godot/servers/rendering/renderer_rd
Rémi Verschelde abe8b88702
Merge pull request #62834 from RandomShaper/fix_vk_sky_error
Bind correct default resource type in GI
2022-07-18 23:39:21 +02:00
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effects Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
environment Merge pull request #62834 from RandomShaper/fix_vk_sky_error 2022-07-18 23:39:21 +02:00
forward_clustered Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
forward_mobile Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
shaders Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
storage_rd Merge pull request #62834 from RandomShaper/fix_vk_sky_error 2022-07-18 23:39:21 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
cluster_builder_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
cluster_builder_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
effects_rd.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
effects_rd.h Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
renderer_canvas_render_rd.cpp Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows 2022-07-18 21:53:12 +02:00
renderer_canvas_render_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
renderer_scene_render_rd.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
renderer_scene_render_rd.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
renderer_scene_sky_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_scene_sky_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
shader_rd.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00