godot/editor/translations/pr.po
2022-06-19 13:57:04 +02:00

27544 lines
597 KiB
Plaintext

# Pirate translation of the Godot Engine editor
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Calum Knott <calum@calumk.com>, 2017.
# Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017.
# Allan Nordhøy <epost@anotheragency.no>, 2018.
# David Fatheree <david.fathereewcchs@gmail.com>, 2020.
# Nathan Franke <natfra@pm.me>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2021-06-11 14:49+0000\n"
"Last-Translator: Nathan Franke <natfra@pm.me>\n"
"Language-Team: Pirate <https://hosted.weblate.org/projects/godot-engine/"
"godot/pr/>\n"
"Language: pr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.7-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Clipboard"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Current Screen"
msgstr "Forge yer Node!"
#: core/bind/core_bind.cpp
msgid "Exit Code"
msgstr ""
#: core/bind/core_bind.cpp
msgid "V-Sync Enabled"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Low Processor Usage Mode"
msgstr "Slit th' Node"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Min Window Size"
msgstr "Edit"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Max Window Size"
msgstr "Edit"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Yer functions:"
#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr ""
#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Maximized"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Minimized"
msgstr ""
#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Discharge ye' Signal"
#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
#: main/main.cpp modules/gridmap/grid_map.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
msgid "Size"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Editor Hint"
msgstr "Edit"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Iterations Per Second"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Target FPS"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Time Scale"
msgstr "Slit th' Node"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
msgstr ""
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error String"
msgstr "Error loading yer Calligraphy Pen."
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error Line"
msgstr "Error loading yer Calligraphy Pen."
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Result"
msgstr "Discharge ye' Variable"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
msgstr ""
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
#: core/command_queue_mt.cpp
msgid "Command Queue"
msgstr ""
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
msgstr ""
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Function"
msgstr "Yer functions:"
#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Slit th' Node"
#: core/io/file_access_network.cpp
#, fuzzy
msgid "Remote FS"
msgstr "Discharge ye' Signal"
#: core/io/file_access_network.cpp
msgid "Page Size"
msgstr ""
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Slit th' Node"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr ""
#: core/io/marshalls.cpp
msgid "Object ID"
msgstr ""
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
msgid "Allow Object Decoding"
msgstr ""
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
msgstr ""
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Slit th' Node"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Slit th' Node"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Refuse New Connections"
msgstr "Slit th' Node"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Transfer Mode"
msgstr "Slit th' Node"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
#: core/io/stream_peer.cpp
msgid "Big Endian"
msgstr ""
#: core/io/stream_peer.cpp
msgid "Data Array"
msgstr ""
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
msgstr ""
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
msgstr "Slit th' Node"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Shiver me timbers! ye type argument t' convert() be wrong! use yer TYPE_* "
"constants!"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Expected a strin' o' length 1 (jus' a character)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nah enough bytes fer decodin' bytes, or ye got th' wrong ship."
#: core/math/expression.cpp
#, fuzzy
msgid "Invalid input %d (not passed) in expression"
msgstr "Shiver me timbers! Ye input %i (not passed) in ye expression!"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Yer opera'r %s be usin' th' wrong grub, %s an' %s!"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Yer index type %s o' node type %s be walkin' th' plank!"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr ""
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Evil argument o' th' type '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "O' th' call t' '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
msgstr ""
#: core/math/random_number_generator.cpp
msgid "State"
msgstr ""
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
#: core/message_queue.cpp
msgid "Max Size (KB)"
msgstr ""
#: core/os/input.cpp
#, fuzzy
msgid "Mouse Mode"
msgstr "Slit th' Node"
#: core/os/input.cpp
msgid "Use Accumulated Input"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
msgstr ""
#: core/os/input_event.cpp
msgid "Alt"
msgstr ""
#: core/os/input_event.cpp
msgid "Shift"
msgstr ""
#: core/os/input_event.cpp
msgid "Control"
msgstr ""
#: core/os/input_event.cpp
msgid "Meta"
msgstr ""
#: core/os/input_event.cpp
msgid "Command"
msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr ""
#: core/os/input_event.cpp
msgid "Scancode"
msgstr ""
#: core/os/input_event.cpp
msgid "Physical Scancode"
msgstr ""
#: core/os/input_event.cpp
msgid "Unicode"
msgstr ""
#: core/os/input_event.cpp
msgid "Echo"
msgstr ""
#: core/os/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
msgstr ""
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
#, fuzzy
msgid "Global Position"
msgstr "Rename Variable"
#: core/os/input_event.cpp
msgid "Factor"
msgstr ""
#: core/os/input_event.cpp
msgid "Button Index"
msgstr ""
#: core/os/input_event.cpp
msgid "Doubleclick"
msgstr ""
#: core/os/input_event.cpp
msgid "Tilt"
msgstr ""
#: core/os/input_event.cpp
msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed"
msgstr "Slit th' Node"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Axis Value"
msgstr "Grub:"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
msgid "Index"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Action"
msgstr "Add Function"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
#: core/os/input_event.cpp
msgid "Delta"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Channel"
msgstr "Change"
#: core/os/input_event.cpp main/main.cpp
#, fuzzy
msgid "Message"
msgstr "Change"
#: core/os/input_event.cpp
#, fuzzy
msgid "Pitch"
msgstr "Switch"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
msgid "Velocity"
msgstr ""
#: core/os/input_event.cpp
msgid "Instrument"
msgstr ""
#: core/os/input_event.cpp
msgid "Controller Number"
msgstr ""
#: core/os/input_event.cpp
msgid "Controller Value"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Application"
msgstr "Add Function"
#: core/project_settings.cpp main/main.cpp
msgid "Config"
msgstr ""
#: core/project_settings.cpp
msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
#: scene/resources/skin.cpp
msgid "Name"
msgstr ""
#: core/project_settings.cpp editor/editor_help.cpp
#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Description"
msgstr "Yar, Blow th' Selected Down!"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: main/main.cpp platform/android/export/export_plugin.cpp
#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Disable stdout"
msgstr "Cursed"
#: core/project_settings.cpp
#, fuzzy
msgid "Disable stderr"
msgstr "Cursed"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
msgstr ""
#: core/project_settings.cpp
msgid "Use Custom User Dir"
msgstr ""
#: core/project_settings.cpp
msgid "Custom User Dir Name"
msgstr ""
#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/os_uwp.cpp
msgid "Display"
msgstr ""
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
msgid "Height"
msgstr ""
#: core/project_settings.cpp
msgid "Always On Top"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Test Width"
msgstr "Yar, Blow th' Selected Down!"
#: core/project_settings.cpp
msgid "Test Height"
msgstr ""
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Default Bus Layout"
msgstr "Rename Function"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
#, fuzzy
msgid "Editor"
msgstr "Edit"
#: core/project_settings.cpp
msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
#: core/project_settings.cpp
msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
msgid "Input"
msgstr ""
#: core/project_settings.cpp
msgid "UI Accept"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "UI Select"
msgstr "Yar, Blow th' Selected Down!"
#: core/project_settings.cpp
msgid "UI Cancel"
msgstr ""
#: core/project_settings.cpp
msgid "UI Focus Next"
msgstr ""
#: core/project_settings.cpp
msgid "UI Focus Prev"
msgstr ""
#: core/project_settings.cpp
msgid "UI Left"
msgstr ""
#: core/project_settings.cpp
msgid "UI Right"
msgstr ""
#: core/project_settings.cpp
msgid "UI Up"
msgstr ""
#: core/project_settings.cpp
msgid "UI Down"
msgstr ""
#: core/project_settings.cpp
msgid "UI Page Up"
msgstr ""
#: core/project_settings.cpp
msgid "UI Page Down"
msgstr ""
#: core/project_settings.cpp
msgid "UI Home"
msgstr ""
#: core/project_settings.cpp
msgid "UI End"
msgstr ""
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
#: core/project_settings.cpp
msgid "Smooth Trimesh Collision"
msgstr ""
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Rendering"
msgstr ""
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
#: scene/main/scene_tree.cpp scene/resources/environment.cpp
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/gui/file_dialog.cpp
#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Paste yer Node"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#: servers/visual_server.cpp
msgid "Debug"
msgstr "Debuggin'"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
msgid "Settings"
msgstr ""
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Max Functions"
msgstr "Rename Function"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Swap yer Expression"
#: core/project_settings.cpp
msgid "Formats"
msgstr ""
#: core/project_settings.cpp
msgid "Zstd"
msgstr ""
#: core/project_settings.cpp
msgid "Long Distance Matching"
msgstr ""
#: core/project_settings.cpp
msgid "Compression Level"
msgstr ""
#: core/project_settings.cpp
msgid "Window Log Size"
msgstr ""
#: core/project_settings.cpp
msgid "Zlib"
msgstr ""
#: core/project_settings.cpp
msgid "Gzip"
msgstr ""
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
msgstr ""
#: core/project_settings.cpp
msgid "Modules"
msgstr ""
#: core/register_core_types.cpp
msgid "TCP"
msgstr ""
#: core/register_core_types.cpp
#, fuzzy
msgid "Connect Timeout Seconds"
msgstr "Slit th' Node"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr ""
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
msgstr ""
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
msgstr ""
#: core/register_core_types.cpp main/main.cpp
msgid "Certificates"
msgstr ""
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource"
msgstr ""
#: core/resource.cpp
msgid "Local To Scene"
msgstr ""
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: core/translation.cpp
msgid "Test"
msgstr ""
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
msgstr ""
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "' Barnacles"
#: core/ustring.cpp
msgid "KiB"
msgstr "' Kilo-Barnacles"
#: core/ustring.cpp
msgid "MiB"
msgstr "' Mega-Barnacles"
#: core/ustring.cpp
msgid "GiB"
msgstr "' Giga-Barnacles"
#: core/ustring.cpp
msgid "TiB"
msgstr "' Tera-Barnacles"
#: core/ustring.cpp
msgid "PiB"
msgstr "' Peta-Barnacles"
#: core/ustring.cpp
msgid "EiB"
msgstr "' Exa-Barnacles"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp main/main.cpp
#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/visual_server.cpp
msgid "2D"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Snapping"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Use GPU Pixel Snap"
msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Lightmapping"
msgstr ""
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
msgid "Max Renderable Reflections"
msgstr "Yar, Blow th' Selected Down!"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Slit th' Node"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Follow Surface"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "O'en"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Smooth Sailin'"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "See'in Double"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Sundial:"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Grub:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr ""
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Duplicate Selected Key(s)"
msgstr "Yar, Blow th' Selected Down!"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Yar, Plunder th' Selected!"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Add Bezier Point"
msgstr "Add Signal"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Move Bezier Points"
msgstr "Discharge ye' Signal"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "Change yer Anim Value"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Transition"
msgstr "Change yer Anim Transition"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Transform"
msgstr "Change yer Anim Transform"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "Change yer Anim Value"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Call"
msgstr "Change yer Anim Call"
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Frame"
msgstr "Slit th' Node"
#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Location"
msgstr "Add Function"
#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
msgid "Rotation"
msgstr ""
#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Arg Count"
msgstr "Add Signal"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "In Handle"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Out Handle"
msgstr ""
#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Start Offset"
msgstr "Slit th' Node"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "End Offset"
msgstr "Slit th' Node"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_blend_tree.cpp
#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Easing"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
msgstr "Change yer Anim Value"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Transition"
msgstr "Change yer Anim Transition"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Transform"
msgstr "Change yer Anim Transform"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Value"
msgstr "Change yer Anim Value"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Call"
msgstr "Change yer Anim Call"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation length (frames)"
msgstr "Yer unique name be evil."
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr ""
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Yer functions:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr ""
#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Remove this track."
msgstr "Discharge ye' Signal"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Time (s):"
msgstr "Sundial:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Position:"
msgstr "Discharge ye' Signal"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Rotation:"
msgstr "Slit th' Node"
#: editor/animation_track_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "(Invalid, expected type: %s)"
msgstr "Yer index property name be thrown overboard!"
#: editor/animation_track_editor.cpp
msgid "Easing:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "In-Handle:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Out-Handle:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Stream:"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Start (s):"
msgstr "Slit th' Node"
#: editor/animation_track_editor.cpp
msgid "End (s):"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Clip:"
msgstr "Yer functions:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr ""
#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Duplicate Key(s)"
msgstr "Rename Variable"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr "Yar, Blow th' Selected Down!"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editors"
msgstr "Edit"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr ""
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr ""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
msgstr ""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "animation"
msgstr "Yer functions:"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Step"
msgstr "Change yer Anim Transition"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Rearrange Tracks"
msgstr "Paste yer Node"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Method not found in object:"
msgstr "VariableGet be in davy jones locker! Not in th' script: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bezier"
msgstr ""
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Paste Tracks"
msgstr "Paste yer Node"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Add RESET Keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Edit"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Selection"
msgstr "Yar, Blow th' Selected Down!"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Apply Reset"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Create RESET Track(s)"
msgstr "Paste yer Node"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr ""
#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Select All/None"
msgstr "Slit th' Node"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr ""
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr ""
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr ""
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr ""
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr ""
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr ""
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr ""
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr ""
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr ""
#: editor/code_editor.cpp
msgid "Replace"
msgstr ""
#: editor/code_editor.cpp
msgid "Replace All"
msgstr ""
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr ""
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr ""
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr ""
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr ""
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr ""
#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Method name must be a valid identifier."
msgstr "Yer name's got no valid identifier:"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Node:"
msgstr "Slit th' Node"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Script:"
msgstr "Slit th' Node"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "From Signal:"
msgstr "Yer signals:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Receiver Method:"
msgstr "Paste yer Node"
#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr ""
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Cannot connect signal"
msgstr "Slit th' Node"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Close"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Signal:"
msgstr "Yer signals:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect a Signal to a Method"
msgstr "Slit th' Node"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Edit Connection:"
msgstr "Slit th' Node"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Paste yer Node"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Edit..."
msgstr "Edit"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Go to Method"
msgstr "Toggle ye Breakpoint"
#: editor/create_dialog.cpp
#, fuzzy
msgid "Change %s Type"
msgstr "th' Base Type:"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Change"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr ""
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr ""
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
msgstr ""
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr ""
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr ""
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr ""
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr ""
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr ""
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr ""
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
msgstr "Yer functions:"
#: editor/editor_about.cpp
msgid "Developers"
msgstr ""
#: editor/editor_about.cpp
msgid "Authors"
msgstr ""
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr ""
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr ""
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr ""
#: editor/editor_about.cpp
msgid "Donors"
msgstr ""
#: editor/editor_about.cpp
msgid "License"
msgstr ""
#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr ""
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
#: editor/editor_about.cpp
msgid "All Components"
msgstr ""
#: editor/editor_about.cpp
msgid "Components"
msgstr ""
#: editor/editor_about.cpp
msgid "Licenses"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "The following files failed extraction from asset \"%s\":"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr ""
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Asset Installer"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Rename Audio Bus"
msgstr "Rename Function"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Change Audio Bus Volume"
msgstr "Rename Function"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Bus Effect"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Bus Options"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Effect"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Error saving file: %s"
msgstr "Error loading yer Calligraphy Pen."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr ""
#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr ""
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Audio Bus Layout"
msgstr "Rename Function"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr ""
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Global Variable"
msgstr "Rename Variable"
#: editor/editor_data.cpp
msgid "Paste Params"
msgstr ""
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr ""
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr ""
#: editor/editor_data.cpp editor/editor_resource_picker.cpp
msgid "[empty]"
msgstr ""
#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr ""
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr ""
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
#, fuzzy
msgid "Completed with errors."
msgstr "Forge yer Node!"
#: editor/editor_export.cpp
msgid "Completed successfully."
msgstr ""
#: editor/editor_export.cpp
msgid "Failed."
msgstr ""
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
#, fuzzy
msgid "No export template found at the expected path:"
msgstr ""
"Ye got no export templates!\n"
"Download and install yer export templates."
#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
msgid "Save PCK"
msgstr ""
#: editor/editor_export.cpp
msgid "Cannot create file \"%s\"."
msgstr ""
#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to export project files."
msgstr "Paste yer Node"
#: editor/editor_export.cpp
msgid "Can't open file to read from path \"%s\"."
msgstr ""
#: editor/editor_export.cpp
msgid "Save ZIP"
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Custom Template"
msgstr "th' Members:"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Release"
msgstr "just released"
#: editor/editor_export.cpp
#, fuzzy
msgid "Binary Format"
msgstr "Change yer Anim Transform"
#: editor/editor_export.cpp
msgid "64 Bits"
msgstr ""
#: editor/editor_export.cpp
msgid "Embed PCK"
msgstr ""
#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Texture Format"
msgstr "Slit th' Node"
#: editor/editor_export.cpp
msgid "BPTC"
msgstr ""
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
msgstr ""
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC"
msgstr ""
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
msgstr ""
#: editor/editor_export.cpp
msgid "No BPTC Fallbacks"
msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Custom debug template not found."
msgstr "Yer fancy debug package be nowhere."
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Custom release template not found."
msgstr "Yer fancy release package be nowhere."
#: editor/editor_export.cpp
#, fuzzy
msgid "Prepare Template"
msgstr "Discharge ye' Variable"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "The given export path doesn't exist."
msgstr ""
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found: \"%s\"."
msgstr ""
#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to copy export template."
msgstr "Yer index property name be thrown overboard!"
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
msgstr "Edit"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Script Editor"
msgstr "Edit"
#: editor/editor_feature_profile.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Node Dock"
msgstr "Find ye Node Type"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Rename Variable"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(current)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(none)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Editor Disabled)"
msgstr "Edit yer Variable:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Options:"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Properties:"
msgstr "Paste yer Node"
#: editor/editor_feature_profile.cpp
msgid "Main Features:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Nodes and Classes:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Error saving profile to path: '%s'."
msgstr "Blimey! I can't make th' signature object!"
#: editor/editor_feature_profile.cpp
msgid "Reset to Default"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Current Profile:"
msgstr "Slit th' Node"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Create Profile"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Remove Profile"
msgstr "Discharge ye' Variable"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Available Profiles:"
msgstr "yer Nodes doing nothin':"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Configure Selected Profile:"
msgstr "Slit th' Node"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Extra Options:"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Default Feature Profile"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select Current Folder"
msgstr "Slit th' Node"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File exists, overwrite?"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select This Folder"
msgstr "Slit th' Node"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr ""
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
msgid "Refresh"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Access"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Display Mode"
msgstr "Slit th' Node"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Slit th' Node"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Dir"
msgstr "Slit th' Node"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current File"
msgstr "Slit th' Node"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Path"
msgstr "Slit th' Node"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Show Hidden Files"
msgstr "Rename Variable"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go to previous folder."
msgstr "Toggle ye Breakpoint"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go to next folder."
msgstr "Toggle ye Breakpoint"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr ""
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr ""
#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr ""
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr ""
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""
#: editor/editor_help.cpp
msgid "Class:"
msgstr ""
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr ""
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
#: editor/editor_help.cpp
msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
msgid "default:"
msgstr ""
#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "Paste yer Node"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: platform/iphone/export/export.cpp
msgid "Icons"
msgstr ""
#: editor/editor_help.cpp
msgid "Styles"
msgstr ""
#: editor/editor_help.cpp
#, fuzzy
msgid "Enumerations"
msgstr "Yer functions:"
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
#: editor/editor_help.cpp
msgid "(value)"
msgstr ""
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr ""
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript_editor.cpp
#, fuzzy
msgid "Text Editor"
msgstr "Edit"
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr ""
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr ""
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Signals Only"
msgstr "Yer signals:"
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr ""
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Member Type"
msgstr "th' Members:"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Yer signals:"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Theme Property"
msgstr "Paste yer Node"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Draw Red"
msgstr "Call"
#: editor/editor_inspector.cpp
msgid "Keying"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
msgstr ""
#: editor/editor_inspector.cpp
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Pinned %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
msgstr ""
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property"
msgstr "Paste yer Node"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Paste Property"
msgstr "Paste yer Node"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property Path"
msgstr "Forge yer Node!"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Cap'n's Log:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Copy Selection"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Clear Cap'n's Log"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr ""
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
msgid "OK"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr ""
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr ""
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Error while parsing '%s'."
msgstr "Blimey! I can't make th' signature object!"
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Error while loading '%s'."
msgstr "Blimey! I can't make th' signature object!"
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr ""
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
msgstr ""
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr ""
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr ""
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr ""
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr ""
#: editor/editor_node.cpp
msgid "Save & Reload"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to '%s' before reloading?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr ""
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr ""
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to undo."
msgstr ""
#: editor/editor_node.cpp
msgid "Undo: %s"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to redo."
msgstr ""
#: editor/editor_node.cpp
msgid "Redo: %s"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Reload Saved Scene"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr ""
#: editor/editor_node.cpp
msgid "Quit"
msgstr ""
#: editor/editor_node.cpp
msgid "Yes"
msgstr ""
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before reloading?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr ""
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr ""
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr ""
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr ""
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
#, fuzzy
msgid "Show in FileSystem"
msgstr "Rename Variable"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Close Tab"
msgstr "Close"
#: editor/editor_node.cpp
#, fuzzy
msgid "Undo Close Tab"
msgstr "Close"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr ""
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Close All Tabs"
msgstr "Close"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Scene Tabs"
msgstr ""
#: editor/editor_node.cpp
msgid "Always Show Close Button"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "Cap'n's Log"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Always Clear Output On Play"
msgstr "Clear Cap'n's Log"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
msgstr ""
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Save Each Scene On Quit"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Quit Confirmation"
msgstr "Yer functions:"
#: editor/editor_node.cpp
msgid "Show Update Spinner"
msgstr ""
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Only"
msgstr "Change"
#: editor/editor_node.cpp
msgid "Localize Settings"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Restore Scenes On Load"
msgstr "Slit th' Node"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp
msgid "Default Property Name Style"
msgstr ""
#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr ""
#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Cursed"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
msgstr ""
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
msgstr ""
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Resources In Current Inspector"
msgstr ""
#: editor/editor_node.cpp
msgid "Resources To Open In New Inspector"
msgstr ""
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Rename Function"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
msgstr ""
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr ""
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr ""
#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Copy Text"
msgstr "Forge yer Node!"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr ""
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr ""
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr ""
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr ""
#: editor/editor_node.cpp
msgid "New Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr ""
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr ""
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr ""
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Export..."
msgstr "Edit"
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Open User Data Folder"
msgstr "Slit th' Node"
#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Reload Current Project"
msgstr "Rename Function"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
"This is useful for verifying the look and performance of fallbacks, which "
"are normally displayed briefly.\n"
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Change"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr ""
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr ""
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Export Templates..."
msgstr "Discharge ye' Variable"
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
msgstr "Yer functions:"
#: editor/editor_node.cpp
msgid "Questions & Answers"
msgstr ""
#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr ""
#: editor/editor_node.cpp
msgid "Suggest a Feature"
msgstr ""
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr ""
#: editor/editor_node.cpp
msgid "About Godot"
msgstr ""
#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr ""
#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
#: editor/editor_node.cpp
msgid "Play"
msgstr ""
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr ""
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr ""
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Change"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Changes"
msgstr "Change"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/fileserver/editor_file_server.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Templates"
msgstr "Discharge ye' Variable"
#: editor/editor_node.cpp
msgid "Install from file"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Select android sources file"
msgstr "Yer anchorage not be on a resource file, ye bilge rat!"
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Template Package"
msgstr "Discharge ye' Variable"
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
msgstr ""
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Apply MeshInstance Transforms"
msgstr "Change yer Anim Transform"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr ""
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr ""
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Select"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Select Current"
msgstr "Slit th' Node"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr ""
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr ""
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr ""
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr ""
#: editor/editor_node.h
msgid "Warning!"
msgstr ""
#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr ""
#: editor/editor_path.cpp
msgid "Open a list of sub-resources."
msgstr ""
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr ""
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Main Script:"
msgstr "Edit"
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Edit Plugin"
msgstr "Ye be fixin' Signal:"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
msgid "Version"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Author"
msgstr ""
#: editor/editor_plugin_settings.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame Time (ms)"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Average Time (ms)"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Self"
msgstr ""
#: editor/editor_profiler.cpp
msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr ""
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Calls"
msgstr "Call"
#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
msgstr ""
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Profiler Frame Max Functions"
msgstr "Rename Function"
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
msgstr "th' Members:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr ""
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
#, fuzzy
msgid "Invalid RID"
msgstr ": Evil arguments: "
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr ""
#: editor/editor_resource_picker.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Quick Load"
msgstr ""
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr ""
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "Convert to %s"
msgstr "Discharge ye' Function"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
msgstr ""
#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "th' Base Type:"
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Paste yer Node"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
#, fuzzy
msgid "Editable"
msgstr "Edit yer Variable:"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr ""
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Script Owner"
msgstr "Edit"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
#: editor/editor_run_native.cpp
#, fuzzy
msgid "Project Run"
msgstr "Yer functions:"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr ""
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr ""
#: editor/editor_settings.cpp
msgid "Editor Language"
msgstr ""
#: editor/editor_settings.cpp
msgid "Display Scale"
msgstr ""
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
msgstr ""
#: editor/editor_settings.cpp
msgid "Main Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Antialiased"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Hinting"
msgstr ""
#: editor/editor_settings.cpp
msgid "Main Font"
msgstr ""
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Code Font"
msgstr "Add Node"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
msgstr ""
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
msgstr ""
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Separate Distraction Mode"
msgstr "Ye be fixin' Signal:"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr ""
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
msgstr ""
#: editor/editor_settings.cpp editor/import_dock.cpp
msgid "Preset"
msgstr ""
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Base Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Accent Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Highlight Tabs"
msgstr ""
#: editor/editor_settings.cpp
msgid "Border Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr ""
#: editor/editor_settings.cpp
msgid "Additional Spacing"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Custom Theme"
msgstr "th' Members:"
#: editor/editor_settings.cpp
msgid "Show Script Button"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
msgstr "Yer functions:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Autoscan Project Path"
msgstr "Rename Function"
#: editor/editor_settings.cpp
msgid "Default Project Path"
msgstr ""
#: editor/editor_settings.cpp
msgid "On Save"
msgstr ""
#: editor/editor_settings.cpp
msgid "Compress Binary Resources"
msgstr ""
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
msgstr ""
#: editor/editor_settings.cpp
msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Docks"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tree"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr ""
#: editor/editor_settings.cpp
msgid "Always Show Folders"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Property Editor"
msgstr "Edit"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr ""
#: editor/editor_settings.cpp
msgid "Subresource Hue Tint"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Color Theme"
msgstr "th' Members:"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Highlighting"
msgstr "Yer functions:"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
msgstr ""
#: editor/editor_settings.cpp
msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
#: editor/editor_settings.cpp
msgid "Convert Indent On Save"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Call"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Call"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
#: scene/main/scene_tree.cpp scene/resources/world.cpp
#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Ye be fixin' Signal:"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Minimap"
msgstr "Rename Variable"
#: editor/editor_settings.cpp
msgid "Minimap Width"
msgstr ""
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Numbers Zero Padded"
msgstr ""
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Breakpoint Gutter"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Folding"
msgstr ""
#: editor/editor_settings.cpp
msgid "Word Wrap"
msgstr ""
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script List"
msgstr "Edit"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Edit yer Variable:"
#: editor/editor_settings.cpp
msgid "Trim Trailing Whitespace On Save"
msgstr ""
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
msgid "Auto Reload And Parse Scripts On Save"
msgstr ""
#: editor/editor_settings.cpp
msgid "Auto Reload Scripts On External Change"
msgstr ""
#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
msgstr ""
#: editor/editor_settings.cpp
msgid "Block Caret"
msgstr ""
#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
#: editor/editor_settings.cpp
msgid "Right Click Moves Caret"
msgstr ""
#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
msgstr ""
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr ""
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Complete File Paths"
msgstr "Forge yer Node!"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#, fuzzy
msgid "Add Type Hints"
msgstr "Find ye Node Type"
#: editor/editor_settings.cpp
msgid "Use Single Quotes"
msgstr ""
#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
#: editor/editor_settings.cpp
msgid "Help Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr ""
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Preview Size"
msgstr "Add Variable"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Selection Box Color"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "3D Gizmos"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Gizmo Colors"
msgstr ""
#: editor/editor_settings.cpp
msgid "Instanced"
msgstr ""
#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Discharge ye' Signal"
#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid XZ Plane"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "th' Base Type:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "th' Base Type:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "th' Base Type:"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Scheme"
msgstr "Ye be fixin' Signal:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert Y Axis"
msgstr "Discharge ye' Function"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert X Axis"
msgstr "Discharge ye' Function"
#: editor/editor_settings.cpp
msgid "Zoom Style"
msgstr ""
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
msgstr ""
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
msgstr ""
#: editor/editor_settings.cpp
msgid "Orbit Modifier"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Modifier"
msgstr "Slit th' Node"
#: editor/editor_settings.cpp
msgid "Zoom Modifier"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Feel"
msgstr "Ye be fixin' Signal:"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Translation Inertia"
msgstr "Add Function"
#: editor/editor_settings.cpp
msgid "Zoom Inertia"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook"
msgstr "Toggle ye Breakpoint"
#: editor/editor_settings.cpp
msgid "Freelook Navigation Scheme"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Sensitivity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Inertia"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Base Speed"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Activation Modifier"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Speed Zoom Link"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Grid Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Guides Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Smart Snapping Line Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 1"
msgstr "Discharge ye' Variable"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 2"
msgstr "Discharge ye' Variable"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Selected Color"
msgstr "Slit th' Node"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Outline Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
msgstr ""
#: editor/editor_settings.cpp
msgid "Simple Panning"
msgstr ""
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
msgstr ""
#: editor/editor_settings.cpp
msgid "Pan Speed"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Poly Editor"
msgstr "Edit"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Previous Outline"
msgstr ""
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
msgid "Autorename Animation Tracks"
msgstr ""
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Create Reset Tracks"
msgstr "Paste yer Node"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Visual Editors"
msgstr "Edit"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Window Placement"
msgstr ""
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Rect Custom Position"
msgstr "Discharge ye' Signal"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
msgid "Auto Save"
msgstr ""
#: editor/editor_settings.cpp
msgid "Save Before Running"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Host"
msgstr "Discharge ye' Signal"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Port"
msgstr "Discharge ye' Signal"
#: editor/editor_settings.cpp
msgid "Editor SSL Certificates"
msgstr ""
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
msgstr ""
#: editor/editor_settings.cpp
msgid "Host"
msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Base Type Color"
msgstr "th' Base Type:"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "User Type Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Comment Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "String Color"
msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Yer background color be evil!"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Yer background color be evil!"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Text Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Yer background color be evil!"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Selected Color"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Slit th' Node"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Yer functions:"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Rename Variable"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Color"
msgstr "Discharge ye' Variable"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Border Color"
msgstr "Discharge ye' Variable"
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
"Smash yer Ctrl key t' sink yer Getter. Smash yer Shift t' sink a generic "
"signature."
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
msgid "Flat"
msgstr ""
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hide Slider"
msgstr "Ye be fixin' Signal:"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr ""
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
#, fuzzy
msgid "%s Error"
msgstr "Error loading yer Calligraphy Pen."
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
msgstr ""
#: editor/export_template_manager.cpp
msgid "There are no mirrors available."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Retrieving the mirror list..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "Rename Variable"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connecting to the mirror..."
msgstr "Slit th' Node"
#: editor/export_template_manager.cpp
msgid "Can't resolve the requested address."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't connect to the mirror."
msgstr ""
#: editor/export_template_manager.cpp
msgid "No response from the mirror."
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Request ended up in a redirect loop."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Request failed:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error getting the list of mirrors."
msgstr "Blimey! I can't make th' signature object!"
#: editor/export_template_manager.cpp
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Best available mirror"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't Connect"
msgstr "Slit th' Node"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connected"
msgstr "Slit th' Node"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connection Error"
msgstr "Slit th' Node"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't open the export templates file."
msgstr "Discharge ye' Variable"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Invalid version.txt format inside the export templates file: %s."
msgstr "Yer index property name be thrown overboard!"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "No version.txt found inside the export templates file."
msgstr "Yer index property name be thrown overboard!"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for extracting templates:"
msgstr "Blimey! I can't make th' signature object!"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Remove templates for the version '%s'?"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open Folder"
msgstr "Slit th' Node"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall templates for the current version."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Download from:"
msgstr "Discharge ye' Variable"
#: editor/export_template_manager.cpp
msgid "Open in Web Browser"
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Copy Mirror URL"
msgstr "Slit th' Node"
#: editor/export_template_manager.cpp
msgid "Download and Install"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Install from File"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Install templates from a local file."
msgstr ""
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Cancel the download of the templates."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Other Installed Versions:"
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uninstall Template"
msgstr "Discharge ye' Variable"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select Template File"
msgstr "Slit th' Node"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Godot Export Templates"
msgstr "Discharge ye' Variable"
#: editor/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
msgstr ""
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Password"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error moving:"
msgstr "Error loading yer Calligraphy Pen."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error duplicating:"
msgstr "Rename Variable"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"This file extension is not recognized by the editor.\n"
"If you want to rename it anyway, use your operating system's file manager.\n"
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Renaming file:"
msgstr "Rename Variable"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating file:"
msgstr "Rename Variable"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Add to Favorites"
msgstr "Add Node"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Remove from Favorites"
msgstr "Discharge ye' Signal"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr ""
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr ""
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort files"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Focus the search box"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Previous Folder/File"
msgstr "Slit th' Node"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Next Folder/File"
msgstr "Slit th' Node"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Toggle Split Mode"
msgstr "Toggle ye Breakpoint"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr ""
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Create Scene"
msgstr "Yar, Blow th' Selected Down!"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Find in Files"
msgstr "Find ye Node Type"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr ""
#: editor/find_in_files.cpp editor/rename_dialog.cpp
msgid "Replace:"
msgstr ""
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
#: editor/find_in_files.cpp
#, fuzzy
msgid "Filters:"
msgstr "Paste yer Node"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Replace in Files"
msgstr "Find ye Node Type"
#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr ""
#: editor/find_in_files.cpp
msgid "%d match in %d file."
msgstr ""
#: editor/find_in_files.cpp
msgid "%d matches in %d file."
msgstr ""
#: editor/find_in_files.cpp
msgid "%d matches in %d files."
msgstr ""
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr ""
#: editor/groups_editor.cpp
#, fuzzy
msgid "Invalid group name."
msgstr "Yer unique name be evil."
#: editor/groups_editor.cpp
#, fuzzy
msgid "Rename Group"
msgstr "Rename Function"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Delete Group"
msgstr "Slit th' Node"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr ""
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr ""
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Filter nodes"
msgstr "Paste yer Node"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
#, fuzzy
msgid "Group Editor"
msgstr "Edit"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr ""
#: editor/import/editor_import_collada.cpp
msgid "Collada"
msgstr ""
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
msgstr ""
#: editor/import/resource_importer_bitmask.cpp
#, fuzzy
msgid "Create From"
msgstr "Yar, Blow th' Selected Down!"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
msgstr ""
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
msgid "Compress"
msgstr ""
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
msgid "ColorCorrect"
msgstr "Add Function"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Paste yer Node"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Mipmaps"
msgstr "Yer signals:"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
msgid "Slices"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Horizontal"
msgstr "Discharge ye' Variable"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Vertical"
msgstr "Discharge ye' Variable"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Generate Tangents"
msgstr "Yar, Blow th' Selected Down!"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Scale Mesh"
msgstr "Slit th' Node"
#: editor/import/resource_importer_obj.cpp
msgid "Offset Mesh"
msgstr ""
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Octahedral Compression"
msgstr "Swap yer Expression"
#: editor/import/resource_importer_obj.cpp
msgid "Optimize Mesh Flags"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Slit th' Node"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Type"
msgstr "th' Members:"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Name"
msgstr "Discharge ye' Signal"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Scale"
msgstr "Slit th' Node"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Custom Script"
msgstr "Slit th' Node"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
msgid "Storage"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Materials"
msgstr "Change"
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Meshes"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Ensure Tangents"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Light Baking"
msgstr "Yer functions:"
#: editor/import/resource_importer_scene.cpp
msgid "Lightmap Texel Size"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Use Named Skins"
msgstr "Yer signals:"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "External Files"
msgstr "Edit yer Variable:"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Filter Script"
msgstr "Paste yer Node"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep Custom Tracks"
msgstr "Change yer Anim Transform"
#: editor/import/resource_importer_scene.cpp
msgid "Optimizer"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Linear Error"
msgstr "Error loading yer Calligraphy Pen."
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Angular Error"
msgstr "Error loading yer Calligraphy Pen."
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Angle"
msgstr "Grub:"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Remove Unused Tracks"
msgstr "Discharge ye' Signal"
#: editor/import/resource_importer_scene.cpp
msgid "Clips"
msgstr ""
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
msgid "Amount"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
"generation and VRAM texture compression."
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid "2D, Detect 3D"
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid "2D Pixel"
msgstr ""
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "HDR Mode"
msgstr "Slit th' Node"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
msgstr ""
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr ""
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Process"
msgstr "Swap yer Expression"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid "Premult Alpha"
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
msgstr ""
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Invert Color"
msgstr "Discharge ye' Variable"
#: editor/import/resource_importer_texture.cpp
msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Slit th' Node"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid "SVG"
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Atlas File"
msgstr "Discharge ye' Variable"
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Import Mode"
msgstr "Slit th' Node"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Crop To Region"
msgstr ""
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
msgstr ""
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
msgid "Force"
msgstr ""
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
msgstr ""
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
msgstr ""
#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Max Rate"
msgstr "Grub:"
#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Max Rate Hz"
msgstr "Grub:"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
msgstr ""
#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Normalize"
msgstr "Discharge ye' Variable"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Mode"
msgstr "Slit th' Node"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Begin"
msgstr "Slit th' Node"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop End"
msgstr "Slit th' Node"
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
msgstr "Slit th' Node"
#: editor/import_defaults_editor.cpp
msgid "Importer:"
msgstr ""
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
msgstr ""
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr ""
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
msgstr "Edit yer Variable:"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Property Name Style"
msgstr ""
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
msgstr ""
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Capitalized"
msgstr "Paste yer Node"
#: editor/inspector_dock.cpp
msgid "Localized"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
msgstr ""
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Copy Properties"
msgstr "Paste yer Node"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Paste Properties"
msgstr "Paste yer Node"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr ""
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Extra resource options."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Edit Resource from Clipboard"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Make Resource Built-In"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr ""
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr ""
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Open documentation for this object."
msgstr "Yer functions:"
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Open Documentation"
msgstr "Yer functions:"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Filter properties"
msgstr "Paste yer Node"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Manage object properties."
msgstr "Paste yer Node"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr ""
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr ""
#: editor/plugin_config_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Author:"
msgstr ""
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Create points."
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Erase points."
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Edit Polygon"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Discharge ye' Function"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Add %s"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Move Node Point"
msgstr "Discharge ye' Signal"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Node Point"
msgstr "Add Node"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Animation Point"
msgstr "Yer functions:"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace1D Point"
msgstr "Discharge ye' Function"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Open Editor"
msgstr "Edit"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Triangle"
msgstr "Add Variable"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace2D Point"
msgstr "Discharge ye' Function"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace2D Triangle"
msgstr "Discharge ye' Variable"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Parameter Changed:"
msgstr "Change"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
msgstr "Edit yer Variable:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Add Node to BlendTree"
msgstr "Add Node(s) From yer Tree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Find ye Node Type"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Connected"
msgstr "Slit th' Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Set Animation"
msgstr "Yer functions:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Node"
msgstr "Slit th' Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Change Filter"
msgstr "Change"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Functions"
msgstr "Yer functions:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
msgstr "Add Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Edit Filtered Tracks:"
msgstr "Edit yer Variable:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Enable Filtering"
msgstr "Change"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Invalid animation name!"
msgstr "Yer unique name be evil."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste As Reference"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Directions"
msgstr "Yer functions:"
#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Move Node"
msgstr "Forge yer Node!"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition exists!"
msgstr "Add Function"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Add Transition"
msgstr "Add Function"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Add Node"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Connect nodes."
msgstr "Slit th' Node"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Remove selected node or transition."
msgstr "Discharge ye' Signal"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition:"
msgstr "Add Function"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Play Mode:"
msgstr "Slit th' Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Available URLs"
msgstr "yer Nodes doing nothin':"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "Slit th' Node"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "Forge yer Node!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr ""
#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Slit th' Node"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale Step:"
msgstr "Slit th' Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Vertical Guide"
msgstr "Discharge ye' Variable"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Vertical Guide"
msgstr "Discharge ye' Variable"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Vertical Guide"
msgstr "Discharge ye' Variable"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Horizontal Guide"
msgstr "Discharge ye' Variable"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal Guide"
msgstr "Discharge ye' Variable"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Horizontal Guide"
msgstr "Discharge ye' Variable"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Locked"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Grouped"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Top Left"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Top Right"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Bottom Right"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Bottom Left"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Left Wide"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Guides"
msgstr "Change yer Anim Transform"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Bones"
msgstr "Change yer Anim Transform"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Drag: Rotate selected node around pivot."
msgstr "Discharge ye' Signal"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Move selected node."
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Scale selected node."
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Discharge ye' Signal"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scale Mode"
msgstr "Slit th' Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Ruler Mode"
msgstr "Slit th' Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle smart snapping."
msgstr "Toggle ye Breakpoint"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle grid snapping."
msgstr "Toggle ye Breakpoint"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Other Nodes"
msgstr "Paste yer Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected Node(s)"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected Node(s)"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected Node(s)"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected Node(s)"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr ""
#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show When Snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle Grid"
msgstr "Toggle ye Breakpoint"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Add Node Here"
msgstr "Add Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Instance Scene Here"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 25%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 50%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 100%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 200%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 400%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 800%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Default Type"
msgstr "th' Base Type:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon3D"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Add Point"
msgstr "Add Signal"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Point"
msgstr "Discharge ye' Signal"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left Linear"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Curve Point"
msgstr "Discharge ye' Signal"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr ""
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr ""
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
msgstr ""
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
msgstr ""
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
#, fuzzy
msgid "Toggle Grid Snap"
msgstr "Toggle ye Breakpoint"
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Text"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#: scene/gui/button.cpp scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Separator"
msgstr "Yer functions:"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Simplified Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has no UV in layer %d."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "MeshLibrary"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Ignore Transforms)"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Apply Transforms)"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply without Transforms"
msgstr "Change yer Anim Transform"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply with Transforms"
msgstr "Change yer Anim Transform"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles2D"
msgstr "Discharge ye' Function"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Source:"
msgstr "Swap yer Expression"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "Discharge ye' Signal"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "Discharge ye' Signal"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "Discharge ye' Signal"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control Point"
msgstr "Discharge ye' Function"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
msgstr "Discharge ye' Signal"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Internal Vertex"
msgstr "Discharge ye' Variable"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Add Custom Polygon"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Polygon"
msgstr "Discharge ye' Function"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Discharge ye' Signal"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Points"
msgstr "Discharge ye' Signal"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Discharge ye' Function"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr ""
#: editor/plugins/ray_cast_2d_editor_plugin.cpp
msgid "Set cast_to"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Room Generate Points"
msgstr "Discharge ye' Signal"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Generate Points"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portal"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Occluder Set Transform"
msgstr "Change yer Anim Transform"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Center Node"
msgstr "Slit th' Node"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error saving file!"
msgstr "Error loading yer Calligraphy Pen."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error while saving theme."
msgstr "Blimey! I can't make th' signature object!"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Saving"
msgstr "Error loading yer Calligraphy Pen."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error importing theme."
msgstr "Error loading yer Calligraphy Pen."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Importing"
msgstr "Error loading yer Calligraphy Pen."
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter scripts"
msgstr "Paste yer Node"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter methods"
msgstr "Paste yer Node"
#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Next Script"
msgstr "Discharge ye' Variable"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Previous Script"
msgstr "Slit th' Node"
#: editor/plugins/script_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Reopen Closed Script"
msgstr "Edit"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Copy Script Path"
msgstr "Forge yer Node!"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open Godot online documentation."
msgstr "Yer functions:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "Discharge ye' Variable"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Use External Editor"
msgstr "Edit"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Path"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script Temperature Enabled"
msgstr "Slit th' Node"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Current Script Background Color"
msgstr "Yer background color be evil!"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Group Help Pages"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort Scripts By"
msgstr "Discharge ye' Variable"
#: editor/plugins/script_editor_plugin.cpp
msgid "List Script Names As"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Connections to method:"
msgstr "Slit th' Node"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function"
msgstr "Add Function"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: scene/3d/label_3d.cpp scene/gui/label.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Breakpoints"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Delete Line"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Evaluate Selection"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Find ye Node Type"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Replace in Files..."
msgstr "Find ye Node Type"
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Toggle Bookmark"
msgstr "Toggle ye Breakpoint"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Bookmark"
msgstr "Toggle ye Breakpoint"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Bookmark"
msgstr "Toggle ye Breakpoint"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Remove All Bookmarks"
msgstr "Discharge ye' Variable"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function..."
msgstr "Discharge ye' Function"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Toggle ye Breakpoint"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "Toggle ye Breakpoint"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "Toggle ye Breakpoint"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Reset to Rest Pose"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Overwrite Rest Pose"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr ""
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Perspective"
msgstr ""
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
msgstr ""
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
msgid "None"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate"
msgstr ""
#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scaling:"
msgstr "Slit th' Node"
#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translating:"
msgstr "Add Function"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Pitch:"
msgstr "Switch"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Material Changes:"
msgstr "Change"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes:"
msgstr "Change"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Surface Changes:"
msgstr "Change"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Draw Calls:"
msgstr "Call"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Enable Doppler"
msgstr "Change"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Camera Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Convert Rooms"
msgstr "Discharge ye' Function"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes to Floor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Freelook"
msgstr "Toggle ye Breakpoint"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Portal Culling"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Occlusion Culling"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Mesh2D"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon2D"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "CollisionPolygon2D Preview"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "LightOccluder2D Preview"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to MeshInstance2D"
msgstr "Discharge ye' Function"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Polygon2D"
msgstr "Discharge ye' Function"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Simplification:"
msgstr "Add Function"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "No Frames Selected"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move Frame"
msgstr "Forge yer Node!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animations:"
msgstr "Yer functions:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animation Frames:"
msgstr "Yer unique name be evil."
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add a Texture from File"
msgstr "Add Node(s) From yer Tree"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (Before)"
msgstr "Forge yer Node!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select Frames"
msgstr "Slit th' Node"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Separation:"
msgstr "Yer functions:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No colors found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} constant(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No constants found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No fonts found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No icons found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No styleboxes found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Importing Theme Items"
msgstr "Error loading yer Calligraphy Pen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Finalizing"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Filter:"
msgstr "Paste yer Node"
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select by data type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible icon items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Collapse types."
msgstr "Paste yer Node"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Expand types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all Theme items."
msgstr "Slit th' Node"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select With Data"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Deselect All"
msgstr "Slit th' Node"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Selected"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Import Items tab has some items selected. Selection will be lost upon "
"closing this window.\n"
"Close anyway?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Type"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Color Items"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Item"
msgstr "Rename Function"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Constant Items"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Font Items"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Icon Items"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All StyleBox Items"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Theme Type"
msgstr "Find ye Node Type"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Theme Type"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Color Item"
msgstr "Add Node"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Constant Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Font Item"
msgstr "Add Signal"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Icon Item"
msgstr "Add Signal"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Stylebox Item"
msgstr "Edit yer Variable:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Color Item"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Constant Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Font Item"
msgstr "Rename Function"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Icon Item"
msgstr "Rename Function"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Stylebox Item"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, not a Theme resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Manage Theme Items"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Items"
msgstr "Edit yer Variable:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Types:"
msgstr "th' Base Type:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Type:"
msgstr "th' Base Type:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add StyleBox Item"
msgstr "Edit yer Variable:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Items:"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Items"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Theme Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Old Name:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Import Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Default Theme"
msgstr "th' Base Type:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editor Theme"
msgstr "th' Members:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme Resource"
msgstr "Paste yer Node"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Another Theme"
msgstr "th' Members:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Type"
msgstr "Find ye Node Type"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Available Node-based types:"
msgstr "yer Nodes doing nothin':"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Variation Base Type"
msgstr "Edit yer Variable:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Base Type"
msgstr "th' Base Type:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "th' Members:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Manage Items..."
msgstr "Discharge ye' Variable"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Preview"
msgstr "Add Variable"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Default Preview"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select UI Scene:"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Toggle Button"
msgstr "Toggle ye Breakpoint"
#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Disabled Button"
msgstr "Cursed"
#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Disabled Item"
msgstr "Cursed"
#: editor/plugins/theme_editor_preview.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Radio Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 1"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 2"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Disabled LineEdit"
msgstr "Cursed"
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Editable Item"
msgstr "Edit yer Variable:"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid file, not a PackedScene resource."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Find Tile"
msgstr "Find ye Node Type"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Enable Priority"
msgstr "Edit yer Variable:"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Filter tiles"
msgstr "Paste yer Node"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Transform"
msgstr "Change yer Anim Transform"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Tile Map"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Palette Item H Separation"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Ids"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Sort Tiles By Name"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill Preview"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editor Side"
msgstr "Edit"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Display Grid"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Axis Color"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
msgstr "Add Node(s) From yer Tree"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected Texture from TileSet."
msgstr "Discharge ye' Signal"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "Edit yer Variable:"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision Mode"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion Mode"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Mode"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "Slit th' Node"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste bitmask."
msgstr "Paste yer Node"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Erase bitmask."
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new rectangle."
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Rectangle"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new polygon."
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Polygon"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete Selected Shape"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr "Discharge ye' Signal"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Texture"
msgstr "Discharge ye' Variable"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete selected Rect."
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr "Slit th' Node"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete polygon."
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr "Slit th' Node"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr "Slit th' Node"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Tile"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Bitmask"
msgstr "Edit yer Variable:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Collision Polygon"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Occlusion Polygon"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Navigation Polygon"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste Tile Bitmask"
msgstr "Paste yer Node"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Tile"
msgstr "Discharge ye' Variable"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Collision Polygon"
msgstr "Discharge ye' Function"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Occlusion Polygon"
msgstr "Discharge ye' Function"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Priority"
msgstr "Edit yer Variable:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Collision Polygon"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Occlusion Polygon"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Snap Options"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
#: scene/main/canvas_layer.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
#: scene/gui/range.cpp scene/resources/animation.cpp
#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Step"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Separation"
msgstr "Yer functions:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Tile"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture"
msgstr "Discharge ye' Variable"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tex Offset"
msgstr "Slit th' Node"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
msgstr "Change"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
msgid "Modulate"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tile Mode"
msgstr "Paste yer Node"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Autotile Bitmask Mode"
msgstr "Edit yer Variable:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Subtile Size"
msgstr "Edit"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Subtile Spacing"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occluder Offset"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Offset"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Shape Offset"
msgstr "Discharge ye' Variable"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Shape Transform"
msgstr "Change yer Anim Transform"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision One Way"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision One Way Margin"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Navigation"
msgstr "Ye be fixin' Signal:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Occlusion"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tileset Script"
msgstr "Paste yer Node"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No commit message was provided."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Staged Changes"
msgstr "Change"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstaged Changes"
msgstr "Change"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Subtitle:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s remote?"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Apply"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Login"
msgstr "Discharge ye' Signal"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Detect new changes"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Discard all changes"
msgstr "Change"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage all changes"
msgstr "Change"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstage all changes"
msgstr "Change"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Message"
msgstr "Change"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Changes"
msgstr "Change"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit List"
msgstr "Change"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Branch"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Branch"
msgstr "Rename Function"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remotes"
msgstr "Discharge ye' Signal"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Remote"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Remote"
msgstr "Discharge ye' Variable"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Name"
msgstr "Discharge ye' Signal"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote URL"
msgstr "Discharge ye' Signal"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Force Push"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Renamed"
msgstr "Rename Function"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Deleted"
msgstr "Slit th' Node"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Typechange"
msgstr "Change"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Split"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unified"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Output"
msgstr "Add Signal"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input port"
msgstr "Add Signal"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
msgstr "th' Base Type:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove input port"
msgstr "Discharge ye' Signal"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove output port"
msgstr "Discharge ye' Signal"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set expression"
msgstr "Swap yer Expression"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Resize VisualShader node"
msgstr "Discharge ye' Variable"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Find ye Node Type"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
msgstr "Rename Variable"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Paste yer Node"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Nodes"
msgstr "Slit th' Node"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Change"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: scene/3d/light.cpp
msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color function."
msgstr "Add Function"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Sepia function."
msgstr "Rename Function"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color uniform."
msgstr "Change yer Anim Transform"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar uniform."
msgstr "Change yer Anim Transform"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector function."
msgstr "Discharge ye' Function"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property:"
msgstr "Edit yer Variable:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Visual Shader Mode Changed"
msgstr "Change"
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
msgid "Script"
msgstr ""
#: editor/project_export.cpp
msgid "GDScript Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr ""
#: editor/project_export.cpp
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
#: editor/project_export.cpp
msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export PCK/Zip..."
msgstr "Edit"
#: editor/project_export.cpp
#, fuzzy
msgid "Export Project..."
msgstr "Rename Function"
#: editor/project_export.cpp
msgid "Export All"
msgstr ""
#: editor/project_export.cpp
msgid "Choose an export mode:"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export All..."
msgstr "Edit"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Godot Project Pack"
msgstr "Rename Function"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Project Export"
msgstr "Yer functions:"
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project name."
msgstr "Yer index property name be thrown overboard!"
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr ""
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Rename Project"
msgstr "Rename Function"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Rename Function"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
msgstr "Rename Function"
#: editor/project_manager.cpp
msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove %d projects from the list?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove this project from the list?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "Yer functions:"
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Rename Function"
#: editor/project_manager.cpp
#, fuzzy
msgid "Run Project"
msgstr "Rename Function"
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Scan Projects"
msgstr "Rename Function"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Import Project"
msgstr "Rename Function"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Project"
msgstr "Rename Function"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Missing"
msgstr "Discharge ye' Signal"
#: editor/project_manager.cpp
msgid "About"
msgstr ""
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove All"
msgstr "Discharge ye' Signal"
#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Filter projects"
msgstr "Paste yer Node"
#: editor/project_manager.cpp
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Global Property"
msgstr "Add yer Getter Property"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Delete Item"
msgstr "Yar, Blow th' Selected Down!"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add %d Translations"
msgstr "Add Function"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Path(s)"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Remap(s)"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Filter mode:"
msgstr "Paste yer Node"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Import Defaults"
msgstr ""
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File..."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir..."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Select Node"
msgstr "Slit th' Node"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "Paste yer Node"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Swap yer Expression"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node type"
msgstr "Find ye Node Type"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Style"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr ""
#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Swap yer Expression"
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Paste Node(s)"
msgstr "Paste yer Node"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Discharge ye' Variable"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete %d nodes and any children?"
msgstr "Slit th' Node"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete %d nodes?"
msgstr "Slit th' Node"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete node \"%s\"?"
msgstr "Slit th' Node"
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the root node branch as an instanced scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the branch of an already instanced scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Another node already uses this unique name in the scene."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Enable Scene Unique Name"
msgstr "Discharge ye' Signal"
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
#, fuzzy
msgid "Disable Scene Unique Name"
msgstr "Discharge ye' Signal"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Other Node"
msgstr "Slit th' Node"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Cut Node(s)"
msgstr "Slit th' Node"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Reparent to New Node"
msgstr "Yar, Blow th' Selected Down!"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "Forge yer Node!"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Add/Create a New Node."
msgstr "Yar, Blow th' Selected Down!"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Remote"
msgstr "Discharge ye' Signal"
#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Show Scene Tree Root Selection"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Use Favorites Root Selection"
msgstr "Yar, Blow th' Selected Down!"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
msgstr "Toggle ye Breakpoint"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Unlock Node"
msgstr "Slit th' Node"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "(Connecting From)"
msgstr "Slit th' Node"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"This node can be accessed from within anywhere in the scene by preceding it "
"with the '%s' prefix in a node path.\n"
"Click to disable this."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open Script:"
msgstr "Edit"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is not local."
msgstr "There be no Node at ye path's end!"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path."
msgstr ": Evil arguments: "
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid extension."
msgstr "Yer Calligraphy be wrongly sized."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading template '%s'"
msgstr "Blimey! I can't make th' signature object!"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid path."
msgstr ": Evil arguments: "
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid class name."
msgstr "Yer unique name be evil."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path."
msgstr "Yer index property name be thrown overboard!"
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will create a new script file."
msgstr "Yar, Blow th' Selected Down!"
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
#: editor/script_create_dialog.cpp
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Template:"
msgstr "Discharge ye' Variable"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in Script:"
msgstr "Edit"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote %s:"
msgstr "Discharge ye' Signal"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Error:"
msgstr "Error loading yer Calligraphy Pen."
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Error"
msgstr "Slit th' Node"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Error:"
msgstr "Slit th' Node"
#: editor/script_editor_debugger.cpp
msgid "C++ Source"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Child process connected."
msgstr "Slit th' Node"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Error"
msgstr "Slit th' Node"
#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Yar, Blow th' Selected Down!"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Filter stack variables"
msgstr "Paste yer Node"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Network Profiler"
msgstr "Slit th' Node"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
msgstr ""
#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Reflection Probe"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "GI Probe"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Baked Indirect Light"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge"
msgstr "Ye be fixin' Signal:"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge Disabled"
msgstr "Ye be fixin' Signal:"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid"
msgstr "Ye be fixin' Signal:"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid Disabled"
msgstr "Ye be fixin' Signal:"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Room Point Position"
msgstr "Discharge ye' Signal"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
msgid "Portal Margin"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Discharge ye' Signal"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Back"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Occluder"
msgstr "Ye be fixin' Signal:"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Position"
msgstr "Discharge ye' Signal"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Polygon Point Position"
msgstr "Discharge ye' Signal"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Hole Point Position"
msgstr "Discharge ye' Signal"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Front"
msgstr "Discharge ye' Signal"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Back"
msgstr "Discharge ye' Signal"
#: editor/spatial_editor_gizmos.cpp
msgid "Occluder Hole"
msgstr ""
#: main/main.cpp
msgid "Godot Physics"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "BVH Collision Margin"
msgstr "Ye be fixin' Signal:"
#: main/main.cpp
msgid "Crash Handler"
msgstr ""
#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
msgid "Debugger stdout"
msgstr ""
#: main/main.cpp
msgid "Max Chars Per Second"
msgstr ""
#: main/main.cpp
msgid "Max Messages Per Frame"
msgstr ""
#: main/main.cpp
msgid "Max Errors Per Second"
msgstr ""
#: main/main.cpp
msgid "Max Warnings Per Second"
msgstr ""
#: main/main.cpp
msgid "Flush stdout On Print"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
msgstr ""
#: main/main.cpp
msgid "File Logging"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Enable File Logging"
msgstr "Change"
#: main/main.cpp
msgid "Log Path"
msgstr ""
#: main/main.cpp
msgid "Max Log Files"
msgstr ""
#: main/main.cpp
msgid "Driver"
msgstr ""
#: main/main.cpp
msgid "Driver Name"
msgstr ""
#: main/main.cpp
msgid "Fallback To GLES2"
msgstr ""
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
#: main/main.cpp
msgid "DPI"
msgstr ""
#: main/main.cpp
msgid "Allow hiDPI"
msgstr ""
#: main/main.cpp
msgid "V-Sync"
msgstr ""
#: main/main.cpp
msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
#: main/main.cpp
msgid "Allowed"
msgstr ""
#: main/main.cpp
msgid "Intended Usage"
msgstr ""
#: main/main.cpp
msgid "Framebuffer Allocation"
msgstr ""
#: main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Energy Saving"
msgstr "Error loading yer Calligraphy Pen."
#: main/main.cpp
msgid "Threads"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
msgid "Thread Model"
msgstr ""
#: main/main.cpp
msgid "Thread Safe BVH"
msgstr ""
#: main/main.cpp
msgid "Handheld"
msgstr ""
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Orientation"
msgstr "Yer functions:"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
msgid "Common"
msgstr ""
#: main/main.cpp
msgid "Physics FPS"
msgstr ""
#: main/main.cpp
msgid "Force FPS"
msgstr ""
#: main/main.cpp
msgid "Enable Pause Aware Picking"
msgstr ""
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
msgstr ""
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
msgstr ""
#: main/main.cpp
msgid "stdout"
msgstr ""
#: main/main.cpp
msgid "Print FPS"
msgstr ""
#: main/main.cpp
msgid "Verbose stdout"
msgstr ""
#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
msgid "Physics Interpolation"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Enable Warnings"
msgstr "Change"
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
msgstr "Slit th' Node"
#: main/main.cpp
msgid "Low Processor Mode"
msgstr ""
#: main/main.cpp
msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
msgid "iOS"
msgstr ""
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr ""
#: main/main.cpp
msgid "Input Devices"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Pointing"
msgstr "Discharge ye' Signal"
#: main/main.cpp
msgid "Touch Delay"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shaders"
msgstr "Change"
#: main/main.cpp
msgid "Debug Shader Fallbacks"
msgstr ""
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
msgid "Environment"
msgstr ""
#: main/main.cpp
msgid "Default Clear Color"
msgstr ""
#: main/main.cpp
msgid "Boot Splash"
msgstr ""
#: main/main.cpp
msgid "Show Image"
msgstr ""
#: main/main.cpp
msgid "Image"
msgstr ""
#: main/main.cpp
msgid "Fullsize"
msgstr ""
#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Paste yer Node"
#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "BG Color"
msgstr "Discharge ye' Variable"
#: main/main.cpp
msgid "macOS Native Icon"
msgstr ""
#: main/main.cpp
msgid "Windows Native Icon"
msgstr ""
#: main/main.cpp
msgid "Buffering"
msgstr ""
#: main/main.cpp
msgid "Agile Event Flushing"
msgstr ""
#: main/main.cpp
msgid "Emulate Touch From Mouse"
msgstr ""
#: main/main.cpp
msgid "Emulate Mouse From Touch"
msgstr ""
#: main/main.cpp
msgid "Mouse Cursor"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Custom Image"
msgstr "Slit th' Node"
#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
msgid "Tooltip Position Offset"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Debugger Agent"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait For Debugger"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait Timeout"
msgstr ""
#: main/main.cpp
msgid "Runtime"
msgstr ""
#: main/main.cpp
msgid "Unhandled Exception Policy"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Main Loop Type"
msgstr "Find ye Node Type"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
#: main/main.cpp
msgid "Aspect"
msgstr ""
#: main/main.cpp
msgid "Shrink"
msgstr ""
#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""
#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
#: main/main.cpp
msgid "Dynamic Fonts"
msgstr ""
#: main/main.cpp
msgid "Use Oversampling"
msgstr ""
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Operation"
msgstr "Yer functions:"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Use Collision"
msgstr "Ye be fixin' Signal:"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Ye be fixin' Signal:"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Ye be fixin' Signal:"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Invert Faces"
msgstr "Discharge ye' Function"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Radial Segments"
msgstr ""
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Smooth Faces"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Outer Radius"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Ye be fixin' Signal:"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Node"
msgstr "Paste yer Node"
#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Rotation"
msgstr "Slit th' Node"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Local"
msgstr "There be no Node at ye path's end!"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Continuous U"
msgstr "Slit th' Node"
#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Joined"
msgstr "Slit th' Node"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Ye be fixin' Signal:"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Transfer Channel"
msgstr "Slit th' Node"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Channel Count"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Always Ordered"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Use DTLS"
msgstr ""
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FBX"
msgstr ""
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Use FBX"
msgstr ""
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Change"
#: modules/gdnative/gdnative.cpp
msgid "Load Once"
msgstr ""
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Singleton"
msgstr "Yar, Blow th' Selected Down!"
#: modules/gdnative/gdnative.cpp
msgid "Symbol Prefix"
msgstr ""
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Reloadable"
msgstr "Discharge ye' Variable"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "Discharge ye' Signal"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Class Name"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Icon Path"
msgstr "Forge yer Node!"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
#, fuzzy
msgid "GDScript"
msgstr "Discharge ye' Variable"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Node Path Color"
msgstr "Forge yer Node!"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
msgstr "Blimey! Ye step argument be marooned!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Arr! Yer script is marooned!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Ye be loaded to the gunwalls? It's anchorage be not on a script!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Yer anchorage not be on a resource file, ye bilge rat!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Ye got th' wrong dictionary getup! (ye be missin' yer @path!)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "Ye got th' wrong dictionary getup! (yer script aint' at ye @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
"Ye got th' wrong dictionary getup! (ye be drinkin'? Ye got yerself a bad "
"script at @path!)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
"Ye got th' wrong dictionary getup! (yer subclasses be walkin' the plank!)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Language Server"
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Enable Smart Resolve"
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
msgstr ""
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export GLTF..."
msgstr "Edit"
#: modules/gltf/gltf_accessor.cpp
msgid "Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
msgid "Byte Offset"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Component Type"
msgstr "th' Base Type:"
#: modules/gltf/gltf_accessor.cpp
msgid "Normalized"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Count"
msgstr "Add Signal"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Min"
msgstr "' Mega-Barnacles"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
msgid "Max"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Count"
msgstr "Add Signal"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Component Type"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
msgid "Buffer"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Length"
msgstr "th' Base Type:"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
msgid "Indices"
msgstr ""
#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "FOV Size"
msgstr "Edit"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
msgstr ""
#: modules/gltf/gltf_camera.cpp
msgid "Znear"
msgstr ""
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
msgid "Color"
msgstr ""
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
msgstr ""
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
#, fuzzy
msgid "Range"
msgstr "Change"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
msgstr ""
#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
msgstr ""
#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Blend Weights"
msgstr "Slit th' Node"
#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Instance Materials"
msgstr "Change"
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
#: modules/gltf/gltf_node.cpp
msgid "Xform"
msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Translation"
msgstr "Add Function"
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints"
msgstr "Discharge ye' Signal"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp
#, fuzzy
msgid "Godot Bone Node"
msgstr "Slit th' Node"
#: modules/gltf/gltf_skin.cpp
msgid "Skin Root"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Joints Original"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Non Joints"
msgstr "Discharge ye' Signal"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Specular Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Major Version"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Minor Version"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "GLB Data"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Buffer Views"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Scene Name"
msgstr "Yar, Blow th' Selected Down!"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Root Nodes"
msgstr "Slit th' Node"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#, fuzzy
msgid "Textures"
msgstr "Discharge ye' Variable"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr ""
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
msgid "Lights"
msgstr ""
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Unique Animation Names"
msgstr "Yer unique name be evil."
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeletons"
msgstr "Yar, Blow th' Selected Down!"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeleton To Node"
msgstr "Slit th' Node"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Yer functions:"
#: modules/gltf/gltf_texture.cpp
msgid "Src Image"
msgstr ""
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Octant Size"
msgstr "Edit"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center X"
msgstr "Slit th' Node"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Y"
msgstr "Slit th' Node"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Z"
msgstr "Slit th' Node"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/resources/material.cpp
msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#, fuzzy
msgid "Bake Navigation"
msgstr "Ye be fixin' Signal:"
#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_mesh_instance.cpp
#, fuzzy
msgid "Navigation Layers"
msgstr "Ye be fixin' Signal:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "Yar, Blow th' Selected Down!"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "Yar, Blow th' Selected Down!"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paste Selection"
msgstr "Yar, Blow th' Selected Down!"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Selection"
msgstr "Yar, Blow th' Selected Down!"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Paste Selects"
msgstr "Yar, Blow th' Selected Down!"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Selection"
msgstr "Yar, Blow th' Selected Down!"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Fill Selection"
msgstr "All yer Booty"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Filter meshes"
msgstr "Paste yer Node"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Direct lighting"
msgstr "Yer functions:"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Post processing"
msgstr "Swap yer Expression"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "CPU Lightmapper"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
msgstr ""
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
#, fuzzy
msgid "Loop Offset"
msgstr "Slit th' Node"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display Width"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display To Lens"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/csharp_script.cpp
#, fuzzy
msgid "Build Solution"
msgstr "All yer Booty"
#: modules/mono/editor/csharp_project.cpp
#, fuzzy
msgid "Auto Update Project"
msgstr "Rename Function"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/navigation/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "As Normal Map"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Noise Offset"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Persistence"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
msgstr ""
#: modules/regex/regex.cpp
msgid "Subject"
msgstr ""
#: modules/regex/regex.cpp
#, fuzzy
msgid "Names"
msgstr "Slit th' Node"
#: modules/regex/regex.cpp
msgid "Strings"
msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr ""
#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Description URL"
msgstr "Yar, Blow th' Selected Down!"
#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Service Type"
msgstr "Edit yer Variable:"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr ""
#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "IGD Service Type"
msgstr "Edit yer Variable:"
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr ""
#: modules/upnp/upnp_device.cpp
msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Yer scurvy node yielded but she got n' workin' memry'! Ye should keep a "
"lookout for em' docs, she knows how t' yield like yer captain!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Yer scurvy node yielded but er' booty didn't have no function state in er' "
"maiden workin' memry'!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Yer value best be comin' back posted to ye first element of yer node's "
"workin' memry'! Swab the decks!"
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Node returned an invalid sequence output:"
msgstr "Blow the man down! Yer node's booty got ye n' a evil sequence output: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Arrr! I found yer sequence bit but there be no node in yer stack. Tell th' "
"Captain!"
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Stack overflow with stack depth:"
msgstr "Avast! Yer stack has burst! Her depth be: "
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Visual Script"
msgstr "Discharge ye' Variable"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
msgstr "Edit ye Signal Arguments:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Type"
msgstr "Edit yer Variable:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Input Port"
msgstr "Add Signal"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Output Port"
msgstr "Add Signal"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Type"
msgstr "th' Base Type:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Name"
msgstr "th' Base Type:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new function."
msgstr "Yar, Blow th' Selected Down!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Yer variables:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new variable."
msgstr "Yar, Blow th' Selected Down!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Yer signals:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new signal."
msgstr "Yar, Blow th' Selected Down!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Yer name's got no valid identifier:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr ""
"Yer name be backstabin'! She be used by another dastardly func/var/signal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Rename Function"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Rename Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Rename Signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Add Function"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Delete input port"
msgstr "Discharge ye' Signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Add Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Add Signal"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Input Port"
msgstr "Discharge ye' Signal"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Output Port"
msgstr "Discharge ye' Signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Swap yer Expression"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "Paste yer Node"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Discharge ye' Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Smash yer Meta key t' sink yer Getter. Smash yer Shift t' sink a generic "
"signature."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Smash yer Ctrl key t' sink yer Getter. Smash yer Shift t' sink a generic "
"signature."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a simple reference to the node."
msgstr "Smash yer Meta key t' sink a naked reference t' th' node."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Smash yer Ctrl key t' sink a naked reference t' th' node."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Variable Setter."
msgstr "Smash yer Meta key t' sink a Variable Setter."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Smash yer Ctrl key t' sink a Variable Setter."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Add yer Preload Node"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node(s)"
msgstr "Add Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Add Node(s) From yer Tree"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Add yer Getter Property"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Add yer Setter Property"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type"
msgstr "th' Base Type:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Move Node(s)"
msgstr "Forge yer Node!"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Node"
msgstr "Discharge ye' Variable"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Nodes"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Disconnect Nodes"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Data"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Sequence"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create Function"
msgstr "Rename Function"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Discharge ye' Function"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Discharge ye' Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Ye be fixin' Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Discharge ye' Signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Ye be fixin' Signal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "th' Members:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type:"
msgstr "th' Base Type:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Nodes..."
msgstr "Add Node"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Function..."
msgstr "Add Function"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "function_name"
msgstr "Yer functions:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Select or create a function to edit its graph."
msgstr "Grab or make yer function t' edit ye graph"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Yar, Blow th' Selected Down!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Find ye Node Type"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Forge yer Node!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Make Function"
msgstr "Rename Function"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Member"
msgstr "th' Members:"
#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Swap yer Expression"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Enabled"
msgstr "Paste yer Node"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Type"
msgstr "th' Members:"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "Yer functions:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Input type not iterable:"
msgstr "Yar! Yer input aint iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Yer Iterator be no good"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Iterator became invalid:"
msgstr "Yer Iterator be no good: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Steps"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Switch"
msgstr "Switch"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Type Cast"
msgstr "th' Base Type:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Base Script"
msgstr "Discharge ye' Variable"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Call Mode"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Type"
msgstr "th' Base Type:"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Node Path"
msgstr "Forge yer Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "th' Base Type:"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Validate"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "RPC Call Mode"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Mod %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftLeft %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitAnd %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Set Mode"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Yer index property name be thrown overboard!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Yer Base object aint' a Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Path does not lead to Node!"
msgstr "There be no Node at ye path's end!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Yer index property name '%s' in node %s be walkin' th' plank!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Invalid argument of type:"
msgstr ": Evil argument of th' type: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Invalid arguments:"
msgstr ": Evil arguments: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Var Name"
msgstr "Change"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableGet not found in script:"
msgstr "VariableGet be in davy jones locker! Not in th' script: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableSet not found in script:"
msgstr "VariableSet be in davy jones locker! Not in th' script: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Preload"
msgstr "Add yer Preload Node"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Index"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Set Index"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Global Constant"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Class Constant"
msgstr "Yar, Blow th' Selected Down!"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Basic Constant"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Math Constant"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Engine Singleton"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Node"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Tree"
msgstr "Yar, Blow th' Selected Down!"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Self"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "CustomNode"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr "Yer fancy node got no _step() method, we can't get th' graph."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Yer return value from _step() be no good! She must be th' integer (seq out) "
"or th' string (error)."
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "SubCall"
msgstr "Call"
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Set Local Var"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Action %s"
msgstr "Add Function"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
msgstr "Discharge ye' Variable"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Frame"
msgstr "Forge yer Node!"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Next Physics Frame"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
msgid "Wait Time"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
msgstr "Yer signals:"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitNodeSignal"
msgstr "Yer signals:"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitInstanceSignal"
msgstr ""
#: modules/webrtc/webrtc_data_channel.cpp
#, fuzzy
msgid "Write Mode"
msgstr "Slit th' Node"
#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
msgstr ""
#: modules/webrtc/webrtc_data_channel.h
msgid "Max Channel In Buffer (KB)"
msgstr ""
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_macros.h
#, fuzzy
msgid "WebSocket Client"
msgstr "Slit th' Node"
#: modules/websocket/websocket_macros.h
msgid "Max In Buffer (KB)"
msgstr ""
#: modules/websocket/websocket_macros.h
msgid "Max In Packets"
msgstr ""
#: modules/websocket/websocket_macros.h
msgid "Max Out Buffer (KB)"
msgstr ""
#: modules/websocket/websocket_macros.h
msgid "Max Out Packets"
msgstr ""
#: modules/websocket/websocket_macros.h
#, fuzzy
msgid "WebSocket Server"
msgstr "Slit th' Node"
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "CA Chain"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
msgstr "Ye be fixin' Signal:"
#: modules/webxr/webxr_interface.cpp
msgid "Required Features"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Optional Features"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Visibility State"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Bounds Geometry"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "XR Standard Mapping"
msgstr ""
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug Keystore"
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
msgstr ""
#: platform/android/export/export.cpp
msgid "Force System User"
msgstr ""
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Launcher Icons"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Main 192 X 192"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Foreground 432 X 432"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Background 432 X 432"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Export Format"
msgstr "Change yer Anim Transform"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Debug User"
msgstr "Debuggin'"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Debug Password"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Release User"
msgstr "just released"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Release Password"
msgstr "just released"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Clear Previous Install"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Edit"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Slit th' Node"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
msgstr "Discharge ye' Variable"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Unique Name"
msgstr "Discharge ye' Signal"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Signed"
msgstr "Yer signals:"
#: platform/android/export/export_plugin.cpp
msgid "Classify As Game"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exclude From Recents"
msgstr "Slit th' Node"
#: platform/android/export/export_plugin.cpp
msgid "Graphics"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "OpenGL Debug"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "XR Features"
msgstr "Discharge ye' Variable"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "XR Mode"
msgstr "Slit th' Node"
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Passthrough"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Immersive Mode"
msgstr "Slit th' Node"
#: platform/android/export/export_plugin.cpp
msgid "Support Small"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Support Normal"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Support Large"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Support Xlarge"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "User Data Backup"
msgstr "Slit th' Node"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Command Line"
msgstr "Change"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Extra Args"
msgstr "Yar, Blow th' Selected Down!"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "APK Expansion"
msgstr "Swap yer Expression"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Public Key"
msgstr "Rename Variable"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Permissions"
msgstr "Swap yer Expression"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Permissions"
msgstr "Discharge ye' Signal"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exporting APK..."
msgstr "Edit"
#: platform/android/export/export_plugin.cpp
msgid "Uninstalling..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Installing to device, please wait..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not install to device: %s"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Running on device..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Invalid package name:"
msgstr "Yer unique name be evil."
#: platform/android/export/export_plugin.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Code Signing"
msgstr "Yer signals:"
#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found. Please check that the command is available "
"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Signing release %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not start apksigner executable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Verifying %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Exporting for Android"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Adding files..."
msgstr "Find ye Node Type"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not export project files."
msgstr "Slit th' Node"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
msgstr "Yer name's got no valid identifier:"
#: platform/iphone/export/export.cpp
msgid "Landscape Launch Screens"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 2436 X 1125"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 2208 X 1242"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 1024 X 768"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 2048 X 1536"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Portrait Launch Screens"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 960"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 1136"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 750 X 1334"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 1125 X 2436"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 768 X 1024"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 1536 X 2048"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 1242 X 2208"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Debug"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Debug"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Export Method Debug"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Release"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Release"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Export Method Release"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Identifier"
msgstr "Yer name's got no valid identifier:"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Signature"
msgstr "Yer signals:"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Short Version"
msgstr "Swap yer Expression"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Copyright"
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Capabilities"
msgstr "Paste yer Node"
#: platform/iphone/export/export.cpp
msgid "Access Wi-Fi"
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Push Notifications"
msgstr "Slit th' Node"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Slit th' Node"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Privacy"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Camera Usage Description"
msgstr "Yar, Blow th' Selected Down!"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Microphone Usage Description"
msgstr "Yar, Blow th' Selected Down!"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Photolibrary Usage Description"
msgstr "Yar, Blow th' Selected Down!"
#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Spotlight 40 X 40"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Spotlight 80 X 80"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Storyboard"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Use Launch Screen Storyboard"
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Image Scale Mode"
msgstr "Slit th' Node"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom Image @2x"
msgstr "Slit th' Node"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom Image @3x"
msgstr "Slit th' Node"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Use Custom BG Color"
msgstr "Slit th' Node"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom BG Color"
msgstr "Slit th' Node"
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Prepare Templates"
msgstr "Discharge ye' Variable"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Export template not found."
msgstr "Yer fancy release package be nowhere."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Invalid Identifier:"
msgstr "Yer name's got no valid identifier:"
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template: \"%s\"."
msgstr "Yer index property name be thrown overboard!"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file: \"%s\"."
msgstr "Slit th' Node"
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Icon Creation"
msgstr "Rename Variable"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read file: \"%s\"."
msgstr "Slit th' Node"
#: platform/javascript/export/export.cpp
msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Yer functions:"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Export Type"
msgstr "Edit"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "VRAM Texture Compression"
msgstr "Swap yer Expression"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Export Icon"
msgstr "Edit"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Custom HTML Shell"
msgstr "Slit th' Node"
#: platform/javascript/export/export.cpp
msgid "Head Include"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Canvas Resize Policy"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Focus Canvas On Start"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Experimental Virtual Keyboard"
msgstr "Paste yer Node"
#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Offline Page"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Icon 180 X 180"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read HTML shell: \"%s\"."
msgstr "Slit th' Node"
#: platform/javascript/export/export.cpp
msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Error starting HTTP server: %d."
msgstr "Error loading yer Calligraphy Pen."
#: platform/javascript/export/export.cpp
msgid "Web"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Use SSL"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "SSL Key"
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, no exe name."
msgstr "Yer index property name be thrown overboard!"
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, can't load."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to create \"%s\" subfolder."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid binary format."
msgstr ": Evil arguments: "
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to process nested resources."
msgstr "Slit th' Node"
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to get CodeResources hash."
msgstr ""
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid entitlements file."
msgstr "Yer Calligraphy be wrongly sized."
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid executable file."
msgstr "Yer Calligraphy be wrongly sized."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
msgstr ""
#: platform/osx/export/export.cpp
msgid "App Category"
msgstr ""
#: platform/osx/export/export.cpp
msgid "High Res"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Location Usage Description"
msgstr "Yar, Blow th' Selected Down!"
#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Calendar Usage Description"
msgstr "Yar, Blow th' Selected Down!"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Photos Library Usage Description"
msgstr "Yar, Blow th' Selected Down!"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Desktop Folder Usage Description"
msgstr "Yar, Blow th' Selected Down!"
#: platform/osx/export/export.cpp
msgid "Documents Folder Usage Description"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Network Volumes Usage Description"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Removable Volumes Usage Description"
msgstr ""
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Codesign"
msgstr "Slit th' Node"
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Identity"
msgstr ""
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Timestamp"
msgstr "Sundial:"
#: platform/osx/export/export.cpp
msgid "Hardened Runtime"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Replace Existing Signature"
msgstr "Find ye Node Type"
#: platform/osx/export/export.cpp
msgid "Entitlements"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Custom File"
msgstr "Slit th' Node"
#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Allow Unsigned Executable Memory"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Allow Dyld Environment Variables"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Disable Library Validation"
msgstr "Cursed"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Audio Input"
msgstr "Rename Function"
#: platform/osx/export/export.cpp
msgid "Address Book"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Calendars"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Photos Library"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Apple Events"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Debugging"
msgstr "Debuggin'"
#: platform/osx/export/export.cpp
msgid "App Sandbox"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Network Server"
msgstr "Slit th' Node"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Network Client"
msgstr "Slit th' Node"
#: platform/osx/export/export.cpp
msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Files Downloads"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Pictures"
msgstr "Paste yer Node"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Music"
msgstr "Edit yer Variable:"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Movies"
msgstr "Paste yer Node"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Custom Options"
msgstr "Yar, Blow th' Selected Down!"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization"
msgstr "Ye be fixin' Signal:"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Apple ID Password"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not open icon file \"%s\"."
msgstr "Slit th' Node"
#: platform/osx/export/export.cpp
msgid "Could not start xcrun executable."
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization failed."
msgstr "Ye be fixin' Signal:"
#: platform/osx/export/export.cpp
msgid "Notarization request UUID: \"%s\""
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"The notarization process generally takes less than an hour. When the process "
"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Built-in CodeSign failed with error \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Built-in CodeSign require regex module."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr ""
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Cannot sign file %s."
msgstr "Error loading yer Calligraphy Pen."
#: platform/osx/export/export.cpp
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "DMG Creation"
msgstr "Yer functions:"
#: platform/osx/export/export.cpp
msgid "Could not start hdiutil executable."
msgstr ""
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed - file exists."
msgstr ""
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid export format."
msgstr "Yer index property name be thrown overboard!"
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making PKG"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making DMG"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making ZIP"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "ZIP Creation"
msgstr "Yer functions:"
#: platform/osx/export/export.cpp
msgid "Could not open file to read from path \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Yer name's got no valid identifier:"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Code signing is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Architecture"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Display Name"
msgstr "Slit th' Node"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Short Name"
msgstr "th' Base Type:"
#: platform/uwp/export/export.cpp
msgid "Publisher"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Publisher Display Name"
msgstr "Yer unique name be evil."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Product GUID"
msgstr "Yer product GUID be evil."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Publisher GUID"
msgstr "Change yer Anim Transform"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Signing"
msgstr "Yer signals:"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Certificate"
msgstr "Discharge ye' Variable"
#: platform/uwp/export/export.cpp
msgid "Algorithm"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Major"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Minor"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Build"
msgstr "Slit th' Node"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Revision"
msgstr "Swap yer Expression"
#: platform/uwp/export/export.cpp
msgid "Landscape"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Portrait"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Store Logo"
msgstr "Slit th' Node"
#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Square 71 X 71 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Square 150 X 150 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Square 310 X 310 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Wide 310 X 150 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Splash Screen"
msgstr "Call"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Tiles"
msgstr "Edit yer Variable:"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Show Name On Wide 310 X 150"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 310 X 310"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
msgstr "Yer unique name be evil."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package unique name."
msgstr "Yer unique name be evil."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package publisher display name."
msgstr "Yer unique name be evil."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "Yer product GUID be evil."
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "Yer publisher GUID be evil! Walk th' plank!"
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "Yer background color be evil!"
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "Yer Store Logo got th' wrong dimensions! She should be 50x50 I reckon."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "Yer square 44x44 logo image dimensions aint' 44x44!"
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "Yer square 71x71 logo image dimensions aint' 71x71!"
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "Yer square 150x150 logo image dimensions aint' 150x150!"
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "Yer square 310x310 logo image dimensions aint' 310x310!"
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr "Yer wide 310x150 logo image dimensions aint' 310x150!"
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Yer splash screen image dimensions aint' 620x300!"
#: platform/uwp/export/export.cpp
msgid "UWP"
msgstr ""
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Signtool"
msgstr "Yer signals:"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Failed to rename temporary file \"%s\"."
msgstr ""
#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Modify Resources"
msgstr "Paste yer Node"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "File Version"
msgstr "Swap yer Expression"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Product Version"
msgstr "Yer product GUID be evil."
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Company Name"
msgstr "Discharge ye' Signal"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Product Name"
msgstr "Yar, Blow th' Selected Down!"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "File Description"
msgstr "Yar, Blow th' Selected Down!"
#: platform/windows/export/export.cpp
msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Resources Modification"
msgstr "Slit th' Node"
#: platform/windows/export/export.cpp
msgid "Could not find rcedit executable at \"%s\"."
msgstr ""
#: platform/windows/export/export.cpp
msgid "Could not find wine executable at \"%s\"."
msgstr ""
#: platform/windows/export/export.cpp
msgid ""
"Could not start rcedit executable, configure rcedit path in the Editor "
"Settings (Export > Windows > Rcedit)."
msgstr ""
#: platform/windows/export/export.cpp
msgid ""
"rcedit failed to modify executable:\n"
"%s"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
msgstr ""
#: platform/windows/export/export.cpp
msgid "Could not find osslsigncode executable at \"%s\"."
msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid identity type."
msgstr "Yer name's got no valid identifier:"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid timestamp server."
msgstr "Yer Calligraphy be wrongly sized."
#: platform/windows/export/export.cpp
msgid ""
"Could not start signtool executable, configure signtool path in the Editor "
"Settings (Export > Windows > Signtool)."
msgstr ""
#: platform/windows/export/export.cpp
msgid ""
"Signtool failed to sign executable:\n"
"%s"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Failed to remove temporary file \"%s\"."
msgstr ""
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid icon path:"
msgstr ": Evil arguments: "
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid file version:"
msgstr "Yer Calligraphy be wrongly sized."
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid product version:"
msgstr "Yer product GUID be evil."
#: platform/windows/export/export.cpp
msgid "Windows executables cannot be >= 4 GiB."
msgstr ""
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
#, fuzzy
msgid "Failed to open executable file \"%s\"."
msgstr "Yer Calligraphy be wrongly sized."
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable file header corrupted."
msgstr ""
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable \"pck\" section not found."
msgstr ""
#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Rcedit"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Wine"
msgstr ""
#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Frames"
msgstr "Slit th' Node"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Speed Scale"
msgstr "Slit th' Node"
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Playing"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Centered"
msgstr "Slit th' Node"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitoring"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitorable"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Point"
msgstr "Yar, Blow th' Selected Down!"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Vec"
msgstr ""
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Audio Bus"
msgstr "Rename Function"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
msgid "Volume dB"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#, fuzzy
msgid "Pitch Scale"
msgstr "Slit th' Node"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
msgid "Attenuation"
msgstr "Yer functions:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Bus"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr ""
#: scene/2d/back_buffer_copy.cpp
#, fuzzy
msgid "Copy Mode"
msgstr "Forge yer Node!"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Anchor Mode"
msgstr "Slit th' Node"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Rotating"
msgstr "Slit th' Node"
#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Slit th' Node"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
msgid "Zoom"
msgstr ""
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Slit th' Node"
#: scene/2d/camera_2d.cpp
msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Yar, Blow th' Selected Down!"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Discharge ye' Variable"
#: scene/2d/camera_2d.cpp
msgid "Smoothed"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin H Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Screen"
msgstr "Call"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Limits"
msgstr "Call"
#: scene/2d/camera_2d.cpp
msgid "Draw Drag Margin"
msgstr ""
#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Slit th' Node"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Light Mode"
msgstr "Ye be fixin' Signal:"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Animation"
msgstr "Yer functions:"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Particles Anim Loop"
msgstr ""
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Visible"
msgstr "Toggle ye Breakpoint"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
msgstr "Slit th' Node"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
msgstr ""
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
#: scene/2d/collision_object_2d.cpp
#, fuzzy
msgid "Pickable"
msgstr "Paste yer Node"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid ""
"The One Way Collision property will be ignored when the parent is an Area2D."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
msgstr "Slit th' Node"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Cursed"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision"
msgstr "Yar, Blow th' Selected Down!"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Yar, Blow th' Selected Down!"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Emitting"
msgstr "Discharge ye' Signal"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Preprocess"
msgstr "Swap yer Expression"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Randomness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fixed FPS"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Local Coords"
msgstr "Rename Function"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Sphere Radius"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid "Rect Extents"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Align Y"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Direction"
msgstr "Yer functions:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Velocity Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Velocity Curve"
msgstr "Slit th' Node"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Orbit Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Linear Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Accel Curve"
msgstr "Slit th' Node"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Damping Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Damping Curve"
msgstr "Slit th' Node"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Angle Curve"
msgstr "Slit th' Node"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Scale Amount"
msgstr "Add Signal"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Curve"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Hue Variation"
msgstr "Yer functions:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation"
msgstr "Yer functions:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation Random"
msgstr "Yer functions:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation Curve"
msgstr "Yer functions:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed Random"
msgstr "Slit th' Node"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed Curve"
msgstr "Slit th' Node"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Offset Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Offset Curve"
msgstr "Slit th' Node"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node A"
msgstr "Slit th' Node"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node B"
msgstr "Slit th' Node"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
#, fuzzy
msgid "Disable Collision"
msgstr "Cursed"
#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Initial Offset"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
#, fuzzy
msgid "Editor Only"
msgstr "Edit"
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Gradient Length"
msgstr "th' Base Type:"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Filter Smooth"
msgstr "Paste yer Node"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "Closed"
msgstr "Close"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "Slit th' Node"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
#: scene/2d/line_2d.cpp
msgid "Width Curve"
msgstr ""
#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "th' Base Type:"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Gradient"
msgstr ""
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Texture Mode"
msgstr "Slit th' Node"
#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr ""
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Joint Mode"
msgstr "Slit th' Node"
#: scene/2d/line_2d.cpp
msgid "Begin Cap Mode"
msgstr ""
#: scene/2d/line_2d.cpp
msgid "End Cap Mode"
msgstr ""
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
msgstr ""
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
#, fuzzy
msgid "Edge Connection Margin"
msgstr "Slit th' Node"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Time Horizon"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Paste yer Node"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
msgid "Estimate Radius"
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
#, fuzzy
msgid "Enter Cost"
msgstr "Slit th' Node"
#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Rename Variable"
#: scene/2d/node_2d.cpp
msgid "Global Rotation Degrees"
msgstr ""
#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Scale"
msgstr "Rename Variable"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Transform"
msgstr "Change yer Anim Transform"
#: scene/2d/node_2d.cpp
msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Offset"
msgstr "Discharge ye' Variable"
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Scale"
msgstr "Discharge ye' Variable"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
msgstr ""
#: scene/2d/parallax_background.cpp
msgid "Limit End"
msgstr ""
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Add Function"
#: scene/2d/parallax_layer.cpp
#, fuzzy
msgid "Mirroring"
msgstr "See'in Double"
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles2D instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid "Visibility Rect"
msgstr "Toggle ye Breakpoint"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Unit Offset"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
msgid "H Offset"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
msgid "V Offset"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
msgstr ""
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Constant Linear Velocity"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Constant Angular Velocity"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Yer functions:"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Gravity"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Inertia"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Weight"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Custom Integrator"
msgstr "Slit th' Node"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contact Monitor"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Sleeping"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Can Sleep"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Sync To Physics"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving Platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Remainder"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Local Shape"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider"
msgstr "Ye be fixin' Signal:"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider RID"
msgstr ": Evil arguments: "
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider Shape"
msgstr "Ye be fixin' Signal:"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Collider Shape Index"
msgstr "Ye be fixin' Signal:"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider Velocity"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Internal Vertex Count"
msgstr "Discharge ye' Variable"
#: scene/2d/position_2d.cpp
msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Remote Path"
msgstr "Discharge ye' Signal"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Use Global Coordinates"
msgstr ""
#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr ""
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
msgstr "th' Base Type:"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Frame Coords"
msgstr "Slit th' Node"
#: scene/2d/sprite.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Filter Clip"
msgstr "Paste yer Node"
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/tile_map.cpp
msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Custom Transform"
msgstr "Change yer Anim Transform"
#: scene/2d/tile_map.cpp
msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Show Collision"
msgstr "Ye be fixin' Signal:"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Compatibility Mode"
msgstr "Forge yer Node!"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Centered Textures"
msgstr "Discharge ye' Variable"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Use Parent"
msgstr "Ye be fixin' Signal:"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Shape Visible"
msgstr "Toggle ye Breakpoint"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
#, fuzzy
msgid "Pause Animations"
msgstr "Yer functions:"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
msgid "Pause Particles"
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Pause Animated Sprites"
msgstr "Change yer Anim Transition"
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Process Parent"
msgstr "Edit yer Variable:"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Physics Process Parent"
msgstr ""
#: scene/3d/area.cpp
msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
#, fuzzy
msgid "Uniformity"
msgstr "Change"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "Anchor ID"
msgstr "Slit th' Node"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
#, fuzzy
msgid "World Scale"
msgstr "Slit th' Node"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
msgstr "Ye be fixin' Signal:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Filter Attenuation dB"
msgstr "Yer functions:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "dB"
msgstr "' Barnacles"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Change"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Generating capture"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Saving lightmaps"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
msgid "Extents"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Denoiser"
msgstr "Paste yer Node"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Color"
msgstr "Discharge ye' Variable"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Default Texels Per Unit"
msgstr "th' Base Type:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generate"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Max Size"
msgstr "Edit"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky"
msgstr "Slit th' Node"
#: scene/3d/baked_lightmap.cpp
msgid "Custom Sky Rotation Degrees"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Custom Color"
msgstr "Slit th' Node"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Energy"
msgstr "Slit th' Node"
#: scene/3d/baked_lightmap.cpp
msgid "Min Light"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#, fuzzy
msgid "Propagation"
msgstr "Ye be fixin' Signal:"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Light Data"
msgstr ""
#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Discharge ye' Signal"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
msgid "Doppler Tracking"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Yer functions:"
#: scene/3d/camera.cpp
msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
msgid "Frustum Offset"
msgstr ""
#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
#: scene/3d/camera.cpp
msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/shape.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
#: scene/3d/camera.cpp
msgid "Clip To"
msgstr ""
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Rotate Y"
msgstr "Slit th' Node"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Disable Z"
msgstr "Cursed"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
msgid "Portals"
msgstr ""
#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Portal Mode"
msgstr "Slit th' Node"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
msgstr ""
#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
msgstr ""
#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Edit yer Variable:"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"The GIProbe Compress property has been deprecated due to known bugs and no "
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp scene/3d/light.cpp
msgid "Normal Bias"
msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Pixel Size"
msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Billboard"
msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Shaded"
msgstr "Change"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Double Sided"
msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "No Depth Test"
msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Fixed Size"
msgstr "Edit"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
msgstr ""
#: scene/3d/label_3d.cpp scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
msgstr "Edit yer Variable:"
#: scene/3d/label_3d.cpp
#, fuzzy
msgid "Outline Render Priority"
msgstr "Edit yer Variable:"
#: scene/3d/label_3d.cpp
#, fuzzy
msgid "Outline Modulate"
msgstr "Slit th' Node"
#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
msgid "Font"
msgstr ""
#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Horizontal Alignment"
msgstr "Paste yer Node"
#: scene/3d/label_3d.cpp
#, fuzzy
msgid "Vertical Alignment"
msgstr "Paste yer Node"
#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
msgid "Autowrap"
msgstr ""
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
#: scene/3d/light.cpp
msgid "Negative"
msgstr ""
#: scene/3d/light.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Slit th' Node"
#: scene/3d/light.cpp
#, fuzzy
msgid "Bake Mode"
msgstr "Slit th' Node"
#: scene/3d/light.cpp
msgid "Contact"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Reverse Cull Face"
msgstr "Discharge ye' Signal"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
msgid "Directional Shadow"
msgstr "Yer functions:"
#: scene/3d/light.cpp
msgid "Split 1"
msgstr ""
#: scene/3d/light.cpp
msgid "Split 2"
msgstr ""
#: scene/3d/light.cpp
msgid "Split 3"
msgstr ""
#: scene/3d/light.cpp
msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Bias Split Scale"
msgstr "Discharge ye' Variable"
#: scene/3d/light.cpp
#, fuzzy
msgid "Depth Range"
msgstr "Slit th' Node"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Mode"
msgstr "Change"
#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Detail"
msgstr "Change"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
#: scene/3d/light.cpp
msgid "Spot"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Angle Attenuation"
msgstr "Yer functions:"
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Transform Normals"
msgstr "Slit th' Node"
#: scene/3d/navigation.cpp scene/resources/curve.cpp
msgid "Up Vector"
msgstr ""
#: scene/3d/navigation.cpp
msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
msgid ""
"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to "
"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"On macOS, Particles rendering is much slower than CPUParticles due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
msgid "Visibility AABB"
msgstr "Toggle ye Breakpoint"
#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "Call"
#: scene/3d/particles.cpp
#, fuzzy
msgid "Passes"
msgstr "Call"
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
#: scene/3d/path.cpp
#, fuzzy
msgid "Rotation Mode"
msgstr "Ye be fixin' Signal:"
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear X"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Y"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Z"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
msgid "Angular X"
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Angular Y"
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Angular Z"
msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion X"
msgstr "Add Function"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion Y"
msgstr "Add Function"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion Z"
msgstr "Add Function"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint Constraints"
msgstr "Slit th' Node"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Impulse Clamp"
msgstr ""
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Swing Span"
msgstr ""
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Twist Span"
msgstr ""
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Relaxation"
msgstr "Yer functions:"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Enabled"
msgstr "Paste yer Node"
#: scene/3d/physics_body.cpp
msgid "Angular Limit Upper"
msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Lower"
msgstr "Yer functions:"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Bias"
msgstr "Yer functions:"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Softness"
msgstr "Yer functions:"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Relaxation"
msgstr "Yer functions:"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Upper"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Lower"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Softness"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Restitution"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Damping"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Restitution"
msgstr "Yer functions:"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Damping"
msgstr "Yer functions:"
#: scene/3d/physics_body.cpp
msgid "X"
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Y"
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Z"
msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Enabled"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Spring Enabled"
msgstr "Paste yer Node"
#: scene/3d/physics_body.cpp
msgid "Linear Spring Stiffness"
msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Spring Damping"
msgstr "Yer functions:"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Equilibrium Point"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Restitution"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Damping"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Restitution"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Damping"
msgstr "Yer functions:"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "ERP"
msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Spring Enabled"
msgstr "Paste yer Node"
#: scene/3d/physics_body.cpp
msgid "Angular Spring Stiffness"
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Angular Spring Damping"
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Exclude Nodes"
msgstr "Slit th' Node"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Params"
msgstr "Change"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Upper"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Lower"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Target Velocity"
msgstr "Slit th' Node"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Max Impulse"
msgstr "Grub:"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper Distance"
msgstr "Edit"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower Distance"
msgstr "Edit"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Restitution"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motion"
msgstr "Add Function"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Ortho"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/physics_joint.cpp
msgid "Upper Angle"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Lower Angle"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Angular Motion"
msgstr "Yer functions:"
#: scene/3d/physics_joint.cpp
msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Linear Motor X"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Force Limit"
msgstr "Call"
#: scene/3d/physics_joint.cpp
msgid "Linear Spring X"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Spring X"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Linear Limit Y"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Linear Motor Y"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Linear Spring Y"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Motor Y"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Y"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Linear Limit Z"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Linear Motor Z"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Linear Spring Z"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Motor Z"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Z"
msgstr ""
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
#, fuzzy
msgid "Portal Active"
msgstr "Slit th' Node"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
msgstr ""
#: scene/3d/portal.cpp
msgid "Linked Room"
msgstr ""
#: scene/3d/portal.cpp
#, fuzzy
msgid "Use Default Margin"
msgstr "th' Base Type:"
#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Group Name"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
#: scene/3d/proximity_group.cpp
msgid "Grid Radius"
msgstr ""
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debuggin'"
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
msgstr ""
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Slit th' Node"
#: scene/3d/reflection_probe.cpp
msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Box Projection"
msgstr "Yer functions:"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Enable Shadows"
msgstr "Yer functions:"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Color"
msgstr "Ye be fixin' Signal:"
#: scene/3d/reflection_probe.cpp
msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Contrib"
msgstr "Ye be fixin' Signal:"
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
#: scene/3d/room.cpp
msgid "A Room cannot have another Room as a child or grandchild."
msgstr ""
#: scene/3d/room.cpp
msgid "The RoomManager should not be placed inside a Room."
msgstr ""
#: scene/3d/room.cpp
msgid "A RoomGroup should not be placed inside a Room."
msgstr ""
#: scene/3d/room.cpp
msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""
#: scene/3d/room.cpp
msgid "Use Default Simplify"
msgstr ""
#: scene/3d/room.cpp scene/3d/room_manager.cpp
msgid "Room Simplify"
msgstr ""
#: scene/3d/room.cpp
msgid "Bound"
msgstr ""
#: scene/3d/room_group.cpp
#, fuzzy
msgid "Roomgroup Priority"
msgstr "Edit yer Variable:"
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Main"
msgstr ""
#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
msgstr "Add Function"
#: scene/3d/room_manager.cpp
msgid "Roomlist"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Mode"
msgstr "Slit th' Node"
#: scene/3d/room_manager.cpp
msgid "PVS Filename"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Gameplay Monitor"
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Use Secondary PVS"
msgstr ""
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Merge Meshes"
msgstr "Paste yer Node"
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Show Margins"
msgstr "Rename Variable"
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Debug Sprawl"
msgstr "Debuggin'"
#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
msgstr ""
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Preview Camera"
msgstr "Add Variable"
#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
msgstr ""
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Default Portal Margin"
msgstr "th' Base Type:"
#: scene/3d/room_manager.cpp
msgid "Roaming Expansion Margin"
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
#: scene/3d/skeleton.cpp scene/resources/skin.cpp
msgid "Pose"
msgstr ""
#: scene/3d/skeleton.cpp
#, fuzzy
msgid "Bound Children"
msgstr "Yer background color be evil!"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Pinned Points"
msgstr "Discharge ye' Signal"
#: scene/3d/soft_body.cpp
msgid "Attachments"
msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Point Index"
msgstr "Edit"
#: scene/3d/soft_body.cpp
msgid "Spatial Attachment Path"
msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
msgstr "Paste yer Node"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Parent Collision Ignore"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Total Mass"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Areaangular Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
#: scene/3d/spatial.cpp
msgid "Gizmo"
msgstr ""
#: scene/3d/spatial_velocity_tracker.cpp
msgid "Track Physics Step"
msgstr ""
#: scene/3d/spring_arm.cpp
msgid "Spring Length"
msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Add Function"
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Per-Wheel Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Engine Force"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Brake"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Use As Traction"
msgstr "Yer functions:"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Friction Slip"
msgstr "Yer functions:"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Swap yer Expression"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Max Force"
msgstr "Error loading yer Calligraphy Pen."
#: scene/3d/visibility_notifier.cpp
msgid "AABB"
msgstr ""
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "Material Override"
msgstr ""
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Material Overlay"
msgstr "Change"
#: scene/3d/visual_instance.cpp
msgid "Cast Shadow"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "Extra Cull Margin"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Generate Lightmap"
msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "LOD"
msgstr ""
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Distance"
msgstr "Edit"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Mix Mode"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Fadein Time"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Fadeout Time"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Auto Restart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Add Amount"
msgstr "Add Signal"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Blend Amount"
msgstr "Add Signal"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Seek Position"
msgstr "Discharge ye' Signal"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Input Count"
msgstr "Add Signal"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Xfade Time"
msgstr ""
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Switch"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Auto Advance"
msgstr "Add Variable"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Advance Condition"
msgstr "Yer functions:"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation"
msgstr "Yer functions:"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Assigned Animation"
msgstr "Yer functions:"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Length"
msgstr "Yer functions:"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Position"
msgstr "Yer functions:"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Playback Options"
msgstr "Yar, Blow th' Selected Down!"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Default Blend Time"
msgstr "th' Base Type:"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Invalid animation: '%s'."
msgstr "Yer Calligraphy be wrongly sized."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Anim Player"
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Track"
msgstr ""
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/animation/animation_tree_player.cpp
msgid "Playback"
msgstr ""
#: scene/animation/animation_tree_player.cpp
msgid "Master Player"
msgstr ""
#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Base Path"
msgstr "Forge yer Node!"
#: scene/animation/root_motion_view.cpp
#, fuzzy
msgid "Animation Path"
msgstr "Yer functions:"
#: scene/animation/root_motion_view.cpp
msgid "Zero Y"
msgstr ""
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Root Bone"
msgstr "Slit th' Node"
#: scene/animation/skeleton_ik.cpp
msgid "Tip Bone"
msgstr ""
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Yer functions:"
#: scene/animation/skeleton_ik.cpp
msgid "Override Tip Basis"
msgstr ""
#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
msgstr ""
#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
msgstr ""
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Target Node"
msgstr "Slit th' Node"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Max Iterations"
msgstr "Rename Function"
#: scene/animation/tween.cpp
msgid "Playback Process Mode"
msgstr ""
#: scene/animation/tween.cpp
msgid "Playback Speed"
msgstr ""
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Ratio"
msgstr ""
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
msgid "Stretch Mode"
msgstr "Slit th' Node"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
#, fuzzy
msgid "Action Mode"
msgstr "Slit th' Node"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
#: scene/gui/base_button.cpp
#, fuzzy
msgid "Group"
msgstr "Yar, Blow th' Selected Down!"
#: scene/gui/button.cpp scene/gui/label.cpp
#, fuzzy
msgid "Clip Text"
msgstr "Forge yer Node!"
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
msgstr ""
#: scene/gui/button.cpp
msgid "Icon Align"
msgstr ""
#: scene/gui/button.cpp
msgid "Expand Icon"
msgstr ""
#: scene/gui/center_container.cpp
msgid "Use Top Left"
msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Edit Alpha"
msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "HSV Mode"
msgstr "Slit th' Node"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Slit th' Node"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Deferred Mode"
msgstr "Slit th' Node"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Enabled"
msgstr "Paste yer Node"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Visible"
msgstr "Toggle ye Breakpoint"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr ""
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Theme Overrides"
msgstr "Paste yer Node"
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/control.cpp
msgid "Anchor"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Grow Direction"
msgstr "Yer functions:"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Min Size"
msgstr "Edit"
#: scene/gui/control.cpp
msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Clip Content"
msgstr "Yar, Blow th' Selected Down!"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
msgid "Neighbour Left"
msgstr ""
#: scene/gui/control.cpp
msgid "Neighbour Top"
msgstr ""
#: scene/gui/control.cpp
msgid "Neighbour Right"
msgstr ""
#: scene/gui/control.cpp
msgid "Neighbour Bottom"
msgstr ""
#: scene/gui/control.cpp
msgid "Next"
msgstr ""
#: scene/gui/control.cpp
msgid "Previous"
msgstr ""
#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Default Cursor Shape"
msgstr "Rename Function"
#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Stretch Ratio"
msgstr "Slit th' Node"
#: scene/gui/control.cpp
#, fuzzy
msgid "Theme Type Variation"
msgstr "Paste yer Node"
#: scene/gui/dialogs.cpp
msgid "Window Title"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Hide On OK"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Mode Overrides Title"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Right Disconnects"
msgstr "Slit th' Node"
#: scene/gui/graph_edit.cpp
msgid "Scroll Offset"
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Snap Distance"
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Zoom Min"
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Zoom Max"
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Step"
msgstr "Slit th' Node"
#: scene/gui/graph_edit.cpp
msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Show Close"
msgstr "Close"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Yar, Blow th' Selected Down!"
#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr ""
#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Timers"
msgstr "Sundial:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval Msec"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Allow Reselect"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow RMB Select"
msgstr "All yer Booty"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Auto Height"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Same Column Width"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Scale"
msgstr "Slit th' Node"
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Fixed Icon Size"
msgstr "Edit"
#: scene/gui/label.cpp
msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Characters"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Percent Visible"
msgstr "Toggle ye Breakpoint"
#: scene/gui/label.cpp
msgid "Lines Skipped"
msgstr ""
#: scene/gui/label.cpp
msgid "Max Lines Visible"
msgstr ""
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Secret Character"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Context Menu Enabled"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Virtual Keyboard Enabled"
msgstr "Paste yer Node"
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Clear Button Enabled"
msgstr "Paste yer Node"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Shortcut Keys Enabled"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Middle Mouse Paste Enabled"
msgstr "Paste yer Node"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Selecting Enabled"
msgstr "Paste yer Node"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
#: scene/gui/menu_button.cpp
#, fuzzy
msgid "Switch On Hover"
msgstr "Switch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Region Rect"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
"when using the GLES3 rendering backend.\n"
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""
#: scene/gui/popup.cpp
msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
msgid "Exclusive"
msgstr ""
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Item Selection"
msgstr "Yar, Blow th' Selected Down!"
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Checkable Item Selection"
msgstr "Yar, Blow th' Selected Down!"
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On State Item Selection"
msgstr "Yar, Blow th' Selected Down!"
#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr ""
#: scene/gui/popup_menu.cpp
msgid "Allow Search"
msgstr ""
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Min Value"
msgstr "Grub:"
#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Max Value"
msgstr "Grub:"
#: scene/gui/range.cpp
msgid "Page"
msgstr ""
#: scene/gui/range.cpp
#, fuzzy
msgid "Exp Edit"
msgstr "Edit"
#: scene/gui/range.cpp
#, fuzzy
msgid "Rounded"
msgstr "Yar, Blow th' Selected Down!"
#: scene/gui/range.cpp
msgid "Allow Greater"
msgstr ""
#: scene/gui/range.cpp
msgid "Allow Lesser"
msgstr ""
#: scene/gui/reference_rect.cpp
#, fuzzy
msgid "Border Color"
msgstr "Discharge ye' Variable"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
#: scene/gui/rich_text_effect.cpp
msgid "Relative Index"
msgstr ""
#: scene/gui/rich_text_effect.cpp
msgid "Absolute Index"
msgstr ""
#: scene/gui/rich_text_effect.cpp
msgid "Elapsed Time"
msgstr ""
#: scene/gui/rich_text_effect.cpp
msgid "Env"
msgstr ""
#: scene/gui/rich_text_effect.cpp
msgid "Character"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Fit Content Height"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Selection Enabled"
msgstr "Slit th' Node"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Override Selected Font Color"
msgstr "Slit th' Node"
#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
#: scene/gui/scroll_bar.cpp
#, fuzzy
msgid "Custom Step"
msgstr "Slit th' Node"
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid "Follow Focus"
msgstr ""
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Horizontal Enabled"
msgstr "Paste yer Node"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Vertical Enabled"
msgstr "Paste yer Node"
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
msgid "Scrollable"
msgstr ""
#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
#: scene/gui/slider.cpp
msgid "Ticks On Borders"
msgstr ""
#: scene/gui/spin_box.cpp
msgid "Prefix"
msgstr ""
#: scene/gui/spin_box.cpp
msgid "Suffix"
msgstr ""
#: scene/gui/split_container.cpp
msgid "Split Offset"
msgstr ""
#: scene/gui/split_container.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Collapsed"
msgstr "Paste yer Node"
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
msgstr "Toggle ye Breakpoint"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Current Tab"
msgstr "Close"
#: scene/gui/tab_container.cpp
#, fuzzy
msgid "Tabs Visible"
msgstr "Toggle ye Breakpoint"
#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Drag To Rearrange Enabled"
msgstr ""
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
msgstr ""
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
#: scene/gui/tabs.cpp
msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Bookmark Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Breakpoint Gutter"
msgstr "Yar, Blow th' Selected Down!"
#: scene/gui/text_edit.cpp
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
msgstr "Paste yer Node"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Wrap Enabled"
msgstr "Paste yer Node"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Vertical"
msgstr "Discharge ye' Variable"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Horizontal"
msgstr "Discharge ye' Variable"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw"
msgstr "Call"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Block Mode"
msgstr "Slit th' Node"
#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Focused"
msgstr "Ye be fixin' Signal:"
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Click Mask"
msgstr "Ye be fixin' Signal:"
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
#: scene/gui/video_player.cpp
msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Progress"
msgstr "Paste yer Node"
#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Slit th' Node"
#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Fill Degrees"
msgstr ""
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Center Offset"
msgstr "Slit th' Node"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Nine Patch Stretch"
msgstr "Ye be fixin' Signal:"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Left"
msgstr "Slit th' Node"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Top"
msgstr "Slit th' Node"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Right"
msgstr "Slit th' Node"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Bottom"
msgstr "Slit th' Node"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
#, fuzzy
msgid "Column Titles Visible"
msgstr "Toggle ye Breakpoint"
#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Folding"
msgstr "Cursed"
#: scene/gui/tree.cpp
msgid "Hide Root"
msgstr ""
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Audio Track"
msgstr ""
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Buffering Msec"
msgstr ""
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Stream Position"
msgstr "Discharge ye' Signal"
#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch Shrink"
msgstr "Slit th' Node"
#: scene/main/canvas_layer.cpp
msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
msgstr "Discharge ye' Variable"
#: scene/main/http_request.cpp
msgid "Download Chunk Size"
msgstr ""
#: scene/main/http_request.cpp
msgid "Body Size Limit"
msgstr ""
#: scene/main/http_request.cpp
msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
#, fuzzy
msgid "Timeout"
msgstr "Sundial:"
#: scene/main/node.cpp
msgid ""
"Setting node name '%s' to be unique within scene for '%s', but it's already "
"claimed by '%s'. This node is no longer set unique."
msgstr ""
#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
#: scene/main/node.cpp
msgid "Name Casing"
msgstr ""
#: scene/main/node.cpp
#, fuzzy
msgid "Editor Description"
msgstr "Yar, Blow th' Selected Down!"
#: scene/main/node.cpp
#, fuzzy
msgid "Pause Mode"
msgstr "Slit th' Node"
#: scene/main/node.cpp
#, fuzzy
msgid "Physics Interpolation Mode"
msgstr "Yer functions:"
#: scene/main/node.cpp
msgid "Display Folded"
msgstr ""
#: scene/main/node.cpp
#, fuzzy
msgid "Filename"
msgstr "Rename Function"
#: scene/main/node.cpp
msgid "Owner"
msgstr ""
#: scene/main/node.cpp scene/main/scene_tree.cpp
msgid "Multiplayer"
msgstr ""
#: scene/main/node.cpp
msgid "Custom Multiplayer"
msgstr ""
#: scene/main/node.cpp
#, fuzzy
msgid "Process Priority"
msgstr "Edit yer Variable:"
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Collisions Hint"
msgstr "Ye be fixin' Signal:"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Navigation Hint"
msgstr "Ye be fixin' Signal:"
#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Root"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Multiplayer Poll"
msgstr ""
#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Shape Color"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Contact Color"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Disabled Geometry Color"
msgstr "Cursed"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr ""
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Draw 2D Outlines"
msgstr ""
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
msgstr "Yer functions:"
#: scene/main/scene_tree.cpp
msgid "Atlas Size"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Default Environment"
msgstr "th' Base Type:"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Enable Object Picking"
msgstr ""
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""
#: scene/main/timer.cpp
msgid "Autostart"
msgstr ""
#: scene/main/viewport.cpp
msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""
#: scene/main/viewport.cpp
msgid "Size Override Stretch"
msgstr ""
#: scene/main/viewport.cpp
msgid "Own World"
msgstr ""
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
#: scene/main/viewport.cpp
msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
msgid "Transparent BG"
msgstr ""
#: scene/main/viewport.cpp
msgid "Handle Input Locally"
msgstr ""
#: scene/main/viewport.cpp
msgid "FXAA"
msgstr ""
#: scene/main/viewport.cpp
msgid "Debanding"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable 3D"
msgstr "Cursed"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Keep 3D Linear"
msgstr "Yar, Blow th' Selected Down!"
#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Debuggin'"
#: scene/main/viewport.cpp
msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Clear Mode"
msgstr "Slit th' Node"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 2D"
msgstr "Change"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 3D"
msgstr "Change"
#: scene/main/viewport.cpp
msgid "Object Picking"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable Input"
msgstr "Cursed"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
msgid "Quad 0"
msgstr ""
#: scene/main/viewport.cpp
msgid "Quad 1"
msgstr ""
#: scene/main/viewport.cpp
msgid "Quad 2"
msgstr ""
#: scene/main/viewport.cpp
msgid "Quad 3"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Canvas Transform"
msgstr "Change yer Anim Transform"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Global Canvas Transform"
msgstr "Change yer Anim Transform"
#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
msgid "Swap OK Cancel"
msgstr ""
#: scene/register_scene_types.cpp
#, fuzzy
msgid "Layer Names"
msgstr "Change"
#: scene/register_scene_types.cpp
msgid "2D Render"
msgstr ""
#: scene/register_scene_types.cpp
msgid "3D Render"
msgstr ""
#: scene/register_scene_types.cpp
msgid "2D Physics"
msgstr ""
#: scene/register_scene_types.cpp
msgid "3D Physics"
msgstr ""
#: scene/register_scene_types.cpp
#, fuzzy
msgid "2D Navigation"
msgstr "Ye be fixin' Signal:"
#: scene/register_scene_types.cpp
#, fuzzy
msgid "3D Navigation"
msgstr "Ye be fixin' Signal:"
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom"
msgstr "Slit th' Node"
#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom Font"
msgstr "Slit th' Node"
#: scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
msgid "Mix Rate"
msgstr ""
#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
msgstr ""
#: scene/resources/concave_polygon_shape_2d.cpp
msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
msgid "Bake Resolution"
msgstr "Rename Function"
#: scene/resources/curve.cpp
msgid "Bake Interval"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Panel"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Pressed"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Hover"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Focus"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Disabled"
msgstr "Edit yer Variable:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "H Separation"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Underline Spacing"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Arrow Margin"
msgstr "Rename Variable"
#: scene/resources/default_theme/default_theme.cpp
msgid "Hover Pressed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked Disabled"
msgstr "Cursed"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Unchecked"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Unchecked Disabled"
msgstr "Cursed"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Radio Checked"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Radio Checked Disabled"
msgstr "Edit yer Variable:"
#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked Disabled"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Hover Pressed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Check V Adjust"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "On Disabled"
msgstr "Cursed"
#: scene/resources/default_theme/default_theme.cpp
msgid "Off"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Off Disabled"
msgstr "Cursed"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Shadow"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Outline Modulate"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow Offset X"
msgstr "Change"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow Offset Y"
msgstr "Change"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow As Outline"
msgstr "Change"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Selected"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Uneditable"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Cursor Color"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Clear Button Color"
msgstr "Paste yer Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Clear Button Color Pressed"
msgstr "Paste yer Node"
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimum Spaces"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "BG"
msgstr "' Barnacles"
#: scene/resources/default_theme/default_theme.cpp
msgid "FG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Tab"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Space"
msgstr "Call"
#: scene/resources/default_theme/default_theme.cpp
msgid "Folded"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Fold"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Readonly"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Lines"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Max Width"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Scroll Width"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll Focus"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Highlight"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Pressed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Increment"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Increment Highlight"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Increment Pressed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement Highlight"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement Pressed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Slider"
msgstr "Ye be fixin' Signal:"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area Highlight"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Disabled"
msgstr "Cursed"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tick"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Updown"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scaleborder Size"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Font"
msgstr "Add Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Color"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Height"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Highlight"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close H Offset"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close V Offset"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Parent Folder"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Toggle Hidden"
msgstr "Toggle ye Breakpoint"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Panel Disabled"
msgstr "Cursed"
#: scene/resources/default_theme/default_theme.cpp
msgid "Labeled Separator Left"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Labeled Separator Right"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Separator"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Accel"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Separator"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "V Separation"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected Frame"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Frame"
msgstr "th' Base Type:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Focus"
msgstr "th' Base Type:"
#: scene/resources/default_theme/default_theme.cpp
msgid "Comment Focus"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
msgid "Resizer"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Color"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Resizer Color"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Offset"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Offset"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Port Offset"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "BG Focus"
msgstr "Ye be fixin' Signal:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected Focus"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
msgid "Cursor Unfocused"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Button Pressed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Normal"
msgstr "Toggle ye Breakpoint"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Pressed"
msgstr "Toggle ye Breakpoint"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Hover"
msgstr "Toggle ye Breakpoint"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button Pressed"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button Hover"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Select Arrow"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Arrow Collapsed"
msgstr "Paste yer Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Font"
msgstr "Toggle ye Breakpoint"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Color"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Guide Color"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Drop Position Color"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Relationship Line Color"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
msgid "Custom Button Font Highlight"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Item Margin"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Button Margin"
msgstr "Rename Variable"
#: scene/resources/default_theme/default_theme.cpp
msgid "Draw Relationship Lines"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Draw Guides"
msgstr "Change yer Anim Transform"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scroll Border"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll Speed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Icon Margin"
msgstr "Rename Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Separation"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tab FG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Tab BG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Tab Disabled"
msgstr "Cursed"
#: scene/resources/default_theme/default_theme.cpp
msgid "Menu"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Menu Highlight"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color FG"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color BG"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Side Margin"
msgstr "Rename Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Top Margin"
msgstr "Rename Variable"
#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align FG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align BG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Large"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folder"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folder Icon Modulate"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "File Icon Modulate"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Files Disabled"
msgstr "Cursed"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "SV Width"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "SV Height"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "H Width"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Label Width"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/default_theme/default_theme.cpp
msgid "Screen Picker"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Add Preset"
msgstr "Add Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Color Hue"
msgstr "th' Members:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Color Sample"
msgstr "th' Members:"
#: scene/resources/default_theme/default_theme.cpp
msgid "Preset BG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Overbright Indicator"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Preset FG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Preset BG Icon"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Normal Font"
msgstr "Discharge ye' Variable"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bold Font"
msgstr "Add Node"
#: scene/resources/default_theme/default_theme.cpp
msgid "Italics Font"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Bold Italics Font"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mono Font"
msgstr "Add Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Table H Separation"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Table V Separation"
msgstr "Yer functions:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Left"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Top"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Right"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Bottom"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Autohide"
msgstr "Add Variable"
#: scene/resources/default_theme/default_theme.cpp
msgid "Minus"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "More"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Grid Minor"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Grid Major"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Fill"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Stroke"
msgstr "Slit th' Node"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Activity"
msgstr "Add Function"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bezier Len Pos"
msgstr "Discharge ye' Signal"
#: scene/resources/default_theme/default_theme.cpp
msgid "Bezier Len Neg"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Horizontal"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Vertical"
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Font Path"
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Color"
msgstr "Yer functions:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Mipmaps"
msgstr "Yer signals:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Extra Spacing"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/dynamic_font.cpp
msgid "Char"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
msgstr "Slit th' Node"
#: scene/resources/environment.cpp
msgid "Background"
msgstr ""
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Custom FOV"
msgstr "Slit th' Node"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Orientation"
msgstr "Yer functions:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation"
msgstr "Slit th' Node"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation Degrees"
msgstr "Ye be fixin' Signal:"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
msgstr ""
#: scene/resources/environment.cpp scene/resources/texture.cpp
msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Contribution"
msgstr "Yer functions:"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Color"
msgstr "Yer functions:"
#: scene/resources/environment.cpp
msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Enabled"
msgstr "Slit th' Node"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Begin"
msgstr "Slit th' Node"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth End"
msgstr "Slit th' Node"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Curve"
msgstr "Slit th' Node"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Enabled"
msgstr "Paste yer Node"
#: scene/resources/environment.cpp
msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Enabled"
msgstr "Paste yer Node"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Min"
msgstr "Yer functions:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Max"
msgstr "Ye be fixin' Signal:"
#: scene/resources/environment.cpp
msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
msgid "White"
msgstr ""
#: scene/resources/environment.cpp
msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "SS Reflections"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Max Steps"
msgstr "Discharge ye' Variable"
#: scene/resources/environment.cpp
msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Tolerance"
msgstr "Slit th' Node"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
msgid "Intensity 2"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Light Affect"
msgstr "Ye be fixin' Signal:"
#: scene/resources/environment.cpp
msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transition"
msgstr "Add Function"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
msgid "Levels"
msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "1"
msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "2"
msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "3"
msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
msgstr ""
#: scene/resources/environment.cpp
msgid "5"
msgstr ""
#: scene/resources/environment.cpp
msgid "6"
msgstr ""
#: scene/resources/environment.cpp
msgid "7"
msgstr ""
#: scene/resources/environment.cpp
msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "HDR Scale"
msgstr "Slit th' Node"
#: scene/resources/environment.cpp
msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Saturation"
msgstr "Yer functions:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Color Correction"
msgstr "Add Function"
#: scene/resources/font.cpp
msgid "Ascent"
msgstr ""
#: scene/resources/font.cpp
msgid "Distance Field"
msgstr ""
#: scene/resources/gradient.cpp
msgid "Raw Data"
msgstr ""
#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
#: scene/resources/height_map_shape.cpp
msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
msgid "Map Data"
msgstr ""
#: scene/resources/line_shape_2d.cpp
msgid "D"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Forge yer Node!"
#: scene/resources/material.cpp
msgid "Use Shadow To Opacity"
msgstr ""
#: scene/resources/material.cpp
msgid "Unshaded"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Lighting"
msgstr "Yer functions:"
#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Edit"
#: scene/resources/material.cpp
msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
#: scene/resources/material.cpp
msgid "Do Not Receive Shadows"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Disable Ambient Light"
msgstr "Cursed"
#: scene/resources/material.cpp
#, fuzzy
msgid "Ensure Correct Normals"
msgstr "Slit th' Node"
#: scene/resources/material.cpp
msgid "Albedo Tex MSDF"
msgstr ""
#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
#: scene/resources/material.cpp
msgid "Use As Albedo"
msgstr ""
#: scene/resources/material.cpp
msgid "Is sRGB"
msgstr ""
#: scene/resources/material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Parameters"
msgstr "Change"
#: scene/resources/material.cpp
#, fuzzy
msgid "Diffuse Mode"
msgstr "Slit th' Node"
#: scene/resources/material.cpp
#, fuzzy
msgid "Specular Mode"
msgstr "Slit th' Node"
#: scene/resources/material.cpp
#, fuzzy
msgid "Depth Draw Mode"
msgstr "Ye be fixin' Signal:"
#: scene/resources/material.cpp
#, fuzzy
msgid "Line Width"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/material.cpp
#, fuzzy
msgid "Point Size"
msgstr "Edit"
#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Mode"
msgstr "Slit th' Node"
#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Keep Scale"
msgstr "Slit th' Node"
#: scene/resources/material.cpp
msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Grow Amount"
msgstr "Discharge ye' Variable"
#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "H Frames"
msgstr "Slit th' Node"
#: scene/resources/material.cpp
#, fuzzy
msgid "V Frames"
msgstr "Slit th' Node"
#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
#: scene/resources/material.cpp
msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Texture Channel"
msgstr "Slit th' Node"
#: scene/resources/material.cpp
#, fuzzy
msgid "Emission"
msgstr "Swap yer Expression"
#: scene/resources/material.cpp
msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Change yer Anim Transform"
#: scene/resources/material.cpp
msgid "Gloss"
msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Ambient Occlusion"
msgstr "Ye be fixin' Signal:"
#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Layers"
msgstr "Ye be fixin' Signal:"
#: scene/resources/material.cpp
#, fuzzy
msgid "Max Layers"
msgstr "Grub:"
#: scene/resources/material.cpp
msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Transmission"
msgstr "Add Function"
#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "Yer functions:"
#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
msgid "Triplanar"
msgstr ""
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Slit th' Node"
#: scene/resources/mesh.cpp
msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
#: scene/resources/mesh_library.cpp
#, fuzzy
msgid "Mesh Transform"
msgstr "Change yer Anim Transform"
#: scene/resources/mesh_library.cpp
#, fuzzy
msgid "NavMesh Transform"
msgstr "Change yer Anim Transform"
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
msgstr "Change yer Anim Transform"
#: scene/resources/multimesh.cpp
msgid "Transform Format"
msgstr ""
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
msgstr ""
#: scene/resources/multimesh.cpp
msgid "Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sampling"
msgstr "Slit th' Node"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Partition Type"
msgstr "Edit yer Variable:"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Regions"
msgstr "Yer functions:"
#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Max Error"
msgstr "Error loading yer Calligraphy Pen."
#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Details"
msgstr "Change"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Sample Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Polygon Points"
msgstr "Ye be fixin' Signal:"
#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Hole Points"
msgstr "Discharge ye' Signal"
#: scene/resources/packed_scene.cpp
msgid "Bundled"
msgstr ""
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Size Modifier"
msgstr "Slit th' Node"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Modifier"
msgstr "Slit th' Node"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Texture"
msgstr "Discharge ye' Variable"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Normal Texture"
msgstr "Discharge ye' Variable"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Texture"
msgstr "th' Members:"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Count"
msgstr "Add Signal"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale Random"
msgstr "Slit th' Node"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale Curve"
msgstr "Slit th' Node"
#: scene/resources/physics_material.cpp
msgid "Rough"
msgstr ""
#: scene/resources/physics_material.cpp
msgid "Absorbent"
msgstr ""
#: scene/resources/plane_shape.cpp
msgid "Plane"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Height"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Top Radius"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Bottom Radius"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Left To Right"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr ""
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Curve Step"
msgstr "Slit th' Node"
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
#: scene/resources/segment_shape_2d.cpp
msgid "A"
msgstr ""
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
#: scene/resources/skin.cpp
#, fuzzy
msgid "Bind Count"
msgstr "Add Signal"
#: scene/resources/skin.cpp
msgid "Bind"
msgstr ""
#: scene/resources/skin.cpp
#, fuzzy
msgid "Bone"
msgstr "Discharge ye' Signal"
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
#: scene/resources/sky.cpp
msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
msgid "Top Color"
msgstr "Discharge ye' Variable"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Horizon Color"
msgstr "Yer functions:"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Ground"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Bottom Color"
msgstr "Discharge ye' Variable"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Content Margin"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Skew"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Grow End"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Load Path"
msgstr "Forge yer Node!"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Base Texture"
msgstr "Discharge ye' Variable"
#: scene/resources/texture.cpp
msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
msgid "Side"
msgstr ""
#: scene/resources/texture.cpp
msgid "Front"
msgstr ""
#: scene/resources/texture.cpp
msgid "Back"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Slit th' Node"
#: scene/resources/texture.cpp
msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "From"
msgstr "Slit th' Node"
#: scene/resources/texture.cpp
msgid "To"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Base"
msgstr "th' Base Type:"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Current Frame"
msgstr "Forge yer Node!"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Pause"
msgstr "Slit th' Node"
#: scene/resources/texture.cpp
msgid "Which Feed"
msgstr ""
#: scene/resources/texture.cpp
msgid "Camera Is Active"
msgstr ""
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "th' Base Type:"
#: scene/resources/visual_shader.cpp
msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Depth Draw"
msgstr "Ye be fixin' Signal:"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Cull"
msgstr "Slit th' Node"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Diffuse"
msgstr "Slit th' Node"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Async"
msgstr "Slit th' Node"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Modes"
msgstr "Slit th' Node"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Uniform Name"
msgstr "Change"
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
msgstr "Yer Calligraphy be wrongly sized."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for shader."
msgstr "Yer Calligraphy be wrongly sized."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture Type"
msgstr "th' Base Type:"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value Enabled"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value"
msgstr "th' Base Type:"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Color Default"
msgstr "Add Function"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "Yer Calligraphy be wrongly sized."
#: scene/resources/world.cpp
msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp
msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation Map"
msgstr "Ye be fixin' Signal:"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Gravity Vector"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Linear Damp"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Angular Damp"
msgstr ""
#: scene/resources/world.cpp
#, fuzzy
msgid "Default Map Up"
msgstr "th' Base Type:"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Cell Size"
msgstr "th' Base Type:"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Cell Height"
msgstr "th' Base Type:"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Edge Connection Margin"
msgstr "Slit th' Node"
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Initialized"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr ""
#: servers/arvr_server.cpp
msgid "Primary Interface"
msgstr ""
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
#: servers/audio/audio_stream.cpp
msgid "Random Pitch"
msgstr ""
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#, fuzzy
msgid "Depth (ms)"
msgstr "Slit th' Node"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
msgid "Pan"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
msgid "Release (ms)"
msgstr "just released"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
msgid "FFT Size"
msgstr "Edit"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
msgstr "Rename Function"
#: servers/audio_server.cpp
#, fuzzy
msgid "Output Latency"
msgstr "Cap'n's Log"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Channel Disable Time"
msgstr "th' Base Type:"
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Bus Count"
msgstr "Add Signal"
#: servers/audio_server.cpp
msgid "Capture Device"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Global Rate Scale"
msgstr "Rename Variable"
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Is Active"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Inertia"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Linear Damp"
msgstr "Yar, Blow th' Selected Down!"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Gravity"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Linear Velocity"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collide With Bodies"
msgstr "Ye be fixin' Signal:"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Point"
msgstr "Ye be fixin' Signal:"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Normal"
msgstr "Ye be fixin' Signal:"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Depth"
msgstr "Ye be fixin' Signal:"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Safe Fraction"
msgstr "Ye be fixin' Signal:"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Unsafe Fraction"
msgstr "Ye be fixin' Signal:"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Physics Engine"
msgstr "Paste yer Node"
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
#: servers/visual/visual_server_scene.cpp
msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Render Loop Enabled"
msgstr "Paste yer Node"
#: servers/visual_server.cpp
#, fuzzy
msgid "VRAM Compression"
msgstr "Swap yer Expression"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import BPTC"
msgstr "Rename Function"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import S3TC"
msgstr "Yar, Blow th' Selected Down!"
#: servers/visual_server.cpp
msgid "Import ETC"
msgstr ""
#: servers/visual_server.cpp
msgid "Import ETC2"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Import PVRTC"
msgstr "Rename Function"
#: servers/visual_server.cpp
msgid "Lossless Compression"
msgstr ""
#: servers/visual_server.cpp
msgid "Force PNG"
msgstr ""
#: servers/visual_server.cpp
msgid "WebP Compression Level"
msgstr ""
#: servers/visual_server.cpp
msgid "Time Rollover Secs"
msgstr ""
#: servers/visual_server.cpp
msgid "Cubemap Size"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 1 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 2 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 3 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Shadows"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Filter Mode"
msgstr "Paste yer Node"
#: servers/visual_server.cpp
msgid "Texture Array Reflections"
msgstr ""
#: servers/visual_server.cpp
msgid "High Quality GGX"
msgstr ""
#: servers/visual_server.cpp
msgid "Irradiance Max Size"
msgstr ""
#: servers/visual_server.cpp
msgid "Shading"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Blinn Over GGX"
msgstr ""
#: servers/visual_server.cpp
msgid "Mesh Storage"
msgstr ""
#: servers/visual_server.cpp
msgid "Split Stream"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
msgstr ""
#: servers/visual_server.cpp
msgid "Depth Prepass"
msgstr ""
#: servers/visual_server.cpp
msgid "Disable For Vendors"
msgstr ""
#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Nearest Mipmap Filter"
msgstr ""
#: servers/visual_server.cpp
msgid "Skinning"
msgstr ""
#: servers/visual_server.cpp
msgid "Software Skinning Fallback"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Software Skinning"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Software Skinning"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Ninepatch Mode"
msgstr "Ye be fixin' Signal:"
#: servers/visual_server.cpp
msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
msgid "Batching Send Null"
msgstr ""
#: servers/visual_server.cpp
msgid "Batching Stream"
msgstr ""
#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
msgstr ""
#: servers/visual_server.cpp
msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
msgid "Batching"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Batching"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Batching In Editor"
msgstr ""
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
msgstr ""
#: servers/visual_server.cpp
msgid "Max Join Item Commands"
msgstr ""
#: servers/visual_server.cpp
msgid "Colored Vertex Format Threshold"
msgstr ""
#: servers/visual_server.cpp
msgid "Scissor Area Threshold"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Max Join Items"
msgstr "Discharge ye' Variable"
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
msgstr ""
#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
msgstr ""
#: servers/visual_server.cpp
msgid "Flash Batching"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Diagnose Frame"
msgstr "Forge yer Node!"
#: servers/visual_server.cpp
msgid "GLES2"
msgstr ""
#: servers/visual_server.cpp
msgid "Compatibility"
msgstr ""
#: servers/visual_server.cpp
msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Enable High Float"
msgstr "Edit yer Variable:"
#: servers/visual_server.cpp
#, fuzzy
msgid "Precision"
msgstr "Swap yer Expression"
#: servers/visual_server.cpp
msgid "UV Contract"
msgstr ""
#: servers/visual_server.cpp
msgid "UV Contract Amount"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Simple PVS"
msgstr ""
#: servers/visual_server.cpp
msgid "PVS Logging"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Use Signals"
msgstr "Yer signals:"
#: servers/visual_server.cpp
#, fuzzy
msgid "Remove Danglers"
msgstr "Discharge ye' Variable"
#: servers/visual_server.cpp
msgid "Flip Imported Portals"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Occlusion Culling"
msgstr "Ye be fixin' Signal:"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Max Active Polygons"
msgstr "Yar, Blow th' Selected Down!"
#: servers/visual_server.cpp
#, fuzzy
msgid "Shader Compilation Mode"
msgstr "Ye be fixin' Signal:"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
msgstr ""
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
msgid "Shader Cache Size (MB)"
msgstr ""