.. |
effects
|
Fix various bugs in GLES3 renderer that stopped it from running on web
|
2022-08-01 16:45:32 -04:00 |
environment
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
shaders
|
Merge pull request #62547 from clayjohn/ref_vec_pbr
|
2022-08-08 10:18:32 +02:00 |
storage
|
Merge pull request #64167 from clayjohn/screen-texture-hint
|
2022-08-19 21:51:39 +02:00 |
rasterizer_canvas_gles3.cpp
|
Merge pull request #64167 from clayjohn/screen-texture-hint
|
2022-08-19 21:51:39 +02:00 |
rasterizer_canvas_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
rasterizer_gles3.cpp
|
Rename OSX to macOS and iPhoneOS to iOS.
|
2022-07-21 09:37:52 +03:00 |
rasterizer_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
rasterizer_scene_gles3.cpp
|
Bind uniform buffer locations for lights even when no lights present to comply with strict webGL drivers
|
2022-08-12 15:23:01 -06:00 |
rasterizer_scene_gles3.h
|
Add a shadow opacity property to Light3D
|
2022-08-07 11:06:32 +02:00 |
SCsub
|
Split GI effects and fix stereoscopic rendering of GI effects
|
2022-06-22 12:50:17 +10:00 |
shader_gles3.cpp
|
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
|
2022-05-24 11:00:34 -07:00 |
shader_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |