.. |
shaders
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Trunc shader function fixed
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2021-12-21 12:23:19 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles2.cpp
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clang-format: Enable `BreakBeforeTernaryOperators`
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2021-10-28 14:50:33 +02:00 |
rasterizer_canvas_base_gles2.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
rasterizer_canvas_gles2.cpp
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Add DEV_ASSERT and DEV_CHECK macros
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2021-10-04 14:57:54 +01:00 |
rasterizer_canvas_gles2.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
rasterizer_gles2.cpp
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Fix incorrect RID cleanup in Rasterizers
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2021-12-07 09:14:40 +01:00 |
rasterizer_gles2.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles2.cpp
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Fix leaking environment RIDs in GLES2
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2021-12-09 12:08:42 +01:00 |
rasterizer_scene_gles2.h
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Fix incorrect RID cleanup in Rasterizers
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2021-12-07 09:14:40 +01:00 |
rasterizer_storage_gles2.cpp
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Fix issue with external textures being freed by Godot
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2022-01-06 00:58:29 +01:00 |
rasterizer_storage_gles2.h
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Backport new 3D point light attenuation as an option
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2021-10-08 22:15:22 +02:00 |
shader_compiler_gles2.cpp
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[3.x] Fix shader crash when using local var with the same name as varying
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2021-08-13 09:30:35 +03:00 |
shader_compiler_gles2.h
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_gles2.cpp
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Octahedral Normal/Tangent Compression
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2021-07-30 10:29:09 -04:00 |
shader_gles2.h
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Fix -Wextra warnings from GCC 11
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2021-09-29 15:23:12 +02:00 |