godot/scene
Rémi Verschelde 98b97d34df
Merge pull request #58151 from akien-mga/notification-switch-scene
2022-02-15 20:48:18 +01:00
..
2d Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
3d Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
animation Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
gui Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
main Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multiplayer Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
resources Merge pull request #57931 from Calinou/sky-default-filter-realtime 2022-02-15 20:29:57 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00