godot/servers/audio
Eoin O'Neill ded9dc1e82 Add missing binding to AudioStream class
This allows for the extension of AudioStream where you can call
`instance_plackback` on child AudioStream instances within gdscript,
much like the implementation of some child classes in C++.

See `AudioStreamRandomPitch` for an example of how this can be used.
2022-02-22 18:11:40 -08:00
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effects Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
audio_driver_dummy.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_driver_dummy.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_effect.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_effect.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_filter_sw.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_filter_sw.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_rb_resampler.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_rb_resampler.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream.cpp Add missing binding to AudioStream class 2022-02-22 18:11:40 -08:00
audio_stream.h Add AudioStreamRandomizer, replacing AudioStreamRandomPitch 2022-02-09 00:05:32 +01:00