godot/modules/mono/editor/GodotSharpTools/Project
Ignacio Etcheverry ca8100f29f Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it.

Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
2019-01-21 00:38:28 +01:00
..
ProjectExtensions.cs Support globs in csproj includes 2018-10-25 18:00:17 +02:00
ProjectGenerator.cs Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath 2019-01-21 00:38:28 +01:00
ProjectUtils.cs Parse C# script namespace and class 2018-10-25 18:00:24 +02:00