Godot Engine – Multi-platform 2D and 3D game engine
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Andreas Haas 0462bf01a2 Prevent crash on focus change when no valid next control has been found.
Fixes the crash discussed in #6714.

(cherry picked from commit 8dd026e4f9)
2016-10-09 17:39:39 +02:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core fixes #6331, Variant::can_convert 2016-10-09 17:34:00 +02:00
doc Filled blanks and normalized documentation on RayCast[2D] 2016-10-09 17:25:07 +02:00
drivers Limit directional shadow draw distance, fixes #559, optimization (#1991) 2016-10-09 17:33:20 +02:00
main Improve debug focus behavior 2016-10-09 17:29:59 +02:00
modules Add warning when (pre)loading paths with leading / (#4280 - #3106) 2016-10-09 17:34:23 +02:00
platform Fix compile flags not getting to the Android build 2016-10-09 17:34:36 +02:00
scene Prevent crash on focus change when no valid next control has been found. 2016-10-09 17:39:39 +02:00
servers bind method canvas_item_set_sort_children_by_y 2016-10-09 17:39:17 +02:00
tools Add shortcut to reset cursor position in 3D Editor ( #166 ) 2016-10-09 17:39:00 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix the Windows environment in SCons spawn function 2016-09-18 23:15:56 +02:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Add CC parameter to allow use of custom C compiler 2016-10-09 17:21:33 +02:00
version.py Release 2.1-stable 2016-08-09 09:52:15 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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