godot/platform/iphone
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
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export Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
app_delegate.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
app_delegate.mm Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use. 2019-03-14 16:31:54 -07:00
camera_ios.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
camera_ios.mm Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
detect.py Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
game_center.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
game_center.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gl_view.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gl_view.mm Add EAGLContext for the fallback case 2019-03-16 01:39:36 -07:00
godot_iphone.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
icloud.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
icloud.mm Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
in_app_store.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
in_app_store.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ios.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ios.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main.m Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
os_iphone.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
os_iphone.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
platform_refcount.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_iphone.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_iphone.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
semaphore_iphone.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
semaphore_iphone.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
view_controller.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
view_controller.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00