01afc442c7
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
447 lines
13 KiB
C++
447 lines
13 KiB
C++
/*************************************************************************/
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/* audio_stream_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_stream_player.h"
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#include "core/engine.h"
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void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames, int p_amount) {
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int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
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AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
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if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
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targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
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} else {
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switch (mix_target) {
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case MIX_TARGET_STEREO: {
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targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
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} break;
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case MIX_TARGET_SURROUND: {
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for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) {
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targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i);
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}
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} break;
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case MIX_TARGET_CENTER: {
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targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
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} break;
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}
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}
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for (int c = 0; c < 4; c++) {
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if (!targets[c])
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break;
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for (int i = 0; i < p_amount; i++) {
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targets[c][i] += p_frames[i];
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}
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}
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}
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void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
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//get data
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AudioFrame *buffer = mix_buffer.ptrw();
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int buffer_size = mix_buffer.size();
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if (p_fadeout) {
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// Short fadeout ramp
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buffer_size = MIN(buffer_size, 128);
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}
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stream_playback->mix(buffer, pitch_scale, buffer_size);
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//multiply volume interpolating to avoid clicks if this changes
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float target_volume = p_fadeout ? -80.0 : volume_db;
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float vol = Math::db2linear(mix_volume_db);
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float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
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for (int i = 0; i < buffer_size; i++) {
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buffer[i] *= vol;
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vol += vol_inc;
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}
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//set volume for next mix
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mix_volume_db = target_volume;
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_mix_to_bus(buffer, buffer_size);
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}
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void AudioStreamPlayer::_mix_audio() {
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if (use_fadeout) {
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_mix_to_bus(fadeout_buffer.ptr(), fadeout_buffer.size());
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use_fadeout = false;
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}
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if (!stream_playback.is_valid() || !active ||
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(stream_paused && !stream_paused_fade)) {
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return;
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}
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if (stream_paused) {
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if (stream_paused_fade) {
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_mix_internal(true);
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stream_paused_fade = false;
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}
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return;
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}
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if (setstop) {
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_mix_internal(true);
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stream_playback->stop();
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setstop = false;
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}
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if (setseek >= 0.0 && !stop_has_priority) {
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if (stream_playback->is_playing()) {
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//fade out to avoid pops
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_mix_internal(true);
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}
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stream_playback->start(setseek);
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setseek = -1.0; //reset seek
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mix_volume_db = volume_db; //reset ramp
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}
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stop_has_priority = false;
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_mix_internal(false);
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}
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void AudioStreamPlayer::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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AudioServer::get_singleton()->add_callback(_mix_audios, this);
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if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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play();
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}
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}
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if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
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if (!active || (setseek < 0 && !stream_playback->is_playing())) {
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active = false;
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set_process_internal(false);
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emit_signal("finished");
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}
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}
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if (p_what == NOTIFICATION_EXIT_TREE) {
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AudioServer::get_singleton()->remove_callback(_mix_audios, this);
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}
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if (p_what == NOTIFICATION_PAUSED) {
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if (!can_process()) {
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// Node can't process so we start fading out to silence
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set_stream_paused(true);
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}
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}
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if (p_what == NOTIFICATION_UNPAUSED) {
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set_stream_paused(false);
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}
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}
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void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
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AudioServer::get_singleton()->lock();
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if (active && stream_playback.is_valid() && !stream_paused) {
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//changing streams out of the blue is not a great idea, but at least
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//lets try to somehow avoid a click
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AudioFrame *buffer = fadeout_buffer.ptrw();
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int buffer_size = fadeout_buffer.size();
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stream_playback->mix(buffer, pitch_scale, buffer_size);
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//multiply volume interpolating to avoid clicks if this changes
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float target_volume = -80.0;
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float vol = Math::db2linear(mix_volume_db);
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float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
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for (int i = 0; i < buffer_size; i++) {
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buffer[i] *= vol;
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vol += vol_inc;
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}
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use_fadeout = true;
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}
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mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
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if (stream_playback.is_valid()) {
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stream_playback.unref();
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stream.unref();
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active = false;
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setseek = -1;
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setstop = false;
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}
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if (p_stream.is_valid()) {
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stream = p_stream;
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stream_playback = p_stream->instance_playback();
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}
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AudioServer::get_singleton()->unlock();
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if (p_stream.is_valid() && stream_playback.is_null()) {
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stream.unref();
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}
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}
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Ref<AudioStream> AudioStreamPlayer::get_stream() const {
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return stream;
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}
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void AudioStreamPlayer::set_volume_db(float p_volume) {
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volume_db = p_volume;
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}
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float AudioStreamPlayer::get_volume_db() const {
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return volume_db;
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}
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void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
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ERR_FAIL_COND(p_pitch_scale <= 0.0);
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pitch_scale = p_pitch_scale;
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}
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float AudioStreamPlayer::get_pitch_scale() const {
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return pitch_scale;
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}
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void AudioStreamPlayer::play(float p_from_pos) {
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if (stream_playback.is_valid()) {
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//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
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setseek = p_from_pos;
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stop_has_priority = false;
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active = true;
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set_process_internal(true);
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}
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}
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void AudioStreamPlayer::seek(float p_seconds) {
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if (stream_playback.is_valid()) {
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setseek = p_seconds;
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}
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}
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void AudioStreamPlayer::stop() {
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if (stream_playback.is_valid() && active) {
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setstop = true;
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stop_has_priority = true;
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}
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}
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bool AudioStreamPlayer::is_playing() const {
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if (stream_playback.is_valid()) {
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return active && !setstop; //&& stream_playback->is_playing();
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}
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return false;
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}
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float AudioStreamPlayer::get_playback_position() {
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if (stream_playback.is_valid()) {
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return stream_playback->get_playback_position();
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}
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return 0;
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}
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void AudioStreamPlayer::set_bus(const StringName &p_bus) {
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//if audio is active, must lock this
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AudioServer::get_singleton()->lock();
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bus = p_bus;
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AudioServer::get_singleton()->unlock();
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}
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StringName AudioStreamPlayer::get_bus() const {
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for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
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if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
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return bus;
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}
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}
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return "Master";
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}
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void AudioStreamPlayer::set_autoplay(bool p_enable) {
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autoplay = p_enable;
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}
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bool AudioStreamPlayer::is_autoplay_enabled() {
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return autoplay;
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}
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void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
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mix_target = p_target;
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}
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AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
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return mix_target;
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}
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void AudioStreamPlayer::_set_playing(bool p_enable) {
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if (p_enable)
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play();
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else
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stop();
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}
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bool AudioStreamPlayer::_is_active() const {
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return active;
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}
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void AudioStreamPlayer::set_stream_paused(bool p_pause) {
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if (p_pause != stream_paused) {
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stream_paused = p_pause;
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stream_paused_fade = p_pause;
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}
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}
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bool AudioStreamPlayer::get_stream_paused() const {
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return stream_paused;
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}
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void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
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if (property.name == "bus") {
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String options;
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for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
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if (i > 0)
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options += ",";
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String name = AudioServer::get_singleton()->get_bus_name(i);
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options += name;
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}
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property.hint_string = options;
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}
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}
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void AudioStreamPlayer::_bus_layout_changed() {
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_change_notify();
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}
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Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
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return stream_playback;
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}
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void AudioStreamPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
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ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
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ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
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ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
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ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
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ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
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ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
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ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
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ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
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ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
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ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
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ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
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ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
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ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
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ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
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ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
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ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
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ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
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ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
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ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
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ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
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ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
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ADD_SIGNAL(MethodInfo("finished"));
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BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
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BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
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BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
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}
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AudioStreamPlayer::AudioStreamPlayer() {
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mix_volume_db = 0;
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pitch_scale = 1.0;
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volume_db = 0;
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autoplay = false;
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setseek = -1;
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active = false;
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stream_paused = false;
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stream_paused_fade = false;
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mix_target = MIX_TARGET_STEREO;
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fadeout_buffer.resize(512);
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setstop = false;
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use_fadeout = false;
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AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_bus_layout_changed));
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}
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AudioStreamPlayer::~AudioStreamPlayer() {
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}
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