godot/drivers
Hugo Locurcio 92e9cca5be
Rename `hint_aniso` to `hint_anisotropy` in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
..
alsa
alsamidi
coreaudio
coremidi
gl_context Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
gles3 Rename `hint_aniso` to `hint_anisotropy` in the shader language 2021-12-10 17:41:17 +01:00
png Build for 64-bit ARM by default when compiling or exporting for Android 2021-10-12 16:35:49 +02:00
pulseaudio Print the number of PulseAudio input channels when in verbose mode 2021-11-09 00:44:11 +01:00
spirv-reflect
unix Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
vulkan Merge pull request #55704 from RandomShaper/fix_little_vk_mistake 2021-12-10 10:03:10 +01:00
wasapi Fix crash in audio callback when recording audio 2021-11-16 10:41:30 +11:00
windows Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
winmidi Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
xaudio2 Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
SCsub [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00
register_driver_types.cpp Add driver types to GD extension initialisation levels 2021-09-13 18:50:00 +10:00
register_driver_types.h