godot/platform
Rémi Verschelde e4a96164b6 SCons: add `methods.using_clang` to check used compiler
Also rename `use_gcc` to `using_gcc` to make it clear that it returns
a config but does not alter it.
2019-04-05 12:51:15 +02:00
..
android Enable warnings=extra on clang and GCC testers. 2019-04-02 17:14:47 +02:00
haiku -Remove harcoded opengl extension testing from OS, ask rasterizer instead. 2019-02-26 11:58:47 -03:00
iphone Add EAGLContext for the fallback case 2019-03-16 01:39:36 -07:00
javascript HTML5: Fix ETC export for GLES2 fallback on mobile 2019-03-11 16:49:33 +01:00
osx [macOS] Fix hiDPI scaling support in `OS.get_real_window_size` and `OS.set_window.size` functions. 2019-03-12 11:41:41 +02:00
server SCons: add `methods.using_clang` to check used compiler 2019-04-05 12:51:15 +02:00
uwp Enable warnings=extra on clang and GCC testers. 2019-04-02 17:14:47 +02:00
windows Fixed & improved Visual Studio custom debugger visualization 2019-03-12 08:59:30 +01:00
x11 SCons: add `methods.using_clang` to check used compiler 2019-04-05 12:51:15 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00