_reactive_pass.glsl
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+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_autogen_reactive_pass.glsl
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@@ -19,7 +19,7 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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-#version 450
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+
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_samplerless_texture_functions : require
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diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_callbacks_glsl.h b/thirdparty/amd-fsr2/shaders/ffx_fsr2_callbacks_glsl.h
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index 10da13fb81..45279bd357 100644
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--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_callbacks_glsl.h
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+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_callbacks_glsl.h
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@@ -52,6 +52,11 @@
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FfxFloat32 fDeltaTime;
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FfxFloat32 fDynamicResChangeFactor;
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FfxFloat32 fViewSpaceToMetersFactor;
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+
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+ // -- GODOT start --
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+ FfxFloat32 fPad;
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+ mat4 mReprojectionMatrix;
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+ // -- GODOT end --
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} cbFSR2;
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#endif
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@@ -317,7 +322,13 @@ FfxFloat32 LoadInputDepth(FfxInt32x2 iPxPos)
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#if defined(FSR2_BIND_SRV_REACTIVE_MASK)
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FfxFloat32 LoadReactiveMask(FfxInt32x2 iPxPos)
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{
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+// -- GODOT start --
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+#if FFX_FSR2_OPTION_GODOT_REACTIVE_MASK_CLAMP
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+ return min(texelFetch(r_reactive_mask, FfxInt32x2(iPxPos), 0).r, 0.9f);
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+#else
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return texelFetch(r_reactive_mask, FfxInt32x2(iPxPos), 0).r;
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+#endif
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+// -- GODOT end --
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}
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#endif
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@@ -354,6 +365,18 @@ FfxFloat32x2 LoadInputMotionVector(FfxInt32x2 iPxDilatedMotionVectorPos)
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{
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FfxFloat32x2 fSrcMotionVector = texelFetch(r_input_motion_vectors, iPxDilatedMotionVectorPos, 0).xy;
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+// -- GODOT start --
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+#if FFX_FSR2_OPTION_GODOT_DERIVE_INVALID_MOTION_VECTORS
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+ bool bInvalidMotionVector = all(lessThanEqual(fSrcMotionVector, vec2(-1.0f, -1.0f)));
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+ if (bInvalidMotionVector)
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+ {
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+ FfxFloat32 fSrcDepth = LoadInputDepth(iPxDilatedMotionVectorPos);
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+ FfxFloat32x2 fUv = (iPxDilatedMotionVectorPos + FfxFloat32(0.5)) / RenderSize();
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+ fSrcMotionVector = FFX_FSR2_OPTION_GODOT_DERIVE_INVALID_MOTION_VECTORS_FUNCTION(fUv, fSrcDepth, cbFSR2.mReprojectionMatrix);
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+ }
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+#endif
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+// -- GODOT end --
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+
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FfxFloat32x2 fUvMotionVector = fSrcMotionVector * MotionVectorScale();
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#if FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS
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diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_compute_luminance_pyramid_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_compute_luminance_pyramid_pass.glsl
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index 3c99b9819a..088e425452 100644
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--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_compute_luminance_pyramid_pass.glsl
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+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_compute_luminance_pyramid_pass.glsl
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@@ -19,7 +19,7 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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-#version 450
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+
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_samplerless_texture_functions : require
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diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_depth_clip_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_depth_clip_pass.glsl
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index c7e30937a1..65cc8b67ef 100644
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--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_depth_clip_pass.glsl
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+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_depth_clip_pass.glsl
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@@ -19,7 +19,7 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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-#version 450
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+
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_samplerless_texture_functions : require
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diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_lock_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_lock_pass.glsl
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index f7cad59c20..0adce1bb11 100644
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--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_lock_pass.glsl
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+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_lock_pass.glsl
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@@ -19,7 +19,7 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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-#version 450
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+
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_samplerless_texture_functions : require
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diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl
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index 20807a32e9..f78fa53e6e 100644
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--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl
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+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl
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@@ -19,7 +19,7 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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-#version 450
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+
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_samplerless_texture_functions : require
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diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_reconstruct_previous_depth_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_reconstruct_previous_depth_pass.glsl
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index 20e17eef8c..25c18c0622 100644
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--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_reconstruct_previous_depth_pass.glsl
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+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_reconstruct_previous_depth_pass.glsl
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@@ -19,7 +19,7 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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-#version 450
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+
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_samplerless_texture_functions : require
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diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_tcr_autogen_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_tcr_autogen_pass.glsl
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index bebca91099..12b4b40e08 100644
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--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_tcr_autogen_pass.glsl
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+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_tcr_autogen_pass.glsl
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@@ -19,7 +19,7 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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-#version 450
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+
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_samplerless_texture_functions : require
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@@ -40,6 +40,12 @@
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#define FSR2_BIND_CB_FSR2 11
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#define FSR2_BIND_CB_REACTIVE 12
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+// -- GODOT start --
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+#if FFX_FSR2_OPTION_GODOT_DERIVE_INVALID_MOTION_VECTORS
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+#define FSR2_BIND_SRV_INPUT_DEPTH 13
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+#endif
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+// -- GODOT end --
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+
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#include "ffx_fsr2_callbacks_glsl.h"
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#include "ffx_fsr2_common.h"
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