godot/servers/rendering/renderer_rd/effects
Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
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SCsub Splitting tonemapper into its own class 2022-04-28 15:00:30 +10:00
bokeh_dof.cpp Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
bokeh_dof.h Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
copy_effects.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
copy_effects.h Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
resolve.cpp Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
resolve.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
tone_mapper.cpp Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
tone_mapper.h Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
vrs.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
vrs.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00