..
export
[macOS export] Set correct external file attributes (Unix mode), and creation time.
2020-07-03 13:17:57 +02:00
SCsub
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
2020-11-11 15:12:01 +01:00
crash_handler_osx.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
crash_handler_osx.mm
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
detect.py
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
2020-11-11 15:12:01 +01:00
dir_access_osx.h
Hides special folders in FileDialog for macOS
2020-09-29 13:57:58 +02:00
dir_access_osx.mm
Hides special folders in FileDialog for macOS
2020-09-29 13:57:58 +02:00
godot_main_osx.mm
[macOS] Load PCK from the .app bundle resources, instead of changing working directory.
2020-01-10 18:02:29 +02:00
joypad_osx.cpp
Update OSX GUID to SDL uid conversion.
2020-06-04 12:09:40 +02:00
joypad_osx.h
Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina.
2020-03-06 23:51:26 +01:00
logo.png
platform: Update metadata for export platforms
2020-08-14 00:32:05 +02:00
os_osx.h
[3.2] Add window click-through support.
2020-09-17 12:36:01 +03:00
os_osx.mm
Implement no-window mode for X11 and MacOS
2020-11-09 20:56:12 +01:00
platform_config.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
platform_osx_builders.py
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
power_osx.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
power_osx.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
semaphore_osx.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
semaphore_osx.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00