godot/editor/plugins/gizmos/fog_volume_gizmo_plugin.cpp
smix8 808af8e837 Split Node3DGizmos into dedicated files
Splits Node3DGizmos into dedicated files.
2023-04-20 20:12:47 +02:00

149 lines
5.6 KiB
C++

/**************************************************************************/
/* fog_volume_gizmo_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "fog_volume_gizmo_plugin.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/fog_volume.h"
FogVolumeGizmoPlugin::FogVolumeGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/fog_volume", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
gizmo_color.a = 0.15;
create_material("shape_material_internal", gizmo_color);
create_handle_material("handles");
}
bool FogVolumeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return (Object::cast_to<FogVolume>(p_spatial) != nullptr);
}
String FogVolumeGizmoPlugin::get_gizmo_name() const {
return "FogVolume";
}
int FogVolumeGizmoPlugin::get_priority() const {
return -1;
}
String FogVolumeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
return "Size";
}
Variant FogVolumeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
return Vector3(p_gizmo->get_node_3d()->call("get_size"));
}
void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
Node3D *sn = p_gizmo->get_node_3d();
Transform3D gt = sn->get_global_transform();
Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
Vector3 axis;
axis[p_id] = 1.0;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_id] * 2;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
Vector3 he = sn->call("get_size");
he[p_id] = d;
sn->call("set_size", he);
}
void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
Node3D *sn = p_gizmo->get_node_3d();
if (p_cancel) {
sn->call("set_size", p_restore);
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Change Fog Volume Size"));
ur->add_do_method(sn, "set_size", sn->call("get_size"));
ur->add_undo_method(sn, "set_size", p_restore);
ur->commit_action();
}
void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Node3D *cs = p_gizmo->get_node_3d();
p_gizmo->clear();
if (RS::FogVolumeShape(int(p_gizmo->get_node_3d()->call("get_shape"))) != RS::FOG_VOLUME_SHAPE_WORLD) {
const Ref<Material> material =
get_material("shape_material", p_gizmo);
const Ref<Material> material_internal =
get_material("shape_material_internal", p_gizmo);
Ref<Material> handles_material = get_material("handles");
Vector<Vector3> lines;
AABB aabb;
aabb.size = cs->call("get_size").operator Vector3();
aabb.position = aabb.size / -2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = cs->call("get_size").operator Vector3()[i] / 2;
handles.push_back(ax);
}
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
p_gizmo->add_handles(handles, handles_material);
}
}