godot/drivers/gles3
Leon Krause 53f484fbba Use BufferSubData instead of MapBufferRange in HTML5 platform
WebGL does not support MapBufferRange or UnmapBuffer.
Also used in non-ES platforms where an extra-copy is avoided.

(cherry picked from commit 92e7c8daf0)
2019-07-03 14:46:06 +02:00
..
shaders Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations. 2018-11-28 10:27:42 +01:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
rasterizer_canvas_gles3.cpp Fixed a theoretical condition where prealpha prevents lighting 2019-07-03 14:14:55 +02:00
rasterizer_canvas_gles3.h Fix a corner-case bug in _copy_texscreen in the gles3 renderer 2019-07-03 12:33:24 +02:00
rasterizer_gles3.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
rasterizer_gles3.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
rasterizer_scene_gles3.cpp Use BufferSubData instead of MapBufferRange in HTML5 platform 2019-07-03 14:46:06 +02:00
rasterizer_scene_gles3.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
rasterizer_storage_gles3.cpp Use BufferSubData instead of MapBufferRange in HTML5 platform 2019-07-03 14:46:06 +02:00
rasterizer_storage_gles3.h Use BufferSubData instead of MapBufferRange in HTML5 platform 2019-07-03 14:46:06 +02:00
shader_compiler_gles3.cpp Shader lang: Properly assign INSTANCE_ID to gl_InstanceID 2019-07-03 13:35:41 +02:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
shader_gles3.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
shader_gles3.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00