godot/servers/rendering/renderer_rd/forward_clustered
Gordon MacPherson 56df8d5f19 Fix EXE_BAD_ACCESS caused by optional argument
This argument is now non optional, but this never hits the same bad access.
I voted to simplify the code here since the argument is never used optionally in our codebase.
2022-10-26 19:33:35 +01:00
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SCsub
render_forward_clustered.cpp Fix EXE_BAD_ACCESS caused by optional argument 2022-10-26 19:33:35 +01:00
render_forward_clustered.h Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
scene_shader_forward_clustered.cpp Default CanvasItem materials to not convert uniform colors to linear space. 2022-09-30 15:15:11 -07:00
scene_shader_forward_clustered.h Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00