godot/editor/editor_property_name_processor.cpp

122 lines
5.6 KiB
C++

/*************************************************************************/
/* editor_property_name_processor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_property_name_processor.h"
#include "editor_settings.h"
EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr;
String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {
String capitalized_string = p_name.capitalize();
// Fix the casing of a few strings commonly found in editor property/setting names.
for (Map<String, String>::Element *E = capitalize_string_remaps.front(); E; E = E->next()) {
capitalized_string = capitalized_string.replace(E->key(), E->value());
}
return capitalized_string;
}
String EditorPropertyNameProcessor::process_name(const String &p_name) const {
const String capitalized_string = _capitalize_name(p_name);
if (EDITOR_GET("interface/editor/translate_properties")) {
return TTRGET(capitalized_string);
}
return capitalized_string;
}
String EditorPropertyNameProcessor::make_tooltip_for_name(const String &p_name) const {
const String capitalized_string = _capitalize_name(p_name);
if (EDITOR_GET("interface/editor/translate_properties")) {
return capitalized_string;
}
return TTRGET(capitalized_string);
}
EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
// The following initialization is parsed in `editor/translations/extract.py` with a regex.
// The map name and value definition format should be kept synced with the regex.
capitalize_string_remaps["2d"] = "2D";
capitalize_string_remaps["3d"] = "3D";
capitalize_string_remaps["Adb"] = "ADB";
capitalize_string_remaps["Bptc"] = "BPTC";
capitalize_string_remaps["Bvh"] = "BVH";
capitalize_string_remaps["Csg"] = "CSG";
capitalize_string_remaps["Cpu"] = "CPU";
capitalize_string_remaps["Db"] = "dB";
capitalize_string_remaps["Dof"] = "DoF";
capitalize_string_remaps["Dpi"] = "DPI";
capitalize_string_remaps["Etc"] = "ETC";
capitalize_string_remaps["Fbx"] = "FBX";
capitalize_string_remaps["Fps"] = "FPS";
capitalize_string_remaps["Fov"] = "FOV";
capitalize_string_remaps["Fs"] = "FS";
capitalize_string_remaps["Fxaa"] = "FXAA";
capitalize_string_remaps["Ggx"] = "GGX";
capitalize_string_remaps["Gdscript"] = "GDScript";
capitalize_string_remaps["Gles 2"] = "GLES2";
capitalize_string_remaps["Gles 3"] = "GLES3";
capitalize_string_remaps["Gi Probe"] = "GI Probe";
capitalize_string_remaps["Hdr"] = "HDR";
capitalize_string_remaps["Hidpi"] = "hiDPI";
capitalize_string_remaps["Ik"] = "IK";
capitalize_string_remaps["Ios"] = "iOS";
capitalize_string_remaps["Kb"] = "KB";
capitalize_string_remaps["Msaa"] = "MSAA";
capitalize_string_remaps["Macos"] = "macOS";
capitalize_string_remaps["Opentype"] = "OpenType";
capitalize_string_remaps["Png"] = "PNG";
capitalize_string_remaps["Pvs"] = "PVS";
capitalize_string_remaps["Pvrtc"] = "PVRTC";
capitalize_string_remaps["S 3 Tc"] = "S3TC";
capitalize_string_remaps["Sdfgi"] = "SDFGI";
capitalize_string_remaps["Srgb"] = "sRGB";
capitalize_string_remaps["Ssao"] = "SSAO";
capitalize_string_remaps["Ssl"] = "SSL";
capitalize_string_remaps["Ssh"] = "SSH";
capitalize_string_remaps["Sdk"] = "SDK";
capitalize_string_remaps["Tcp"] = "TCP";
capitalize_string_remaps["Uv 1"] = "UV1";
capitalize_string_remaps["Uv 2"] = "UV2";
capitalize_string_remaps["Vram"] = "VRAM";
capitalize_string_remaps["Vsync"] = "V-Sync";
capitalize_string_remaps["Vector 2"] = "Vector2";
capitalize_string_remaps["Webrtc"] = "WebRTC";
capitalize_string_remaps["Websocket"] = "WebSocket";
}
EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {
singleton = nullptr;
}