..
shaders
Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
2018-11-28 10:27:42 +01:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
rasterizer_canvas_gles3.cpp
Fixed a theoretical condition where prealpha prevents lighting
2019-07-03 14:14:55 +02:00
rasterizer_canvas_gles3.h
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
2019-07-03 12:33:24 +02:00
rasterizer_gles3.cpp
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
rasterizer_gles3.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
rasterizer_scene_gles3.cpp
Use BufferSubData instead of MapBufferRange in HTML5 platform
2019-07-03 14:46:06 +02:00
rasterizer_scene_gles3.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
rasterizer_storage_gles3.cpp
Use BufferSubData instead of MapBufferRange in HTML5 platform
2019-07-03 14:46:06 +02:00
rasterizer_storage_gles3.h
Use BufferSubData instead of MapBufferRange in HTML5 platform
2019-07-03 14:46:06 +02:00
shader_compiler_gles3.cpp
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
2019-07-03 13:35:41 +02:00
shader_compiler_gles3.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
shader_gles3.cpp
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
shader_gles3.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00