godot/servers/rendering/renderer_rd
clayjohn 028ef2edc8 Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture.

In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them.
2022-08-09 12:29:49 -04:00
..
effects Changed storage structs to private 2022-08-01 11:59:14 +10:00
environment Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
forward_clustered Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
forward_mobile Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
shaders Fade screen-space reflection towards inner margin 2022-08-03 01:55:42 +02:00
storage_rd Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
effects_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
effects_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
renderer_canvas_render_rd.h Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
renderer_compositor_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_render_rd.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
renderer_scene_render_rd.h Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00