..
rasterizer_rd
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-27 14:28:34 +03:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
rasterizer.cpp
Style: Enforce separation line between function definitions
2020-05-14 16:54:55 +02:00
rasterizer.h
Light2D shadow mask construction fix
2020-06-02 10:37:01 +02:00
rendering_device.cpp
Style: Enforce separation line between function definitions
2020-05-14 16:54:55 +02:00
rendering_device.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
rendering_device_binds.cpp
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
rendering_device_binds.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
rendering_server_canvas.cpp
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-27 14:28:34 +03:00
rendering_server_canvas.h
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
rendering_server_globals.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
rendering_server_globals.h
More server renames for consistency after #37361
2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
rendering_server_raster.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
rendering_server_scene.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
rendering_server_scene.h
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-27 14:28:34 +03:00
rendering_server_viewport.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
rendering_server_viewport.h
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
rendering_server_wrap_mt.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
rendering_server_wrap_mt.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
shader_language.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
shader_language.h
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
shader_types.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
shader_types.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00