godot/servers/rendering
George Marques 02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
..
rasterizer_rd Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
rasterizer.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer.h Merge pull request #42761 from fire/color-grading-3d 2020-11-28 23:07:52 +01:00
rendering_device_binds.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
rendering_device_binds.h Fix spelling of a var, a struct, and message output 2020-07-17 12:02:06 -04:00
rendering_device.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
rendering_device.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rendering_server_canvas.cpp Fixed crash in canvas_item_add_polyline if color arr has incorrect size 2020-11-30 11:05:55 +03:00
rendering_server_canvas.h Restored antialiased lines by emulation using triangle strips 2020-11-27 20:45:59 +03:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rendering_server_raster.h Merge pull request #42761 from fire/color-grading-3d 2020-11-28 23:07:52 +01:00
rendering_server_scene.cpp Add sky_only setting to DirectionalLight3Ds 2020-10-21 23:28:08 -07:00
rendering_server_scene.h Merge pull request #42987 from clayjohn/VULKAN-sky-only 2020-11-28 09:07:09 +01:00
rendering_server_viewport.cpp Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
rendering_server_viewport.h Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
rendering_server_wrap_mt.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rendering_server_wrap_mt.h Merge pull request #42761 from fire/color-grading-3d 2020-11-28 23:07:52 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_language.cpp Rename TYPE_REAL to TYPE_FLOAT 2020-12-04 09:47:26 -03:00
shader_language.h Rename TYPE_REAL to TYPE_FLOAT 2020-12-04 09:47:26 -03:00
shader_types.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
shader_types.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00