godot/platform/ios/export
Fredia Huya-Kouadio 5b327aee96 Fix issue preventing enabling the remote button for Android
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.

However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.

The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
..
export.cpp Implement iOS one-click deploy. 2023-07-12 16:25:04 +03:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Fix issue preventing enabling the remote button for Android 2024-07-16 00:25:16 -07:00
export_plugin.h [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
godot_plugin_config.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
godot_plugin_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.svg Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
run_icon.svg Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00