godot/core/object
reduz 0351a0908f Clean-up array editing 2022-08-02 23:36:02 +02:00
..
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
callable_method_pointer.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
callable_method_pointer.h Add callable_mp_static 2022-05-22 15:36:34 +02:00
class_db.cpp Clean-up array editing 2022-08-02 23:36:02 +02:00
class_db.h Clean-up array editing 2022-08-02 23:36:02 +02:00
make_virtuals.py Fix typos with codespell 2022-03-31 14:07:29 +02:00
message_queue.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
message_queue.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
method_bind.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
method_bind.h Implement varargs in Methodinfo 2022-06-23 14:50:38 +02:00
object.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
object.h Clean-up array editing 2022-08-02 23:36:02 +02:00
object_id.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ref_counted.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
ref_counted.h Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
script_language.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
script_language.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
script_language_extension.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
script_language_extension.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
undo_redo.cpp Make vararg method bind no return and return 2022-03-30 11:43:12 +02:00
undo_redo.h Make vararg method bind no return and return 2022-03-30 11:43:12 +02:00
worker_thread_pool.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
worker_thread_pool.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00