godot/servers/rendering/renderer_rd/environment
clayjohn 028ef2edc8 Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture.

In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them.
2022-08-09 12:29:49 -04:00
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fog.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
fog.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
gi.cpp Merge pull request #63589 from RandomShaper/sdfgi_debug_pc 2022-08-02 07:11:58 +02:00
gi.h Merge pull request #63589 from RandomShaper/sdfgi_debug_pc 2022-08-02 07:11:58 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
sky.cpp Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
sky.h Changed storage structs to private 2022-08-01 11:59:14 +10:00