godot/servers/rendering/renderer_rd
Gordon MacPherson 56df8d5f19 Fix EXE_BAD_ACCESS caused by optional argument
This argument is now non optional, but this never hits the same bad access.
I voted to simplify the code here since the argument is never used optionally in our codebase.
2022-10-26 19:33:35 +01:00
..
effects Merge pull request #66756 from BastiaanOlij/fix_ssr 2022-10-06 22:27:49 +02:00
environment Code simplifications 2022-10-18 12:47:40 +02:00
forward_clustered Fix EXE_BAD_ACCESS caused by optional argument 2022-10-26 19:33:35 +01:00
forward_mobile Fix EXE_BAD_ACCESS caused by optional argument 2022-10-26 19:33:35 +01:00
shaders Code simplifications 2022-10-18 12:47:40 +02:00
storage_rd Fix EXE_BAD_ACCESS caused by optional argument 2022-10-26 19:33:35 +01:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp
effects_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp SCons: Re-enable treating `#warning` as error with `werror` 2022-10-10 16:12:26 +02:00
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp SCons: Re-enable treating `#warning` as error with `werror` 2022-10-10 16:12:26 +02:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp SCons: Re-enable treating `#warning` as error with `werror` 2022-10-10 16:12:26 +02:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
renderer_scene_render_rd.h Moving SSEffects settings into class 2022-10-04 11:03:36 +11:00
shader_rd.cpp Polish rendering driver refactor further 2022-10-06 21:08:54 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h