godot/platform/android/export
Micky fe56c1ff75 Use `JSON::stringify` where possible 2022-10-11 00:27:23 +02:00
..
export.cpp Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 20:48:33 -07:00
export.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
export_plugin.cpp Use `JSON::stringify` where possible 2022-10-11 00:27:23 +02:00
export_plugin.h Disable threads used to check on plugins to load 2022-08-15 02:30:43 -07:00
godot_plugin_config.cpp Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
godot_plugin_config.h Cleanup Android C++ code 2022-05-31 17:11:05 +01:00
gradle_export_util.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
gradle_export_util.h Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00